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Messages - XiiDraco

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106
Other / Re: Knex Ball Machine Apocalypse
« on: January 10, 2014, 09:36:15 pm »
Sweet! Can't wait to see it! :D

107
HP Calculators / Re: Graph 3D beta update
« on: January 08, 2014, 02:56:10 am »
Wow this is awesome!  :o They should definitely package this with the calc!

108
Yeah. I changed the name last year but kept forgetting how to approach telling people cause they might think the game was stopped. Welp, it's not!

Oh and I have a site for daily progress on both games if anyone wants to see.

http://black-larkgames.webs.com/

109
Sorry for posting so close in succession, but I literally already have an update. XD  :P

UPDATE:
-Added Ship floor texture
-Added block placement grid system. (16 * 16 tiles)
-Added touchscreen control for placing blocks.

Not much but I was pretty surprised that I could do that in 5 minutes.

110
ROM Hacking and Console Homebrew / Void - A REAL PlayStation Mobile Game
« on: January 04, 2014, 11:12:45 pm »
I've hit a road block with Abandoned and am going to make a SIMPLE PlayStation Mobile game called Void. It's another space set game, but you take control of your own ship that you build from a top down perspective, block by block.

The characters have a very similar system to the movie In Time
-Build your own ship from a top down perspective, block by block.
-The currency is called Void.
-Every in game hour, your character is deducted 100 Void.
-If you die from lack of health you will re-spawn on your ship but loose 30% of your Void.
-If your ship blows up you re-spawn in a random location with an escape pod.
-To get more void you must defeat space pirates.
-There are 3 Factions at war: The Federation, The Rebels, and the Criminals. (+ random other pirates)
-If you die from lack of Void, it's game over.
-You don't have to choose a faction.
-If you Destroy all Factions, the Faction you are in Wins as well as you winning. OR if you are a freelance that doesn't belong to a Faction and kills everything I guess only you win. Lol.


What do you think?

111
I changed the name to "Starblaze(Abandoned) - a C# + OpenGL PC Game"

But I don't know how the naming topics works so..., yeah.

No the project isn't status wise "abandoned". Abandoned is the name of the game.

I'm going to take a break from this for a while to work on something else. I've hit a road block with Abandoned and am going to make a SIMPLE PlayStation Mobile game called Void. It's another space set game, but you take control of your own ship that you build from a top down perspective, block by block.

112
Miscellaneous / Re: Birthday Posts
« on: January 04, 2014, 01:54:11 pm »
Happy Birfday Streetwalker!

113
If you use VS, will the game require external dependencies like the .NET framework?

Opengl is cross OS like no other. It can be used on any OS. So for other OS distribution I will have to code a different "shell" for everything else. AKA not hard to do seeing as most of the code will use opengl and the language used for each OS will be interchangeable.

Anyway to answer your question, or rather to fix it...? If I use C# for the windows version of the game, yes it will use the .NET framework. But if you are running a windows OS you will already have that, seeing as it come with the OS and most of windows uses it anyway. You just might need to update it. BTW without the .NET framework or any other libraries, C# would be pretty useless. (Same goes for alot if not all other languages)

If I port it to MAC I will need to write the outside "shell" of the the game in whatever I would code it on MAC with. Same goes for Linux.
Whatever I use for these will have their own libraryies. I will try to pick a language that has libraries native to the OS. (libraries already on the OS) Making it so you wont have to download anything extra?

VS (Visual Studious) Is just an IDE... The IDE I choose to use for writing my code doesn't make the game dependent on a certain library (.NET). The language I use however, will change what libraries I choose to use.


Am I confusing you?
Based on your question, may I presume that you don't do much... non-calc coding

114
Update (on progress):
I actually decided to scrap the Psm library considering it's copyright and I can't use it, lol. And the Opengl library I'm using is way better. For instance 3D tilting and banking of ships. But here's the wack, they are all 2D sprites. So it's like one of those paper games that has a 3D like environment and 2D sprites/characters/models.

