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Messages - Xeda112358
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3451
« on: April 12, 2011, 05:52:01 pm »
Thanks I think I will make one, too. Here is my hex to .db converter, by the way You input the file to read, then the file to write to and it will convert it Also, the hex doesn't need to be an even number on each line, but if there is an odd number of chars in all, the last one won't be included. It writes 24 arguments to each .db I won't guarantee that it is optimised, because as you said, I just started learning today, but it is a good start, right? If I think I can do something, I usually have good reason to believe so I will also try to write a converter to convert to .8xp and possibly .8xk. That will be a little later on down the road, though...
3452
« on: April 12, 2011, 04:47:35 pm »
Well, I am reading and writing to files and I can input the file to read and write to. Please, I feel insulted that you think I cannot do it. So for now, I am going to leave until I accomplish this.
3453
« on: April 12, 2011, 04:34:47 pm »
Ah, I have the abs( command to show off I have to find a way to incorporate that.
3454
« on: April 12, 2011, 04:31:16 pm »
Sorry about that
3455
« on: April 12, 2011, 04:28:01 pm »
Hehe, I am already making a version in Python (or at least attempting it)!
3456
« on: April 12, 2011, 04:26:06 pm »
Okay, so currently, I would like to know if ReCode should automatically set Full or not. So, what is your opinion?
3457
« on: April 12, 2011, 04:19:28 pm »
Oh, Circle( is an existing function in BASIC, but it doesn't do anything in ReCode
3458
« on: April 12, 2011, 04:13:16 pm »
No, there is no way to add new tokens And Circle( doesn't exist yet, it was just a possible future method.
3459
« on: April 12, 2011, 04:10:55 pm »
Yes, good idea! I will add a poll to BatLib Ideas!
3460
« on: April 12, 2011, 04:10:03 pm »
Yeah, in the ReCode code, it would be Circle(y,x,r or something
3461
« on: April 12, 2011, 04:08:29 pm »
Not if you have one that can do 15MHz. ReCode starts out at the max speed Should I change that?
3462
« on: April 12, 2011, 04:06:58 pm »
Yeah, but the issue is that one byte modifies 8 pixels I am working on optimising it for that little issue
3463
« on: April 12, 2011, 04:04:09 pm »
This is my version... I added a Pause because it was a little fast dim(1,22,"FDCB00AE",40 FullFill(0→I clears the screen and puts it at 6MHz DispGraph 1→A While getKey!=15 I+A→I If I>40 0→I -A→A If I>39 ;this is because I will never be >40 unless negative 39→I -A→A Shade(I Pause 3 End Shade(24 Stop
3464
« on: April 12, 2011, 03:47:37 pm »
Yeah, I just have to wrap my mind around the algorithm and try to make it as fast as possible. Once I manage that, I will make circles with fill methods
3465
« on: April 12, 2011, 03:44:33 pm »
Hmm, I like that title screen, DJ! I could definitely try to remake it in ReCode. I think I will draw the text and then shift the screen up+right 8 times and then fill in the rest! Once I add in support to modify variables, I can make a highscore, too! Thanks DJ!
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