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Messages - Xeda112358

Pages: 1 ... 269 270 [271] 272 273 ... 317
4051
General Calculator Help / Re: Sending Programs
« on: February 10, 2011, 10:56:24 am »
Ram Clear.
I have to do it every time i connect, to make it connect.
I occasionally have to do this, too. I believe it is due to having a hook go awry or maybe the OS itself doesn't allocate its RAM usage properly (meaning it might accidentally use RAM vital to USB protocol). Either way, clearing the ram once or twice usually fixes that up for me. Otherwise, I shut down my computer and restart it :D

4052
Miscellaneous / Re: Weird char(s)
« on: February 09, 2011, 10:23:57 pm »
Hm, my favorites are:
çé♥→
I use those fairly often and I know the codes by ♥-- er, I mean by heart. Um, otherwise I like these ones, too:

╔═╦╗░
╠═╬╣▒
║ ║║▓
╚═╩╝█

I like to make mazes out of those in Notepad :D

4053
Miscellaneous / Re: Happybojr's Ban - The After Ban
« on: February 09, 2011, 09:02:34 pm »
Ah, well I was wondering if posing under the name of another person and doing things like *that* (meaning posting stuff that could harm a persons reputation and rights) was considered identity theft.

4054
Miscellaneous / Re: Math functions
« on: February 09, 2011, 09:00:11 pm »
Eww, I don't like that because sometimes I forget and then I crash my calc :(

4055
Miscellaneous / Re: Happybojr's Ban - The After Ban
« on: February 09, 2011, 08:45:20 pm »
Oh, that is a really d!ck move >:( People should respect the fact that by spamming under another persons name can be very harmful. It is a form of identity theft. Grrrr, I wish I knew some people interested in law.

4056
Axe / Re: Greyscale Pictures
« on: February 09, 2011, 08:41:26 pm »
The sprite automatically overwrites the background, I think, unless you choose some other logic method. And you will need to reload the image, I think.

4057
Miscellaneous / Re: Math functions
« on: February 09, 2011, 08:36:27 pm »
You just leave the result either in a register or in memory and then the next function uses that. I imagine that you could set up a spot in RAM that holds the address of where the arguments are, but that isn't very useful. Also, I don't know how the stack works on the Prizm, but if it doesn't push PC onto the stack when you use CALL, then you could pass arguments through the stack.

4058
Axe / Re: Greyscale Pictures
« on: February 09, 2011, 08:32:01 pm »
You could try sprites but I do not know if Axe can make odd sized pictures.

4059
Axe / Re: Greyscale Pictures
« on: February 09, 2011, 12:00:50 am »
Ah, I am not sure, but does all of the hex need to be on one line? Like, instead of:
Code: [Select]
...
FF80200FFFFFFFFBF402007F
FF80200FFFFFFFFBF402007F
...
put all the hex on one line:
Code: [Select]
...FF80200FFFFFFFFBF402007FFF80200FFFFFFFFBF402007F...

4060
Miscellaneous / Re: Some thoughts about Omnimaga.
« on: February 08, 2011, 10:59:35 pm »
1337 is a number that has factors 1,7,191, and 1337 :P

4061
Introduce Yourself! / Re: Hey world -gcolella
« on: February 08, 2011, 10:18:46 pm »
Yeah... but I have been working on a code interpreter and interpreted code is about as fast as compiled code. It is actually all the parsing that slows BASIC down. Like for example, if you did sum({0,1,2,3,4,5} it has to convert all of those numbers that are separated by commas into 9 byte floating point numbers and it has to create a list temporarily that has those elements then it executes the sum( command. If they had made it "tokenize" the way it is done on an 89, the BASIC codes would be interpreted so much faster.

The downside is that tokenizing code for the first time may take a little while, but after that it no longer needs to tokenize (until the program is edited again). Also, tokenizing sometimes shrinks the program a little.

4062
Introduce Yourself! / Re: Hey world -gcolella
« on: February 08, 2011, 10:10:30 pm »
Well, to do some of the math functions, there is almost no difference in speed (like if you were to make your own floating point math routines, it would be similar to the OS codes). However, in almost all cases the speed increase is huge due in part to the fact that we usually don't use floating point numbers on the calc. Plus, we can draw directly to the screen to make sprites instead of using pixels and lines and stuff...

4063
Introduce Yourself! / Re: Hey world -gcolella
« on: February 08, 2011, 10:05:45 pm »
Not I, but concatenating is kind of weird to wrap your brain around in assembly. Once you do, it is rather easy, though.

But yeah, there is a speed advantage in assembly :D

4064
Other Calculators / Re: Oh dear, what could this mean? Let us speculate!
« on: February 08, 2011, 09:16:02 pm »
! You said the 6 word! Anywho, your teacher is obviously a spy bent on getting community hopes up in anticipation of a non programmable calc :P
No, I hope it is a good thing for us ^-^

4065
BatLib / Re: Ideas-BatLib
« on: February 08, 2011, 08:46:17 pm »
Thanks ^-^
And actually, now that you mention it... I do have some code lying around from way back when to convert a number to a string... I'll add that real quick before I forget!

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