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Messages - Xeda112358

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661
TI Z80 / Re: Does a appvar editor exist for the Ti-83/84?
« on: December 02, 2013, 08:33:35 am »
For example, I played Donkey Kong (DK5ION) that saved highscores to an appvar. I unarchived it, opened Calcsys, figured out the format of the highscore list, and edited it.
Did you mean you cheated ?
* Hayleia runs
:P
Yup :P I wanted to see what an appvar was, so I tried to mess with the data to see what would happen, and it worked :D (This was before I knew Assembly).

662
TI Z80 / Re: Does a appvar editor exist for the Ti-83/84?
« on: December 01, 2013, 08:07:07 pm »
Appvars can be edited by any program you make, but you can store any kind of data to appvars. Appvars are just a a chunk of memory that you do whatever you want to. There is no inherent structure, so unless you know the format of the appvar, there is no way of knowing what each byte represents. If you do know the format, you can make an editor to edit the data. For example, I played Donkey Kong (DK5ION) that saved highscores to an appvar. I unarchived it, opened Calcsys, figured out the format of the highscore list, and edited it. I did the same with Graph3D, to edit the Z= equations.

663
News / Re: Contest 2013 Calculator Gaming Roots - Public Vote
« on: November 30, 2013, 01:48:25 pm »
* Xeda112358 should totally vote :P

664
ASM / Re: ASM Optimized routines
« on: November 28, 2013, 08:45:11 am »
Here is a 32-bit square root routine. I am fairly sure there are optimisations that can be made, especially to the stuff I added last night. I already found a bunch of code that I removed, about 32 bytes, saving 128 t-states.
Code: [Select]
SqrtHLDE:
;input: HLDE
;Output: BC
;310 bytes
;Average is about 1443 t-states
push de
xor a
ld b,a

ld e,l
ld l,h
ld h,a

add hl,hl
add hl,hl
cp h
jr nc,$+5
dec h
ld a,4

add hl,hl
add hl,hl
ld c,a
sub h
jr nc,$+6
cpl
ld h,a
inc c
inc c

ld a,c
add hl,hl
add hl,hl
add a,a
ld c,a
sub h
jr nc,$+6
cpl
ld h,a
inc c
inc c

ld a,c
add hl,hl
add hl,hl
add a,a
ld c,a
sub h
jr nc,$+6
cpl
ld h,a
inc c
inc c

ld a,c
ld l,e

add hl,hl
add hl,hl
add a,a
ld c,a
sub h
jr nc,$+6
cpl
ld h,a
inc c
inc c

ld a,c
add hl,hl
add hl,hl
add a,a
ld c,a
sub h
jr nc,$+6
cpl
ld h,a
inc c
inc c

ld a,c
add a,a \ ld c,a
add hl,hl
add hl,hl
jr nc,$+6
sub h \ jp $+6
sub h
jr nc,$+6
inc c \ inc c
cpl
ld h,a


ld a,l
ld l,h
add a,a
ld h,a
adc hl,hl
adc hl,hl
sll c \ rl b
sbc hl,bc
jr nc,$+3
add hl,bc
sbc a,a \ add a,a \ inc a \ add a,c \ ld c,a

;iteration 9
;now I need to rotate in more bits
pop de
sla d \ adc hl,hl \ sla d \ adc hl,hl
sll c \ rl b
sbc hl,bc
jr nc,$+3
add hl,bc
sbc a,a \ add a,a \ inc a \ add a,c \ ld c,a

sla d \ adc hl,hl \ sla d \ adc hl,hl
sll c \ rl b
sbc hl,bc
jr nc,$+3
add hl,bc
sbc a,a \ add a,a \ inc a \ add a,c \ ld c,a

sla d \ adc hl,hl \ sla d \ adc hl,hl
sll c \ rl b
sbc hl,bc
jr nc,$+3
add hl,bc
sbc a,a \ add a,a \ inc a \ add a,c \ ld c,a

sla d \ adc hl,hl \ sla d \ adc hl,hl
sll c \ rl b
sbc hl,bc
jr nc,$+3
add hl,bc
sbc a,a \ add a,a \ inc a \ add a,c \ ld c,a

sla e \ adc hl,hl \ sla e \ adc hl,hl
sll c \ rl b
sbc hl,bc
jr nc,$+3
add hl,bc
sbc a,a \ add a,a \ inc a \ add a,c \ ld c,a

