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Messages - Xeda112358

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3421
[FR] Hors-Sujet / Re: Canal IRC en français
« on: April 15, 2011, 05:52:25 pm »
je ne comprendais rien XD Maintenant je utilise ce que je connais de français, mais je voudrais practiquer, donc ma grammaire est un peu mauvais :/

3422
[FR] Hors-Sujet / Re: Canal IRC en français
« on: April 15, 2011, 05:43:40 pm »
Ah, oui, ce soit d'accord si vouz me corrigez :)

(désolé en avance pour la grammaire XD )

3423
BatLib / Re: BatLib
« on: April 15, 2011, 09:00:05 am »
Oh, v4.00 just says it is an App. Originally it was a BASIC program using Celtic 3 and Omnicalc, then It was an an assembly program using Omnicalc, then a standalone assembly program, then it became BatLib, the App :)


v5.00 will be an OS :D (j/k?)

3424
BatLib / Re: BatLib Ideas/Wishlist
« on: April 15, 2011, 08:58:12 am »
So you want it to just Pause and wait for enter, or do you want it to Pause and wait for a key?

3425
BatLib / Re: BatLib Ideas/Wishlist
« on: April 15, 2011, 08:55:48 am »
So how would I add a new Pause command?

3426
BatLib / Re: BatLib
« on: April 15, 2011, 08:55:06 am »
Hmm, I could add in a new command just to return the number, yes. I actually have it set up to do that nicely... So for v4.00.95.51, it would display 95.51 in Ans. Does that sound good?

3427
BatLib / Re: BatLib
« on: April 15, 2011, 08:44:35 am »
Hehe, okay :D Maybe if I remember for the next update, I will, but I'm not guaranteeing it! ;P

3428
BatLib / Re: BatLib Default Modes
« on: April 15, 2011, 08:43:08 am »
In the last update, I made ReCode start at 6MHz with the idea that it will run at the same speed on all calcs, initially. The user can then use Full if they need to. Also, a few commands are executed at 6MHz even in 15MHz mode for timing purposes or simply to save power as that was a concern :)

3429
BatLib / Re: BatLib Ideas/Wishlist
« on: April 15, 2011, 08:39:37 am »
You can do Pause If getKey≠9, but I prefer keeping the regular Pause command as it is. As a note, Pause If is read as a different command from Pause or If.

3430
TI Z80 / Re: Samocal
« on: April 15, 2011, 08:36:49 am »
It does use ReCode for the the menu when you press mode because it is actually about 20 or 30 bytes smaller than the exact same thing in regular BASIC/BatLib code :D That also makes it faster which is why I had to add a delay in the menu XD

3431
Oh, I know, so thanks :) To brute force a 2048-bit RSA, you might need to check as many as 1+2^1023 numbers as potential factors x.x To give an idea, to those who don't know, that is almost 10^308 which is greater than a google cubed.

3432
Hmm, thanks! I will look at that because it has intrigued me how this works!

Anywho...
Any work I do involving numbers or patterns is my way of just having fun :) They have always been my favorite toys, so I will continue playing with them. The only reason I am working with primes is because they make me happy, not for some silly RSA thing :)

3433
Its theoretically not impossible is what I meant. Unless there is a breakthrough in factoring -stares at Xeda- this is effectively impossible. Who knows maybe we will find another way to find the answrs we want.

Do you think Zeda could look at the hex and get the key using his special hex powers and maths spells? :P
If it helps, I have been attacking primes and some prime theory. I haven't gotten anywhere that nobody else has, but I am giving it a whirl :D

EDIT: It might help if I actually understand the concept of these public and private keys... I've only been guessing in that area and I still don't understand how the method works to prevent access to stuff.

3434
BatLib / Re: BatLib Ideas/Wishlist
« on: April 14, 2011, 09:55:36 pm »
Okay, so I think that the next thing I should do is make more commands compatible with the archive. I was working on Samocal when I realised that I never added in support for dim(15 (VarReadByte) to read an archived byte of data from a program. I resorted to a workaround using a combination of dim(66 (StrToReal) and dim(11 (GetBytes), but that method is slower and takes up more code space.

3435
TI Z80 / Re: Samocal
« on: April 14, 2011, 09:47:35 pm »
Okay, so I worked some more on it today and you can now talk to people, view your stats, and your position, stats, and items are saved in a 163 byte save file (Str0). I still have yet to program in items and monster data (though I do have the monster sprites ready), but I have an idea of how I am going to do Items. Also, 64 bytes of the save file is just for the order you arrange your items in XD I am still debating on whether or not I should keep that in. If I don't, the save files will be a nice, tiny 99 bytes.

On another note, I made it so that now the world data can be archived. I kept trying to figure out why I couldn't move when the world was archived. Then I realised that when I was reading the map data for collision detection, I was using dim(15 and apparently I never fixed that to read from archive x.x I had to use a combination of two other commands, instead : dim(66,dim(11...

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