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Messages - Xeda112358
Pages: 1 ... 251 252 [253] 254 255 ... 317
3781
« on: March 14, 2011, 09:43:39 pm »
If you are asking me, I cannot join the competition I made a simple demo on my 89t, though, a while ago (it is lost to many RAM clears )
3782
« on: March 14, 2011, 09:23:12 pm »
Hmm, for a Pokémon TCG, the layout I designed for words and what not was to have a database of words like:
:Flip a coin :If heads, :The defending :Pokémon :is :Confused :Paralyzed :Asleep :Burned :If tails, :This attack does nothing. :Does 10 damage to :your :Bench :opponents
Et cetera. Then you just use a string of numbers to access the lines and display the stuff. ... ... It worked for me >_>
3783
« on: March 14, 2011, 08:59:56 pm »
Hm, well the plan for the future was to parser ReCode directly from archive (which will be fun getting that to work) However BASIC will be a little more difficult to parse from the archive, but I might be able to do it !
3784
« on: March 14, 2011, 08:56:23 pm »
Pic1 = 0 Pic2 = 1 Pic3 = 2 ... Pic0 = 9 Also, it can currently recall pics from the archive
3785
« on: March 14, 2011, 08:53:45 pm »
Hehe, the fast mode might actually be faster on an actual calc At the moment, I added in the "Full" command to deal with fast mode. (I took the token idea from Axe, by the way) I am also working out a bug with the RecallPic function or at least I believe that is where the problem is. Anywho, the syntaxes are: Full -Sets mode to 15MHz (if able) Full0 -Sets mode to 6MHz Full1 -Sets mode to 15MHz Any other number after Full besides 0 or 1 will toggle the mode
RecallPic xx Will draw the picture to the graph screen. xx is a number from 0 to 255 StorePic xx Will store the image on the LCD to the picture. The picture will include the last row of pixels, too.
3786
« on: March 14, 2011, 06:38:44 pm »
It is an ION game so you will need an ION shell (MirageOS works for this). Do you have that? IF not, that could be the problem. Otherwise, yeah, it could be the wrong version
3787
« on: March 14, 2011, 06:33:29 pm »
Hmm, does ZTetris use MirageOS?
3788
« on: March 14, 2011, 06:04:13 pm »
Well, guess what? if you think that is fast, well, let me put it this way: I can definitely answer this question: If those screenshots are full speed on a Ti-83+ Normal, I can't believe my eyes
Well, I can't believe them anyways
The code is executed at 6mhz, so that is the speed on a normal TI-83+... So wanna see full speed on an 84+SE? Well, I'm just warning you, it might be difficult to see! The amazing thing is, on a real calculator, it moves so fast that most of my friends couldn't see it and they thought it was teleporting from corner to corner!
3789
« on: March 14, 2011, 01:45:45 pm »
Aw, thanks! Okay, I plan to add some sprite stuff, when I got time (Mondays are my busy days). But before I do that, I want to add support for working with the BASIC strings and a second set of number vars. So for example, not only will you have A,B,C.... you will have A',B',C'..., too. Also, I did double check and ReCode is allowed in the competition (it is in the category of Hybrid BASIC) if anybody was wondering. The same goes with BatLib
3790
« on: March 14, 2011, 12:07:10 am »
That is what Pt-Change( is going to be designed for Also, there is a BatLib command that draws directly to the LCD, so updating the graph buffer will restore what was underneath. I could easily implement that code in ReCode. Lemme make a quick example EDIT: Okay, here is the example I made as well as the most recent version of BatLib... As a cool tip, if you replace the first two lines of ReCode in prgmMOUSE (which should be 3→D:3→E) with this: !Ans→D→E
Then if you start the program with, say 9:prgmCURSOR you will be using a 9x9 cursor.
3791
« on: March 13, 2011, 11:58:44 pm »
Once I get sprites added, that is exactly what I plan. Since ReCode is part of BatLib and I already have the code for it, yes. Plus, I plan to add in RecallPic and StorePic commands (that can be used with any of the pictures 0~255). I plan to use Pt-On(, Pt-Off(, and Pt-Change( for sprite commands Pt-Change( will let you swap the sprite data with the sprite data on the screen, so doing it twice will result in no change.
3792
« on: March 13, 2011, 11:26:43 pm »
I think what happened was somebody used that when it just came out to get the message "Could not assemble: Legos" as a joke. So then as an easter egg the ability to assemble Legos was added?
3793
« on: March 13, 2011, 10:19:21 pm »
Okay, for anybody that wants to use ReCode, I have fixed the issue with with having nested End statements. You can now do something like this: While xx <<stuff>> While yy <<stuff>> End <<stuff>> End
Here is the download to the fixed version... Oh also, there are now numbers by the menu items and the "t" in BatLib is shaped slightly differently to make things a little more clear Again, thanks for the feedback DJ_O and Scout! EDIT: Ah, crud, I uploaded the wrong one... Here is the proper upload... One person downloaded that...
3794
« on: March 13, 2011, 10:09:16 pm »
Okay, that little problem was fixed, so now you can nest blocks that use End So pretty much the following is now valid: While xx If yy Then <<stuff>> End End
3795
« on: March 13, 2011, 07:55:56 pm »
Yeah, DJ Also, did you put the emulator at 25% when you did the second one? If not then those are some amazing reflexes
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