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Messages - Xeda112358

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4351
Math and Science / Re: Math Community Quiz
« on: January 22, 2011, 09:37:36 pm »
No prime numbers are perfect numbers, right? Sorry, I just like it when random rules of math pop up, even if they are obvious :D
* Xeda112358 cannot do math...
Sorry, I can only do math as I think about it, I cannot do it critically.

4352
ASM / Re: Hexadecimal Assembly Programming
« on: January 22, 2011, 08:05:30 pm »
Completely and fully agreed. Luckily, the calc has 16 chars to a line which makes it a little easier. Every two lines adds 10h to the address.

4353
ASM / Re: Hexadecimal Assembly Programming
« on: January 22, 2011, 08:00:43 pm »
Yeah, I'll admit I have been getting kind of "cocky," but I do prefer to make my own routines if they are similar but better than the ROM calls. As for making a shell... I might make one as an added feature, but I am not all that great at actually programming in assembly. I can make calls and routines, but to actually make running programs... that is a bit different.
And programming in hex is fun! It's a lot easier for me to work with, so I try to stick with that. I do absolutely love and appreciate Assemblex because it makes it easier for me to use mnemonics, too.

4354
General Calculator Help / Re: BASIC (Ab)Uses of Assembly Opcodes
« on: January 22, 2011, 07:55:05 pm »
Ah, good question. They cannot be used *normally* directly in BASIC program. You need to actually create a separate program and then call it in a BASIC program using Asm(prgmPROGRAM
Here is a little demo for inputting codes:


However, if you want to experiment a little (back up or archive your proggies, first!) you can combine opcodes, but you need to drop the "C9" for it to work. So, say you want to turn off the LCD, turn off the run indicator, clear the LCD and then turn the screen back on, you can do:
Code: [Select]
3E02D310
EF7045
EF4045
3E03D310
C9

4355
ASM / Re: Hexadecimal Assembly Programming
« on: January 22, 2011, 06:09:54 pm »
Been there. Done that. It is fun.

4356
General Calculator Help / Re: BASIC (Ab)Uses of Assembly Opcodes
« on: January 22, 2011, 06:08:40 pm »
Wow, it's been so long I actually googled this to find it :D Okay, for a quick list of Assembly opcodes, I have been working on a small document for the past few days. It has some codes that are some combination of useful, fun, funny, and crazy. Feel free to have fun and ask questions :D

*As a note, I do not have my PDF vieweriser working, so I do not know what it actually looks like or how easy it is to use ... Grrr, Adobe, grr

4357
Math and Science / Re: Math Community Quiz
« on: January 22, 2011, 06:00:08 pm »
Ooh, those look yummy! I knew that 6 was a perfect number because 1+2+3=6, but I didn't know the definition. Thanks!
...
* Xeda112358 goes off to make a black-hole with her calculator

4358
ASM / Re: Hexadecimal Assembly Programming
« on: January 22, 2011, 05:57:51 pm »
Pssh, that is SO unoptimised... :P
(but it is for an example, so I guess it's okay :D)

4359
ASM / Re: Hexadecimal Assembly Programming
« on: January 22, 2011, 02:29:15 pm »
Yeah, I've checked yours... me likes :D
Oh, um, yeah, I made it with Open Office...

4360
ASM / Re: Hexadecimal Assembly Programming
« on: January 22, 2011, 01:50:28 pm »
Want another chart I like to use?!? This is one I made after I learned assembly...
And I'm glad you're helping to spread the plague-- er, fun!

4361
TI-BASIC / Re: [CHALLENGE]Logic and Optimization
« on: January 22, 2011, 02:01:33 am »
We figured out what was wrong... On my 84+SE, the display Driver is slightly different in that sending a value from 0C to 0F causes the screen to flip in some way (even if you RAM clear). I made blue scale when I learned about that :D

4362
BatLib / Re: SpriteLib
« on: January 22, 2011, 12:35:14 am »
DCs has a sum( hook? It shouldn't conflict... Also, I know how to do it, it is just that I have been a little tied up... :P It is the last argument that is stored to OP1, too. BatLib pushes OP1 into the FPS stack, resets the FPS stack, and then uses the pointer to point to the first command. It also checks first if there is one argument and then it checks if that argument is a list. If it is a list it jumps to some exit code.

4363
BatLib / Re: SpriteLib
« on: January 21, 2011, 11:23:35 pm »
Erm, that is not available, but if I can, I won't mind trying that. No promises though :D

4364
TI-BASIC / Re: [CHALLENGE]Logic and Optimization
« on: January 21, 2011, 10:54:57 pm »
Oh, jeez, my calc just crashed, sorry. I think it was around 600 bytes. I could be wrong. I'll get it back again after I finish a mini project for a friend. (My calc screen is flipped upside down for some reason! It was a mistake, but still!)

4365
Axe / Re: 84+/SE System Clock?
« on: January 21, 2011, 09:13:35 pm »
Since Axe uses up to 65535, usually, you will probably have to deal with a simple timer. For example, doing Asm(DB456FDB4667 *should* store the current timer value mod 65536 in Ans.

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