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Messages - XiiDraco

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241
TI Z80 / Re: [2012 Apocalypse Contest] Juke 2
« on: October 01, 2013, 12:39:52 am »
I kinda forgot about this project, and yes you can say it for me, it kinda sucked. This is because I sucked, at AXE. Anyway not that I'm getting better I have decided to work on this some more. With my better understanding of the data value thingies like GDB's I can now do SO MUCH MORE.

First thing to to:
-Add MOAR zombies (piece of acke ;))
-Add moar guns and bullets
Later:
-Build buildings

EDIT: Oh should I use the topic that doesn't say contest for this?

242
News / Re: 84+/SE Boot Pages Modified
« on: September 30, 2013, 11:51:56 pm »
Why do they try that hard? Would being able to program and do these things with them actually ATTRACT customers?

243
Miscellaneous / Re: Religion Discussion
« on: September 30, 2013, 11:21:40 pm »
ElementCoder: If we were created on purpose, then everything would be going pretty good. When you create something, you generally take care of it. When you buy a pet, you don't just let the thing sit there and starve to death or let it go out into the street! If this is the way god takes care of his children, I want to move out now!

I'm not going to take any approach on telling you which I am for, but one thing you need to understand is that everything we think is morally right or wrong, is just our perspective of it. Some other people/things/beings. Could find think of morals in an entirely different way, and it would be "right" for them, including letting people die. No one idea/perspective could or is right or wrong, and nothing/no one has the authority to make that choice.  ;)

244
News / Re: HP Prime can now be pre-ordered worldwide!
« on: September 28, 2013, 08:25:56 pm »
Hm, this'll maybe land on my wish list for my b-day :P
Already was for me. :) ordered yesterday.

It gets here on the 3rd

245
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 27, 2013, 11:08:43 pm »
5571: You know that somebody has already taken what you just said for this topic.

246
Other / Re: Looking for non-shit phone
« on: September 27, 2013, 08:06:12 pm »
Ya man! great choice! ;)

247
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 27, 2013, 03:30:02 pm »
Wait like NEXT saturday?

248
TI Z80 / [2013 Contest][Axe] Siege
« on: September 27, 2013, 12:57:57 pm »
Ok, so I've just now been getting better with Axe, and I like contests, even if my game sucks XD.

Anyway so siege is a game were you spawn randomly in a forest with 5 pixlets (pixlets are villager). You then build buildings with the supplies you are given to upgrade your production. You can't move the actually pixlets themselves. you can only build buildings that so certain things. So in a sense its kind of a simulation. By building the different buildings you can eventually build an army, Or just a small force of troops. Your objective is to destroy the castle that is in the woods before the castles guards kill your village.

I don't have any screenshots at the time, but progress is coming along nicely.

249
Miscellaneous / Re: Birthday Posts
« on: September 27, 2013, 12:12:38 pm »
Thanks guys! Right now I'm working on my contest entry in second period like usually.

Ice cream cake ;)...

* Recreation contemplates the flavors of ice cream cake

250
Miscellaneous / Re: Birthday Posts
« on: September 27, 2013, 03:07:08 am »
I'm 16!  ;D

251
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 27, 2013, 02:53:44 am »
Hmm, I don't know where I would place the game I'm making.  :P

252
Miscellaneous / Re: Random YouTube Videos
« on: September 27, 2013, 01:37:06 am »
I want... :o

253
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 27, 2013, 12:21:30 am »
Yeah I'm liking that grab bag too...

254
Axe / Re: GDB's
« on: September 26, 2013, 12:24:40 pm »
OH I get it! I've been experimenting with them to try and figure out how they work. Thought I had it. <_<

Edit OH!!
EVEN more understanding! Thanks guys!

255
TI Z80 / Re: CubeCalc
« on: September 26, 2013, 12:18:47 pm »
I don't really have the time right now to think about how you would actually go about this, but I would think that trying to represent the cube state compactly would be a big mistake.

The key issue with a program like this is going to be speed. You might run into memory problems, but, I think more realistically speed is the primary issue.

With that in mind, I think you should try to figure out how you are going to actually solve the cube, and then pick the data structure that allows you to run the simulation the fastest. It would be a little silly if 75% of your calculation time was spent compressing and decompressing the cube states ;D Besides, there are only actually 22 blocks that you can move. Representing each one as a byte would only be 22 bytes per cube.

I don't actually have the time to help either but as thepenguin said with speed, I have heard that the Ti-84+CSE version is extremely slow. (Correct me if im wrong) So i'm assuming that would not be the best choice?
The CSE is only slow when it draws something on the screen. But calculations don't take longer on a color screen than on a monochrome screen (as long as you don't draw anything).

You learn something new everyday! Thanks!

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