sla e \ adc hl,hl \ sla e \ adc hl,hl
sll c \ rl b
sbc hl,bc
jr nc,$+3
add hl,bc
sbc a,a \ add a,a \ inc a \ add a,c \ ld c,a

sll c \ rl b
sla e \ adc hl,hl \ sla e \ adc hl,hl
jr nc,$+9
    or a
sbc hl,bc
inc c
jp $+13
sbc hl,bc
jr nc,$+3
add hl,bc
sbc a,a \ add a,a \ inc a \ add a,c \ ld c,a

sla e \ adc hl,hl \ jr nc,$+4
    inc c \ ret
    sla e \ adc hl,hl \ jr nc,$+8
    sbc hl,bc \ or a \ jp $+7
    or a \ sbc hl,bc \ ret c
    scf \ sbc hl,bc \ ret c
    inc c \ ret

665
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: November 26, 2013, 04:16:45 pm »
I meant to post a few days ago that I thought this was awesome o.o

666
General Calculator Help / Re: [TI-89 Titanium] Screen Mirrored
« on: November 26, 2013, 04:07:49 pm »
remove all power and wait. then wait longer. maybe sleep a night before powering back up. The problem is very likely to go away.
I would also do this. I think 9 hours is how long I have heard for the RAM to be completely erased using this method, but if you have the backup battery in, it won't work (since it is used to supply the power needed to keep the RAM from clearing).

667
General Calculator Help / Re: [TI-89 Titanium] Screen Mirrored
« on: November 26, 2013, 10:12:13 am »
Haha, that might explain it XD

I don't know if this is of any use:
http://wikiti.brandonw.net/index.php?title=68k:Ports:600012
http://wikiti.brandonw.net/index.php?title=68k:Ports:600013

That is the most information I could find :/ Maybe logical width is set to a negative value?

668
General Calculator Help / Re: [TI-89 Titanium] Screen Mirrored
« on: November 26, 2013, 09:40:36 am »
Now I wish that I was more familiar with the TI-89 LCD. However, I am familiar with the 84+.

In some later models of the 84+, there is an instruction that can be sent to the LCD to do similar flips (horizontal, vertical and horizontal+vertical). When it first happened to me, I just let it set with no batteries in the calc (all 4 removed, plus the back up battery removed), but I don't know for how long. My idea was to make sure the LCD was without power for long enough that its RAM reset. It wasn't fixed by an OS install, ram clear, total memory clear, or anything like that because the LCD has its own separate RAM.

For the T-89, I could not find documentation in the LCD'sdata sheet, but I also am bad at reading those. If I could figure out which port to write to, I would attempt to write a program that just writes values to the LCD in descending order until the LCD flipped back.

EDIT: In the end, I just asked about my LCD and calc84maniac told me about the new LCDs at which point I had fun flipping LCDs :P

669
It is almost done on our part, then we will hopefully open to community judging shortly. I am not sure about the time frame, though :/

670
Other / Re: Mathematica for free - on a Raspberry Pi
« on: November 24, 2013, 01:37:16 pm »
Wow, that is cool! I emailed my professor about this since he is doing a Raspberry Pi course next semester.

671
Axe / Re: Approximating inverse trigonometric functions
« on: November 21, 2013, 08:07:02 pm »
[rambling]
Yeah, after analysing, the method I gave uses one less multiplication than yours, the same number of divisions and square roots. However, mine also uses arctangent, and arctangent is slower than the saved multiplication, so in all, my routine would be slower. In assembly, I could optimise the division in both cases, but your multiplication would be trivial and fast whereas my square root would be faster than yours (only 8 bits of precision would be needed).
[/rambling]

