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Topics - XiiDraco
1
« on: January 09, 2015, 04:06:57 pm »
So I found an old Ti related floppy disk. I finally decided to open in, so I put it in my laptop, and yes, my laptop has a floppy drive. Anyway I put it in and found a bunch of files including sample programs for ti-83 and ti-92 as well as a connection software for them both (I believe?).
Anyway I was wondering if Omnimaga might want a copy of the files, they might be useful, after all it is a calculator community.
2
« on: October 29, 2014, 01:06:54 am »
Ugh, this is the third time I've had to re-write this. Top down free roam RTS in space. Unconventional gameplay. Re-done from original mobile game star blaze. More info when I'm done being lazy. Eventually will kickstarter... And screenie of new high-resness EDIT Sorunome: resized picture
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« on: February 06, 2014, 06:15:33 pm »
I just finished another game on Psm, this one I'm actually gonna sell because it's one of those games you can easily get addicted to. Escape: So, what do you think?
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« on: January 04, 2014, 11:12:45 pm »
I've hit a road block with Abandoned and am going to make a SIMPLE PlayStation Mobile game called Void. It's another space set game, but you take control of your own ship that you build from a top down perspective, block by block.
The characters have a very similar system to the movie In Time -Build your own ship from a top down perspective, block by block. -The currency is called Void. -Every in game hour, your character is deducted 100 Void. -If you die from lack of health you will re-spawn on your ship but loose 30% of your Void. -If your ship blows up you re-spawn in a random location with an escape pod. -To get more void you must defeat space pirates. -There are 3 Factions at war: The Federation, The Rebels, and the Criminals. (+ random other pirates) -If you die from lack of Void, it's game over. -You don't have to choose a faction. -If you Destroy all Factions, the Faction you are in Wins as well as you winning. OR if you are a freelance that doesn't belong to a Faction and kills everything I guess only you win. Lol.
What do you think?
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« on: December 01, 2013, 04:40:51 am »
I LOVE quotes and would like to see any quotes you may have! Here are some of mine!
"I don't want to leave this world and know that I've made a lot of money, I want to leave this world and know I've left my mark on it."
I have been using that one for a long time but don't remember where it came from.
And if you can't tell, I love Mark Twain.
"Go to Heaven for the climate, Hell for the company."
-Mark Twain
"Age is an issue of mind over matter. If you don't mind, it doesn't matter."
-Mark Twain
"It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt."
-Mark Twain
"Get your facts first, then you can distort them as you please."
-Mark Twain
"Anger is an acid that can do more harm to the vessel in which it is stored than to anything on which it is poured."
-Mark Twain
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« on: October 23, 2013, 12:48:48 am »
So I've gotten into an interesting hobby, I've starting making some interesting backgrounds. Take a look. These are just a couple I thought of. I'm open to suggestions, if anyone wants to have me make them something too. I used this awesome tool: http://29a.ch/sandbox/2011/neonflames/#EDIT: Hrm, some of them got pixelated.
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« on: October 21, 2013, 10:45:39 pm »
I've made this new topic here, to share knowledge and ask questions about the HP Prime, It's language (Prime BASIC?), and ways to go about certain things.
For Ex.
I have a question (seriously), How would I go about drawing text, sprites, and other objects to the screen?
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« on: September 27, 2013, 12:57:57 pm »
Ok, so I've just now been getting better with Axe, and I like contests, even if my game sucks . Anyway so siege is a game were you spawn randomly in a forest with 5 pixlets (pixlets are villager). You then build buildings with the supplies you are given to upgrade your production. You can't move the actually pixlets themselves. you can only build buildings that so certain things. So in a sense its kind of a simulation. By building the different buildings you can eventually build an army, Or just a small force of troops. Your objective is to destroy the castle that is in the woods before the castles guards kill your village. I don't have any screenshots at the time, but progress is coming along nicely.
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« on: September 26, 2013, 01:46:19 am »
Ok so my code is probably very bad because even though Ive been doing this for a while, I do know much. Please correct me if im wrong or doing this wrong. Thanks! Right now Im handling the X and Y values of a couple sprites in a GDB (they hold data like an array right?) I then retrieve this data and edit it store it then later retrieve it and draw a sprite with it. I have absolutely no problems when drawing one sprite, but when drawing 2 sprites with different X and Y data one of them will edit the first two digits of the sprite's hex code. Like when I move it right the hex code counts up by one and changes the sprite to match that. Is this supposed to happen?
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« on: May 22, 2013, 02:50:34 pm »
I have absolutely no idea why, but I take great interest in C#. What's nice about this is that C# what is used with PSM Studio(PlayStation Mobile). The point of this is that I can make games for, Psp, PsVita, and Mobile Phones such as Andriods, etc... These games can then be sold on PlayStation Network for money. The problem with this is that there is a 100$ publisher licences that I am not interested in paying... Fortunetly for me, PlayStastion has decided to remove that fee to open up ideas and profit for the community (Which I think was a great idea). My point in all of this is to share with the Omni community about the game that I am currently making for PSM . I have decided to call it Starblaze, and this topic will be devoted to its development . As of now the MAIN features of the game are: -RTS (Not your general RTS though, there are no levels instead the world is generated and the entire game is one big RTS, or "one big level") -Space (Who doesn't love a good space game?) -Purple dinosours that fly around in pink ships (Just because ) As of now I have successfully created the infinite space, a coordinate system, and 5 parallax backgrounds! I have also ported it to the PsVita with minimal bugs. Thanks and I hope you support me!
11
« on: February 25, 2013, 04:55:30 pm »
I have been using axe for a bit now, but the one thing I still can't figure out how to do is input user text. For example, If I were to make a program that would simulate microsoft word, I would not know how to store the information to a string AND then edit that string later. Also I want to check what the string says, and once again I do not know how to do so. If anyone could please explain to me how to do this, if it is indeed possible.
12
« on: January 04, 2013, 12:43:17 am »
I want to know how to make some sort of storage for a level that holds map data. like minecraft has block IDs and the block location. I need to have an x and y coordinate and ID value for evry block on the map, but dont know how to do that wih axe.
I apologize for my lack of expirience with axe, but hey thas what learning is for right?
13
« on: January 03, 2013, 03:10:27 am »
Any one played Terraria? I decided to work on a 2D sidescroller similar to Terraria in game elements, exept you crashed from outer space. it will use block breaking aspects with 4x4 sprites for blocks and the player is 2 blocks wide 3 blocks high. I will start working on this at school tommorow.
Wish me luck?
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« on: December 21, 2012, 05:24:41 am »
This is my entry for the 2012 Apocalypse Contest
Juke 2 is a zombie Apocalypse game to were you need to survive countless hordes of zombies. It is unfinished though so it is definitely not to its full potential. Also this is the first "long" project I have done in Axe. I have never done a project like this before (In Axe)
This game features include -Multiple map segments -Top down shooting elements -zombies(duh?) -shops
Things I am doing after the contest -Grayscale -Build able buildings -More guns -Much more zombies -NPC's?
Thanks!
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« on: December 18, 2012, 03:19:34 am »
I have hit a variable limit and was wondering if there was anything to get around that. I know in Ti-BASIC you can just create a list and store things to that, but I do not know how to to such things while using axe parser. Can I get some help please? Thanks.
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