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Messages - Xeda112358
Pages: 1 ... 232 233 [234] 235 236 ... 317
3496
« on: April 10, 2011, 10:12:56 pm »
Hehe, I am about to upload a cryptography program to TICalc that I have added to TIBD. You can even look at the source and it won't help you decrypt encrypted text If I use a little asssembly I can make it encrypt any data (not just text and numbers).
3497
« on: April 10, 2011, 09:47:50 pm »
3498
« on: April 10, 2011, 09:25:43 pm »
Hehe, I finally ported my own interpretation of Balltrix to ReCode ^_^ These are really cool, ztrumpet!
3499
« on: April 10, 2011, 09:21:32 pm »
I have to say, I love this idea, Scout! I wish I could think of graphics like this, but really, keep up the good work! Also, because I like to optimise things:
dim(1,56,4,22,"FDCB00AE ;Disables run indicator, clears screen and disables done message Repeat getKey=45 ;Until pressing [CLEAR] For(I,0,94,2 dim(56,12,I,99 ;Draws vertical lines End End
3500
« on: April 10, 2011, 09:09:53 pm »
Hehe, so ztrumpet managed to convince me to port Balltrix over to ReCode and though it isn't an exact port, I like it! I have two screenies, the first one made at 1% speed on the emulator (so that I could keep up) and the second one at 50% speed As a note, this runs at 6MHz because if it ran at 15MHz... you'd be crazy trying to get to 45 points or more!
3501
« on: April 10, 2011, 06:12:42 pm »
Again, very nice! And I like the display of speed and smoothness there, too. I keep trying to remake balltrix (made by DJ) into a ReCode game, but I keep forgetting to backup my calc before testing out other code !_!
3502
« on: April 10, 2011, 03:22:01 pm »
Hehe, already downloaded. That tunnel game looks really good! This is so cool that it is in BASIC!
3503
« on: April 10, 2011, 03:20:41 pm »
Sweet, nice job, Scout! I actually didn't know it would be that fast! Also, you didn't really need the ReCode block because you could do dim(56,4 instead. Still, it shows how ReCode can be integrated with BASIC nicely! Thanks!
3504
« on: April 10, 2011, 12:06:34 pm »
The hex to display Hello World! would be: EF4645 210000224B84 21A59D EF1045C9 0C 48656C6C6F20576F726C6421
I think I got the ASCII correct
3505
« on: April 10, 2011, 11:52:49 am »
Hmm, well regardless, I love this idea and I love how well the games are made! I am trying to make balltrix in ReCode right now, but I am having some trouble getting it to recognise when a ball goes through the wrong spot
3506
« on: April 10, 2011, 11:43:09 am »
Hmm, that is tough. How many games are over your limit and how many are under?
3507
« on: April 10, 2011, 11:37:08 am »
Yeah, if you check my demos program topic, you will find a better cursor routine that does something similar EDIT: Never mind, it is here: http://ourl.ca/9627/184739
3508
« on: April 10, 2011, 11:33:36 am »
Yeah, I just needed to show that the cursor doesn't change what is underneath it
3509
« on: April 10, 2011, 11:12:04 am »
No, using the If command in ReCode is like using the BASIC If command. If you have one line of code following, just do: If A=4 Disp 0,0,HELLO
If you have multiple lines of code, then you do: If A=4 Then Line(0,96,0,64,2 DispGraph Disp 0,0,HELLO End
However, some commands can appear on the same line. Unfortunately, DispGraph, Full, log(Text(, and anything using a string of data need a newline token after them. Still, if you wanted to, you could do: If A=3 Line(0,96,0,64,2 DispGraph
All I did there was use a space before the DispGraph command, so it is all on one line
3510
« on: April 10, 2011, 11:05:34 am »
No, it takes the first argument to decide which command to execute and then the command will use any arguments necessary. When the command is finished, it reads the next argument to figure out the next command. If BatLib reads a string when it expects a number, though, it reads the number as 0 and waits at the string until it is needed. That is why you can omit arguments before a string, even when stringing commands together
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