Anyways, after looking at the graph, there are actually a few values that are off by a little more than 1, but that is still very accurate and excellent. If you need speed, though, you probably already know that table methods are great. In fact, you can use the fact that it is basically linear from [-89,89] to make only a table from 90 to 128 and they only need to be 1 byte. Here is a routine that gets exact rounded values (111 bytes):
Code: [Select]
acos:
;Input:
;    L is the signed int from [-128,127] where -128 corresponds to -1
;Output:
;    HL
ld h,0
ld a,l
or a
jp p,acossub0
neg
call acossub0
ld a,128
sub l
ld l,a
ret
acossub0:
    cp 14
jr c,$+7
cp 57
jr nc,$+3
dec a
cp 68
jp nc,acossub1
    inc a
ld bc,0530h
cp c \ jr c,$+3 \ sub c
rla \ djnz $-5
    or $E0
add a,65
ld l,a
ret
acossub1:
;now
sub 68
;between 0 and 21, slope is -2/5
sub 22
jr nc,acossub2
ld c,5 \ ld l,h
inc l \ add a,c \ jr nc,$-2
sub 3 \ ld a,l
    adc a,a
add a,1Fh
ld l,a
ret
acossub2:
;original a>=90
;between 0 and 17, slope is -1/2
sub 18
jr nc,acossub3
rra
    cpl
add a,18h
ld l,a
ret
;original a>=107
acossub3:
ld hl,acosLUT
add a,l
ld l,a
jr nc,$+3
inc h
ld l,(hl)
ld h,0
ret
acosLUT:
.db $17
.db $16
.db $16
.db $15
.db $15
.db $14
.db $13
.db $13
.db $12
.db $11
.db $10
.db $F
.db $E
.db $E
.db $D
.db $B
.db $A
.db $9
.db $7
.db $5

And if you are okay with tiny error of only 1, this is 21 bytes smaller and around 300 t-states worst case:
Code: [Select]
acos:
;Input:
;    L is the signed int from [-128,127] where -128 corresponds to -1
;Output:
;    HL
ld h,0
ld a,l
or a
jp p,acossub0
neg
call acossub0
ld a,128
sub l
ld l,a
ret
acossub0:
cp 90
jp nc,acossub1
    inc a
ld bc,0530h
cp c \ jr c,$+3 \ sub c
rla \ djnz $-5
    or $E0
add a,65
ld l,a
ret
acossub1:
;now
sub 90
ld hl,acosLUT
add a,l
ld l,a
jr nc,$+3
inc h
ld l,(hl)
ld h,0
ret
acosLUT:
.db $20
.db $20
.db $1F
.db $1F
.db $1E
.db $1E
.db $1D
.db $1D
.db $1C
.db $1C
.db $1B
.db $1B
.db $1A
.db $1A
.db $19
.db $19
.db $18
.db $18
.db $17
.db $16
.db $16
.db $15
.db $15
.db $14
.db $13
.db $13
.db $12
.db $11
.db $10
.db $F
.db $E
.db $E
.db $D
.db $B
.db $A
.db $9
.db $7
.db $5

672
Axe / Re: Approximating inverse trigonometric functions
« on: November 21, 2013, 09:30:06 am »
Cool, I got it to work and that is nice! If you check out this:
http://en.wikipedia.org/wiki/Inverse_trigonometric_functions#Relationships_among_the_inverse_trigonometric_functions

You can get a representation of arccos with arctangent, and on [-1,1] it becomes 2tan-1(sqrt((1-x)/(1+x)). You can probably modify it to work with the Axe atan() command.

673
Axe / Re: Approximating inverse trigonometric functions
« on: November 21, 2013, 08:44:49 am »
Wow, nice! How well does it work near the end points? I was just going to compute asin() and acos() from atan().

674
ASM / Re: ASM Optimized routines
« on: November 19, 2013, 12:15:26 pm »
EDIT:(27-Oct-2015) Updated at the end of the original post with a muuuch better routine.

