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Other Calculators / Re: How did your program or game get its name?
« on: February 17, 2011, 03:43:45 pm »Black: It got its name from the way I wanted the game to feel while you were playing it.Cool! Riemann's Hypothesis!
Antenora: Named after the ninth circle of hell because the language is so difficult.
Legend: My correlation project. Named after a joke called "Legend of Zeda: Riemann's Hypothesis" There's no other relation.
>_>
Okay, so my projects....
Samocal is based on a game I made during the summers between 7th and 8th grade and 8th and 9th grade. It was originally a game that evolved from hide and seek (we made ample use of the woods and tree climbing) to being able to use stat based moves against people and then I turned it into a card game (which I have tried and failed to recreate on my TI-89). Then I moved it to a board game that had terrains, monsters, items, weapons, stats, experience and all that fun stuff. Then in tenth grade when I got a hold of a TI-84 from the school, I got out the folder that had all my notes on the game and I started recreating it in BASIC. The first hundred or so attempts were pretty crappy, but eventually I got a pretty good handle on TI-BASIC and it resulted in Battle v5.3.2.3 which included only about 5 of the original monsters and 15 new ones, about 40 of the original 100+ items, a blacksmith, a simple map split up into 9 regions, polar drawn sprites, stats that were a little more involved behind the scenes than the board game, and a lotto system that I came up with while playing Pokémon Sapphire. The name "Samocal" came about after I made a creature called "Sabem" and Sabem was derived by taking 3 of my best friends name (Ironically the "B" is from a friend named Brandon Wilson... not the same one we know) and placing a vowel between each number. The card game I created had a dragon called "Samocal" which was created similarly.
BatLib was originally called FontEdit and all it did was dynamically edit Omnicalc fonts using Celtic 3. I then used the fonts to make a simple "text based" game that really used the edited chars for sprites. I made that as a little joke because it was going to be a remake of an RPG and I was going to advertise that it was almost all text-based
Then I learned assembly and I decided to make a program that made its own fonthook and that could edit the fonts. I called it FontEdit, also (but version 2.00). Then I added in actual sprite support so it no longer just managed fonts. Plus it could use the font data extracting functions to use for sprite data, so I called it SpriteLib. Then I went all out adding stuff and I realised it wasn't just a sprite or font program anymore, so I named it BatLib because I like bats <^('.')^>.
Those are really the two main projects I have... Here are a few more:
CopyProg-originally it was meant to copy programs from RAM or archive to other programs. The first release, though, had support for almost all variables, though.
GetName-It returns the name of a variable...
Bibliothèque-It uses Celtic 3 to create libraries... library=bibliothèque
Codem-I made this to give an Action Replay-like feel to making cheat codes for games
HangManPro-I never finished, but it used Celtic 3 and also make it easy to add word lists and whatnot. It isn't "easy" to do that anymore, but I might get back to it someday to finish.
EnLib-One of my plans from before I learned assembly was to make a library and call it nLIB using the special "n" character used in sequential graphing. Since programs cannot use that character, I settled with just "en"
OnCalcAssembler-THis was my failed attempt at making an assembler on the calc that used Celtic 3. I did manage to make two programs to return the address of bcalls and defined addresses (the ones found in the SDK, anyway)