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BatLib / Re: SpriteLib
« on: November 19, 2010, 04:45:40 pm »
Okay. This isn't something I know how to google. I get the idea the results would not be what I am looking for.
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BatLib / Re: SpriteLib« on: November 19, 2010, 04:45:40 pm »
Okay. This isn't something I know how to google. I get the idea the results would not be what I am looking for.
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BatLib / Re: SpriteLib« on: November 19, 2010, 04:40:03 pm »
So how do I do this? I am not computer literate yet...
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TI-BASIC / Re: Ticks?« on: November 19, 2010, 02:43:11 pm »
What are you trying to do, I am confused...?
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Axe / Re: (HELP) Ridley Bomber« on: November 19, 2010, 02:41:37 pm »
BASIC is pretty, well, basic (pun intended). It is pretty easy to learn. You should start with simple math programs and then work your way up to games. It is really fun to program...
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TI-BASIC / Re: Ticks?« on: November 19, 2010, 02:38:43 pm »
Oh so you want a timer, then? I thought you just wanted it to wait for a second. Do you want it to count down? If so, from where?
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Axe / Re: (HELP) Ridley Bomber« on: November 19, 2010, 02:36:38 pm »
If you have no experience, it will be a while, I think. You might want to start learning BASIC and once you are pretty adept at that, move onto Axe. Axe will let you make some pretty awesome games, but it is more difficult to learn if you have no programming experience.
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BatLib / Re: SpriteLib« on: November 19, 2010, 02:32:38 pm »
Okay, I found the problem when I was comparing the version that does work (but has only 3 functions I made up real quick) with the new version. I just copied the wrong hex data into the App But all is good, now, I think.
Does anybody have a non-manual way of either converting my hex to a .obj file or for splitting up a large body of text so that each line has 32 characters? I would prefer the former method, if possible, but either method would be very much appreciated. 4599
BatLib / Re: SpriteLib« on: November 19, 2010, 01:51:25 pm »
Ahh, it is 1204 bytes of code and I do not have a disassembler... Here is the hex:
Code: [Select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owever, the calls are where you might run into difficulty. If you have any questions, I kep a document with all the info on the calls. Just give me the address and I can tell you the call and the info about it. Unless you have openoffice...? (so i can give you the spreadsheet) 4600
BatLib / Re: SpriteLib« on: November 19, 2010, 01:42:49 pm »
By the way, something didn't work with the app... it doesn't crash, but it just outputs the last value passed through it. I have a program on my calculator that opens the app and uses the calls so I can do some debugging. In the program, the functions work, so I must have messed up a byte somewhere in the code for the app.
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BatLib / Re: SpriteLib« on: November 19, 2010, 01:39:04 pm »
Full command, but I have been using them for about a year now, so it is pretty easy at this point.
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BatLib / Re: SpriteLib« on: November 19, 2010, 01:37:00 pm »
Who carries around a packet of commands? I memorize them. If I do not know a B_Call and I really need it, I just make it. Of course, if I am on my computer, I can just look it up, but that is boring...
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BatLib / Re: SpriteLib« on: November 19, 2010, 01:34:19 pm »
yeah, I have to transfer the hex to my computer, use a spreadsheet I made to convert it all to .db statements and then I run that through TASM32. Then I open up .obj file, copy all of the data, open up a .hex file that has a header that I made a few months ago, replace some of the data, then use Wappsign. It am going to find a better way...
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BatLib / Re: SpriteLib« on: November 19, 2010, 01:29:01 pm »
Ah, well I have only missed one day this semester and nothing is happening in class, so I figured I was safe. SpriteLib currently is just a program I started many months ago and it was originally designed around its font editing features. Eventually it evolved to handle sprites, tilemaps, font editing (of the hex chars), editing variables and a few other random things. This was all done as an assembly program, but now I am translating it into an app. The program made use of a list, sometimes Str1, and occasionally Str2 for input, but now it can just use int( for all of that . I am going to test how well I converted the first 6 commands right now...
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Latest Update: 29 September 2012 http://ourl.ca/7980/318164 I have made mention of this project before, but it was kind of dead at the time. On top of that, I was working on my other project, BASIC ReCode. For the past day or two, I have been working on SpriteLib and yesterday, I had a small breakthrough. I am still working on both projects, but they are going to take turns in my attention. So here is a bit of the background of why I decided to finally make a topic... I went to bed this morning a little after 2:00 AM. I woke up at 7:30 ish, wondering if I should get up. For about 20 minutes, my sleepy brain made the logical connection that since all I did yesterday was program, it must have been Saturday and so today was Sunday. I fell back asleep deciding I would sleep in and program a little later. An hour later, I jumped out of bed very suddenly, surprising my brain and body. While I tried figuring out what my body was doing, my brain was screaming "CRAAAAAP! IT'S FRIDAY! I HAVE CLASS!" So naturally, I got in the shower, thinking about SpriteLib. Half asleep, my brain started screaming "YOU FORGOT THE 23! THAT WAS THE PROBLEM! READ YOUR OWN NOTES!" So I ran back to my room, got on my computer to see what I was talking about. Sure enough, in the APP that I have been trying to find the error in for four months was missing one byte: a 23 (also known as "inc hl"). After I added the byte (and fixed another call effected by this change), I sent it to my calculator and sure enough, it worked. So now I get to go through my code, fix any other things modified by this change, and then SpriteLib will be in APP form, using a parser hook with "int(" and no longer relying on Str1 and Str2 for some commands YAYYYYYYY Once I get a few commands finished, I will upload the APP. EDIT: I am skipping my last class to work on this right now |
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