I wrote this routine today for generating pseudorandom numbers. If I did the math correctly, it has a period of 4292870399. To think of it differently, it executes in about 1430 1592 t-states, so that means at 15MHZ, it would take about 4 days, 19 hours, 49 minutes, 41 seconds to loop back to the start of the over 4 billion number sequence. Or, if you generated one number per second, it would take over 136 years to finish the cycle.
Code: [Select]
Rand24:
;Inputs: seed1,seed2
;Outputs:
; HLA is the pseudo-random number
; seed1,seed2 incremented accordingly
;Destroys: BC,DE
;Notes:
; seed1*243+83 mod 65519 -> seed1
; seed2*251+43 mod 65521 -> seed2
; Output seed1*seed2
ld hl,(seed1)
xor a
ld b,h \ ld c,l
ld de,83
add hl,hl \ rla ;2
add hl,bc \ adc a,d ;3
add hl,hl \ rla ;6
add hl,bc \ adc a,d ;7
add hl,hl \ rla ;14
add hl,bc \ adc a,d ;15
add hl,hl \ rla ;30
add hl,hl \ rla ;60
add hl,hl \ rla ;120
add hl,bc \ adc a,d ;121
add hl,hl \ rla ;242
add hl,bc \ adc a,d ;243
add hl,de \ adc a,d ;243x+83
;now AHL mod 65519
; Essentially, we can at least subtract A*65519=A(65536-17), so add A*17 to HL
ex de,hl
ld l,a
ld b,h
ld c,l
add hl,hl
add hl,hl
add hl,hl
add hl,hl
add hl,bc
add hl,de
ld de,65519
jr nc,$+5
or a \ sbc hl,de
or a \ sbc hl,de
jr nc,$+3
add hl,de
ld (seed1),hl
;seed1 done, now we need to do seed2
ld hl,(seed2)
; seed1*243+83 mod 65519 -> seed1
; seed2*251+43 mod 65521 -> seed2
; Output seed1*seed2
xor a
ld b,h \ ld c,l
ld de,43
add hl,hl \ rla ;2
add hl,bc \ adc a,d ;3
add hl,hl \ rla ;6
add hl,bc \ adc a,d ;7
add hl,hl \ rla ;14
add hl,bc \ adc a,d ;15
add hl,hl \ rla ;30
add hl,bc \ adc a,d ;31
add hl,hl \ rla ;62
add hl,hl \ rla ;124
add hl,bc \ adc a,d ;125
add hl,hl \ rla ;250
add hl,bc \ adc a,d ;251
add hl,de \ adc a,d ;251x+83
;now AHL mod 65521
; Essentially, we can at least subtract A*65521=A(65536-15), so add A*15 to HL
ex de,hl
ld l,a
ld b,h
ld c,l
add hl,hl
add hl,hl
add hl,hl
add hl,hl
sbc hl,bc
add hl,de
ld de,65521
jr nc,$+5
or a \ sbc hl,de
or a \ sbc hl,de
jr nc,$+3
add hl,de
ld (seed2),hl
;now seed1 and seed 2 are computed
ld bc,(seed1)
ex de,hl
call BC_Times_DE
ex de,hl
ld l,b
ld h,0
ld b,h
ld c,l
add hl,hl
add hl,hl
add hl,bc
add hl,hl
add hl,hl
add hl,bc
add hl,hl
add hl,bc
ld c,d
ld d,e
ld e,a
ld a,c
sbc hl,bc
sbc a,b
ret nc
ld c,43
add hl,bc
ret
;now do BC_times_DE
BC_Times_DE:
;BHLA is the result
ld a,b
or a
ld hl,0
ld b,h
;1
add a,a
jr nc,$+4
ld h,d
ld l,e
;2
add hl,hl
rla
jr nc,$+4
add hl,de
adc a,b
;227+10b-7p
add hl,hl
rla
jr nc,$+4
add hl,de
adc a,b

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,b

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,b

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,b

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,b

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,b

;===
;AHL is the result of B*DE*256
push hl
ld h,b
ld l,b
ld b,a
ld a,c
ld c,h
;1
add a,a
jr nc,$+4
ld h,d
ld l,e
;2
add hl,hl
rla
jr nc,$+4
add hl,de
adc a,c
;227+10b-7p
add hl,hl
rla
jr nc,$+4
add hl,de
adc a,c

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,c

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,c

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,c

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,c

add hl,hl
rla
jr nc,$+4
add hl,de
adc a,c

pop de
;Now BDE*256+AHL
ld c,a
ld a,l
ld l,h
ld h,c
add hl,de
ret nc
inc b
;BHLA is the 32-bit result
ret
seed1:
.dw 0
seed2:
.dw 0
To test its 'randomness' I only used HL and it did not exhibit a perfectly uniform random distribution (standard deviation was slightly off from the expected value). However, it seems to be on par with the routine used by the OS and I believe I am using a modified version of that.

Now I will feel confident to use this in my math libraries :)

EDIT: Added a mod 16777259 to the output to fix a flaw.