115
HP Prime / Re: Spaceinvader game
« on: January 02, 2014, 05:51:15 pm »
I get entirely how the touchscreen works with its lists but, can't get the syntax for lists right on the prime yet. >_< Then again I pretty much never touch the thing now that I'm working on Abandoned. I should make a game for prime but I'm too lazy.

Anyway nice game Handmixer!

116
Miscellaneous / Re: Christmas 2013 - What did you get?
« on: December 26, 2013, 05:01:39 pm »
I got:
-A pair of skull candy crushers
-Logitech gaming mouse with ~ 40 programmable buttons.
-Rage for xbox 360
-Psn store credit
-THE softest blanket in the world which now acts as my cape
-Pjs
-Candy
-The hobbit
-TombRaider for xbox 360

117
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: December 24, 2013, 02:10:21 am »
No you read it right, I WAS switching to Java. Not any more though.

I just found my old Visual Studious 2005, so I'm going to import the libraries I used through Psm and pick up were I left off.

Which also means alpha versions for every one to test.
;)


118
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: December 23, 2013, 02:30:54 pm »
Yeah, I play bass for our schools Jazz band. I also play jazz bass with my friends occasionally at their houses.

119
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: December 22, 2013, 11:48:22 pm »
I want this game, and sadly I don't have a PSM

No prob, just catch one of the steam keys when I upload it in the future.
And I said I might even be canceling it for PSM because the run time package for Mono on vita lacks the requirements needed for this game.

Love the new music!

Dude, you have a gift.

Thanks! (I'm not bragging I just want to show you what I play.) I play(in order of skill): Piano, Bass, Flute, Voice, Bells, Accordion, Guitar, Harmonica, Drums(set). Learning Trumpet, and Clarinet. I may not have or know all the instruments but I have a very good understanding of music theory, so I just produce them on a synth.

From the videos this looks pretty nice. You will need to make sure to write detailed documentation (preferably in-game) on how to play, though, since it's a strategy game with units and stuff. Even Starcraft is impossible to get started with if you don't check the help nor the tutorials.

Yeah, I thought about that already and decided that the game is confusing enough that I'm going to make the tutorial mandatory to play first time, so you know how to play.

As for the lack of support this might be because RTS games are not even close to being possible on most calculators that people own here (TI-Nspire and 84+ series), so nobody has experience in making them. D:

Yeah, Sorry. I was acting really...Unappreciative. Even if people on the forums do know things about RTS', I shouldn't have demanded about it. So once again, sorry for that.

Also I just saw the sprites on the other page and like them.


Thanks! I spent ALOT of time working on them.

120
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: December 22, 2013, 12:49:32 am »
UPDATE: Ok so I worked some more and focused on some really good music. Tell me if you like it.  ;)

I added firing of the ships weapons. So here it is:
-When you fire onto open space, it fires continuously I will also have a setting to make it timeout if the user wants.
- If you fire on another ship/station that you have locked onto.
- The ship will fire until the other ship/station is destroyed.
- Bullets decay after about 1-2 seconds making them not travel very far.
- Added the track "Odyssey".

Doing in the near future:
- There will be a button to halt all currently active commands.
- Fixing the memory leak causing the game to crash.
- Adding the locking on system.
-doing the mini map at the bottom of the screen.

Long term goals:
-Stopping the game for PSM. (The game is way to big for what I have done and what I will be doing, so I will be moving the game to PC were it will the the full attention it deserves. The game is currently running at max memory so yeah... It's done.)
-Multiplier (PC)
-More races (PC)

Here's the plan:
I will continue to learn some Java and continue the game from there after I have ported what is currently done, over.
Then I will finish the game as said.
After that I will post the game on steam green light and hope for the best.
I will also post free keys for the game to members of the Omnimaga forums periodically, for their help and support in the matter.


Anyway here's the Video:

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