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Messages - Xeda112358
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3976
« on: February 21, 2011, 12:03:59 am »
Aww... I love Pokémon, so it is kind of a given that I would be interested I have always wanted to create my own version of pokemon called Pokémon Amber, so I like to see other people's renditions ♥
3977
« on: February 20, 2011, 11:18:46 pm »
Ah, well I still do not envy you... it is kind of what has put me off from making large projects like that, so I hope it doesn't have any adverse affects on your programming
3978
« on: February 20, 2011, 11:02:46 pm »
Oh, ouch. Yeah, I know what it is like to have to reformulate equations in an RPG... but I've only ever had to do that with a program just barely >9000 bytes. Good luck
3979
« on: February 20, 2011, 05:50:12 pm »
Wow, shows how much I have been paying attention for the past few days Yeah, I will definitely hang out in IRC land a little more; I do not like these recent issues >_>
3980
« on: February 20, 2011, 11:44:00 am »
Grr, I figured that was the problem... but what about this one? Command 41 returns some stats about the variable and I have made sure that all the other calls work properly. It uses a bcall that creates a temp list and a bcall to find the var, and that is all. You will notice that it doesn't seem to work on vars that existed before the RAM clear, but if I delete it and create a program with the same name, it works. Archiving/unarchiving does not change anything.
3981
« on: February 19, 2011, 09:16:18 pm »
Okay, so for some time I have noticed that whenever I create a variable, CheckFindSym and FindSym seem to have trouble returning the correct pointer to the variable until after the var has been used. For example, in the screenshot below, CopyProg is creating a program, then when it finds that program and copies it to Str2, it copies starting at an offset. The data copies to the program, though. After the program is executed, though, the pointer seems to be corrected.
3982
« on: February 19, 2011, 07:46:35 pm »
I love this series... this episode made me laugh particularly hard... * Xeda112358 likes pokémon
3983
« on: February 19, 2011, 07:06:34 pm »
Oh, that would be nice! It isn't really SpriteLib anymore, is it? I didn't even notice it...
3984
« on: February 19, 2011, 06:48:53 pm »
I... I can has Nspire? I can has hex charts? Wow, that is ridiculously cool... * Xeda112358 searches for a certain JBB...
3985
« on: February 19, 2011, 06:11:17 pm »
Okay, this is going to be the first release... I disabled hook chaining temporarily (hopefully) and the menu isn't in the best of shape, but hopefully the only way BatLib will cause a crash will be through erroneous inputs. I had some more commands (like pixel testing archived pics and CopyProg), but I took those out because I haven't really tested them much, yet. I may have errors in the readme, so if anybody finds any, please let me know...
3986
« on: February 19, 2011, 02:59:45 pm »
Well, howdy! Nice to see a new member... With a sense of humor, too...
3987
« on: February 19, 2011, 02:55:24 pm »
Hmm, I haven't been around much for the past week or so, but I know that over on another site we had a problem where a member kept trying to create a conflict. He finally left (due to some skilled civil debating), but I here that this member has been trying to create conflicts elsewhere, too. Are there more people that are taking part in this?
3988
« on: February 17, 2011, 10:11:49 pm »
Okay, so that program >_> It might be easier now... I thought it had to look for the longest string of numbers and make each element use that many digits
3989
« on: February 17, 2011, 10:07:45 pm »
Wait so it is always 7 digits or is it just uniform digits?
3990
« on: February 17, 2011, 08:59:45 pm »
I use mine as a *le gasp* calculator.
Ooh, I think I've done that before! It was so cool, too! I've never had a hand held gaming device that could double as a calculator before!
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