EDIT: The much better routine:
  • It passes all the tests at CAcert Labs
  • The cycle size is almost 4.3 million times longer .
  • It is 550% faster (287cc versus 1592cc)
  • It would take over 11,184,544 years at the calculator's max speed to reach the full cycle.
Code: [Select]
rand:
;Tested and passes all CAcert tests
;Uses a very simple 32-bit LCG and 32-bit LFSR
;it has a period of 18,446,744,069,414,584,320
;roughly 18.4 quintillion.
;291cc
seed1_0=$+1
    ld hl,12345
seed1_1=$+1
    ld de,6789
    ld b,h
    ld c,l
    add hl,hl \ rl e \ rl d
    add hl,hl \ rl e \ rl d
    inc l
    add hl,bc
    ld (seed1_0),hl
    ld hl,(seed1_1)
    adc hl,de
    ld (seed1_1),hl
    ex de,hl
seed2_0=$+1
    ld hl,9876
seed2_1=$+1
    ld bc,54321
    add hl,hl \ rl c \ rl b
    ld (seed2_1),bc
    sbc a,a
    and %11000101
    xor l
    ld l,a
    ld (seed2_0),hl
    ex de,hl
    add hl,bc
    ret
EDIT (28 August 2019): Hey, so here is a compact version from a few years ago:
Code: [Select]
;#define smc ;uncomment if you are using SMC
rand16:
;collaboration by Zeda with Runer112
;160cc or 148cc if using SMC
;26 bytes
;cycle: 4,294,901,760 (almost 4.3 billion)
#ifdef smc
seed1=$+1
ld hl,9999
#else
    ld hl,(seed1)
#endif
    ld b,h
    ld c,l
    add hl,hl
    add hl,hl
    inc l
    add hl,bc
    ld (seed1),hl
#ifdef smc
seed2=$+1
ld hl,9999
#else
    ld hl,(seed2)
#endif
    add hl,hl
    sbc a,a
    and %00101101
    xor l
    ld l,a
    ld (seed2),hl
    add hl,bc
    ret
And here is a different routine that is faster and might be better (it is on the tests I am using):
Code: [Select]
xsp32:
;Inputs: (seed1), (seed2), and (seed3) are 16-bit seeds. (seed1) and (seed2) can't both be 0.
;Outputs: HL is the pseudorandom number
;Destroys: A,DE,BC
;cycle: 281,474,976,645,120
;It would take about 185 years at 15MHz to repeat
;min: 258cc (236cc if using SMC)
;max: 288cc (266cc if using SMC)
;avg: 273cc (251cc if using SMC)
;63 bytes (62 bytes if using SMC)
#ifdef SMC
seed1 = $+1
  ld hl,12345
seed2 = $+1
  ld de,6789
#else
  ld hl,(seed1)
  ld de,(seed2)
#endif


;first, XOR it with itself, shifted left 23 bits
;low bit of d needs to be shifted in
  ld a,h
  rra
  ld a,l
  rra
  jr nc,+_
  rl e
  ccf
  rr e
_:
  xor d
  ld d,a

;XOR it with itself, shifted right 15 bits
  ld a,h
  rla
  ld a,e
  rla
  xor l
  ld l,a

  ld a,e
  rla
  ld a,d
  rla
  jr nc,+_
  rr e
  ccf
  rl e
_:
  xor h
  ld h,a

;XOR it with itself, shifted left 17 bits
;HL<<1
  ld (seed1),hl
  add hl,hl
  ld a,h
  xor d
  ld h,a

  ld a,l
  xor e
  ld l,a
  ld (seed2),hl
  ex de,hl

#ifdef SMC
seed3 = $+1
  ld hl,33333
#else
  ld hl,(seed3)
#endif

  inc hl
  inc h
  ld (seed3),hl
  add hl,de
  ret
It has a smaller period, but still far larger than a calc needs. It uses smaller state, and combines a 32-bit xorshift with a basic 16-bit counter (increments by 257).

Just a 32-bit xorshift routine, which is pretty decent on its own:
Code: [Select]
xs32:
;32-bit xorshift
;seed^=seed<<23
;seed^=seed>>15
;seed^=seed<<17
;min: 209cc (193cc if using SMC)
;max: 239cc (223cc if using SMC)
;avg: 224cc (208cc if using SMC)
;53 bytes (52 bytes if using SMC)
#ifdef SMC
seed1 = $+1
  ld hl,12345
seed2 = $+1
  ld de,6789
#else
  ld hl,(seed1)
  ld de,(seed2)
#endif

;first, XOR it with itself, shifted left 23 bits
;low bit of d needs to be shifted in
  ld a,h
  rra
  ld a,l
  rra
  jr nc,+_
  rl e
  ccf
  rr e
_:
  xor d
  ld d,a

