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Messages - Xeda112358

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4006
Miscellaneous / Re: Valentine's Day
« on: February 14, 2011, 04:54:22 pm »
Since I know many of you are thinking this...
* Qwerty.55 steals Deep Thought's raz0r and stabs Ms. Valentine

Nothing personal, Ms. V.
Who is Ms. V?

4007
Miscellaneous / Re: Valentine's Day
« on: February 14, 2011, 04:47:27 pm »
Awww !_! I started sending out little "Happy Valentines Day" things via Facebook at midnight, (so I know Ashbad and DJ got one :P) and then I got some flowers and then I ended up giving them out and ♥ Um, I love the picture Scout!
  ♥ ♥   ♥ ♥
♥     ♥     ♥
♥           ♥
  ♥       ♥
    ♥   ♥
      ♥

Sorry, but I had to...

4008
News / Re: Correlation Not Far From Testing Stage
« on: February 14, 2011, 11:44:55 am »
Hehe, I get to use abs(
I bet I can make some hacks by splitting 2 byte tokens. Think about this... if I take the first byte of Str1, and then I concatenate that with another string, I can make hacked string tokens! Hehe, I can has fun?! Plus, I prefer working with bytes as opposed to tokens, anyway. I'll try to make some fun stuff with this !

4009
Correlation / Re: Correlation Progress
« on: February 13, 2011, 11:05:22 pm »
Okay, I'll try... But I won't need to use bcalls for math because I am just doing integer math... I am going to be using things like PutS (4510) and DispHL (4507) and stuff like that.

4010
Correlation / Re: Correlation Progress
« on: February 13, 2011, 10:51:50 pm »
I love the math involved in assembly ^-^ I am working with bits and modulus'... I am taking advantage of bcalls with this one to save memory... I'm going to have to anyways for the sprite editor because it will be super fast otherwise :D

4011
Correlation / Re: Correlation Progress
« on: February 13, 2011, 10:38:57 pm »
's... 's okay... I think I'll just go cry myself to sleep now  :'(

So as not to get too offtopic, I am making it so that if the variable is archived you won't be able to edit the set, but you can still look at it. I was going to use an input to make the size of the variable and the sprites, but I guess I will try to make that handled by the user. Right now, a string input is required for the name and it searches, if the var doesn't exist, it creates it with whatever settings.

4012
Correlation / Re: Correlation Progress
« on: February 13, 2011, 10:30:33 pm »
Awww, okay :D So just the standard letters and numbers... That should be doable. *sniffle* :P

4013
Correlation / Re: Correlation Progress
« on: February 13, 2011, 09:54:23 pm »
Spaces can be in the name, right? Because that would be really cool... just sayin' >_>

Also, as a neat little trick, if you make it 9 bytes instead, the user can define the type of var using a letter as a prefix. When you do _CheckFindSym it automatically does "and 1Fh" on the type byte, so in BASIC, if you use E which is 45h, that is read as 05h... which is a program. if you do 5 which is 35h or U which is 55h, it is read as 15h which signals an appvar... >_> Just sayin', it could be useful...

4014
BatLib / Re: SpriteLib
« on: February 13, 2011, 08:37:17 pm »
Hopefully by the end of the week I will be able to release v4.00.00
-The syntaxes are almost all changed
-I need to replace command 16
-I need to increase compatibility by making a command that stores the data in AppBackUpScreen to an appvar and can be recalled as it is needed
-I need to change the sprite routines (I made routines that don't need to be in RAM)
-I need to finish a second Tilemap routine for archived data and picture data

I have a few other things, but I kind of promised over on MaxCoderz that I would have it finished in one or two weeks... a week ago  :-[

4015
News / Re: Correlation Not Far From Testing Stage
« on: February 13, 2011, 07:59:29 pm »
okay... 'cause I used it with Celtic 3 so that I could do things like make sprite sets and Omnicalc fontsets/editors... Which is how I think it is meant to be used in Correlation... It is a tool I find very useful because it lets you work directly with pure data. It is almost a direct integration of assembly data in BASIC so it is used where speed is desired.

(by the way, I know you know all of that Qwerty, I just figured I would include it for others :D)

It isn't as easy to work with as BASIC data, but it is much faster for Assembly programs to interpret.

4016
News / Re: Correlation Not Far From Testing Stage
« on: February 13, 2011, 07:53:04 pm »
er... I'm not sure I understand the grammar? Um... Do you mean you've never seen something like it used in BASIC or Hybrid BASIC?

4017
News / Re: Correlation Not Far From Testing Stage
« on: February 13, 2011, 07:50:28 pm »
Yeah, abs( seems to to work by bytes, not tokens. At least, that is what I read in a previous post in the progress topic.

4018
News / Re: Correlation Not Far From Testing Stage
« on: February 13, 2011, 07:32:37 pm »
Okay, that is good... it'll give us time to prepare/rule the world.

4019
Correlation / Re: Correlation Progress
« on: February 13, 2011, 07:22:43 pm »
Okay, thanks! I just got back from an hour long french discussion session, so I can get back to work on it!

4020
Correlation / Re: Correlation Progress
« on: February 13, 2011, 04:35:06 pm »
Awesome, thanks! Okay, I think I can do that! I actually already started and I set it up so that it took those arguments!
I will be sure to try to add copying and pasting of sprites, too... It won't be too amazing, but it should be enough to get the job done.

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