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Messages - Xeda112358

Pages: 1 ... 281 282 [283] 284 285 ... 317
4231
KnightOS / Re: Needed Routines
« on: January 29, 2011, 02:27:53 pm »
Oh, thanks! I know I saw that somewhere, but I couldn't remember what the code thing was.

4232
KnightOS / Re: Needed Routines
« on: January 29, 2011, 02:20:07 pm »
Sorry, I just like fixed width stuff. I'll remove them, though.

4233
KnightOS / Re: Needed Routines
« on: January 29, 2011, 02:15:42 pm »
Okay, I hid them in the spoilers in these posts:
Rectangles:
http://ourl.ca/6825/168393
MP_Div_E:
http://ourl.ca/6825/168438

And the documentation is somewhere in this PDF :D

4234
BatLib / Re: Creepy-Crawlies (Bugs)
« on: January 29, 2011, 10:49:01 am »
Haha, so the bug is fixed! I edited my last post in the "SpriteLib" topic with the updated version.
The problem was simple and it isn't the first time I made the mistake! I forgot to disable interrupts before using SP!

I tested it and it got over 200 000 iterations without crashing, so I think it is safe ♥

I think it is almost out of Beta mode now \(^_^)/

4235
BatLib / Re: SpriteLib
« on: January 29, 2011, 09:43:10 am »
Oh, thank you! I plan to add a few features soon if not today, too!

Dang, it's been 58 minutes, not an hour yet :D

The bug is fixed so it should no longer crash on random code! ♥
Command 63 exists, but it doesn't work yet, so do not use it... It won't cause a crash yet, though!

4236
TI Z80 / Re: Four Level Grayscale Video
« on: January 29, 2011, 03:24:26 am »
Wow, now that is a cool idea!

4237
BatLib / Re: SpriteLib
« on: January 29, 2011, 02:16:52 am »
Yep. My 89 can handle numbers a few hundred digits long which is nice.

4238
News / Re: The Psyche and BatLib v4.00 Beta released
« on: January 29, 2011, 02:16:13 am »
Yeah, I am pretty sure the problem is right in the very beginning where the parser intercepts. That is the most likely place. I posted a topic over on Cemetech, too about it.

4239
BatLib / Re: SpriteLib
« on: January 29, 2011, 02:12:25 am »
I almost never use my 89t except for when I am calculating large values, so this was my own personal request :D I wanted to be able to do huge math on my 84+SE

4240
BatLib / Re: SpriteLib
« on: January 29, 2011, 02:05:21 am »
I plan to add math functions that  let us use huge numbers. The converter was a demo of it handling a 75 digit number. I plan to add functionality for much larger numbers as well as math functions on these numbers.

4241
BatLib / Re: Ideas-BatLib
« on: January 29, 2011, 02:01:42 am »
Hmm, I could add hooks for that, yes, but it isn't added yet.

4242
Axe / Re: 84+/SE System Clock?
« on: January 28, 2011, 11:29:07 pm »
Quote
Im trying to do something like the Basic GetTimeStr(12)
What does that do?  I don't remember how the BASIC time functions work.
That returns a string telling the time, normally.

4243
Other Calculators / Re: Your calculator collection
« on: January 28, 2011, 07:48:46 pm »
Port 10h

4244
Other Calculators / Re: Your calculator collection
« on: January 28, 2011, 07:26:59 pm »
It's because it's a different LCD port. Writing a value between 0Ch through 0Fh will cause some sort of flip. 0Fh is what flips it upside down, 0Ch puts it normal, 0D and 0E flip it left/right or up/down, I just cannot remember which one does what :D

4245
Other Calculators / Re: Your calculator collection
« on: January 28, 2011, 07:15:15 pm »
Didn't you also have one that supported special LCD stuff like backwards LCD display and stuff?
Hehe, I found out that mine does that... On accident... I typed a wrong hex digit and I was utterly amazed to find that I had to turn my calc upside down to read it properly :D

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