;XOR it with itself, shifted right 15 bits
  ld a,h
  rla
  ld a,e
  rla
  xor l
  ld l,a

  ld a,e
  rla
  ld a,d
  rla
  jr nc,+_
  rr e
  ccf
  rl e
_:
  xor h
  ld h,a

;XOR it with itself, shifted left 17 bits
;HL<<1
  ld (seed1),hl
  add hl,hl
  ld a,h
  xor d
  ld h,a

  ld a,l
  xor e
  ld l,a
  ld (seed2),hl
  ret

675
ASM / Re: ASM Optimized routines
« on: November 16, 2013, 09:51:46 am »
Here is my 8.8 fixed point, table-based arctangent routine:
Code: [Select]
arctan_88:
;Input:
;    D.E
;Output: atan(D.E)->D.E
    push de
    ld a,d
    or a
    jp p,$+5
    neg
    ld d,a
    dec a
    jr nz,checkneedinv
    inc e \ dec e \ jr nz,checkneedinv
    pop af \ rla \ ld de,201 \ ret nc \ ld de,-201 \ ret
checkneedinv:
    inc a
    call nz,DEgt1_Inv
;0.E is the value to atan
    ld hl,adjustatan
    push hl
    ld a,e
    cp 46 \ ret c
    dec a \ cp 42h \ ret c
    dec a \ cp 4Eh \ ret c
    dec a \ cp 57h \ ret c
    dec a \ cp 5Eh \ ret c
    dec a \ cp 64h \ ret c
    dec a \ cp 6Ah \ ret c
    dec a \ cp 6Fh \ ret c
    sub 6Fh \ ld e,a
    ld hl,atanlut
    add hl,de
    ld a,(hl)
    ret
adjustatan:
    ld e,a
    pop bc
    ld a,b
    or a
    jp p,$+5
    neg
    jr z,$+9
    ld hl,402
    or a
    sbc hl,de
    ex de,hl
    rl b
    ret nc
    xor a
    sub e
    ld e,a
    sbc a,a
    sub d
    ld d,a
    ret
DEgt1_Inv:
;Works if DE>1
    ld hl,256
    ld b,8
InvLoop:
    add hl,hl
    sbc hl,de
    jr nc,$+3
    add hl,de
    adc a,a
    djnz InvLoop
    cpl
    ld e,a
    ld d,b
    ret
atanlut:
.db $6F
.db $6F
.db $70
.db $71
.db $72
.db $73
.db $73
.db $74
.db $75
.db $76
.db $77
.db $77
.db $78
.db $79
.db $7A
.db $7B
.db $7B
.db $7C
.db $7D
.db $7E
.db $7F
.db $7F
.db $80
.db $81
.db $82
.db $82
.db $83
.db $84
.db $85
.db $85
.db $86
.db $87
.db $88
.db $88
.db $89
.db $8A
.db $8B
.db $8B
.db $8C
.db $8D
.db $8E
.db $8E
.db $8F
.db $90
.db $90
.db $91
.db $92
.db $93
.db $93
.db $94
.db $95
.db $95
.db $96
.db $97
.db $97
.db $98
.db $99
.db $9A
.db $9A
.db $9B
.db $9C
.db $9C
.db $9D
.db $9E
.db $9E
.db $9F
.db $A0
.db $A0
.db $A1
.db $A2
.db $A2
.db $A3
.db $A3
.db $A4
.db $A5
.db $A5
.db $A6
.db $A7
.db $A7
.db $A8
.db $A9
.db $A9
.db $AA
.db $AA
.db $AB
.db $AC
.db $AC
.db $AD
.db $AD
.db $AE
.db $AF
.db $AF
.db $B0
.db $B0
.db $B1
.db $B2
.db $B2
.db $B3
.db $B3
.db $B4
.db $B5
.db $B5
.db $B6
.db $B6
.db $B7
.db $B7
.db $B8
.db $B9
.db $B9
.db $BA
.db $BA
.db $BB
.db $BB
.db $BC
.db $BC
.db $BD
.db $BE
.db $BE
.db $BF
.db $BF
.db $C0
.db $C0
.db $C1
.db $C1
.db $C2
.db $C2
.db $C3
.db $C3
.db $C4
.db $C4
.db $C5
.db $C6
.db $C6
.db $C7
.db $C7
.db $C8
.db $C8
.db $C9

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