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Messages - XiiDraco

Pages: 1 ... 16 17 [18] 19 20 ... 38
256
Axe / Re: GDB's
« on: September 26, 2013, 12:15:57 pm »
Oh ok, sorry abut that.
Here it's probably not perfect but It should do what I want to do right? (Unless I did something wrong.)

Code: [Select]
.test
1->X
1->Y

Fix 5

[01]->GDB1
[01]->GDB2

1->{GDB1}
1->{GDB2}
5->{GDB1+1}
1->{GDB2+1}

Repeat getKey(15)

If getKey(1)
Y+1->Y
End

If getKey(2)
X-1->X
End

If getKey(3)
X+1->X
End

If getKey(4)
Y-1->Y
End

X->{GDB1}
Y->{GDB2}
Y->{GDB1+1}
X->{GDB2+1}

ClrDraw

{GDB1}->A
{GDB2}->B
Pt-On(A/2,B/2,[FFFFFFFFFFFFFFFF])

{GDB1+1}->A
{GDB2+1}->B
Pt-On(A/2,B/2,[FFFFFFFFFFFFFFFF])
DispGraph
End

257
TI Z80 / Re: CubeCalc
« on: September 26, 2013, 01:51:57 am »
I don't really have the time right now to think about how you would actually go about this, but I would think that trying to represent the cube state compactly would be a big mistake.

The key issue with a program like this is going to be speed. You might run into memory problems, but, I think more realistically speed is the primary issue.

With that in mind, I think you should try to figure out how you are going to actually solve the cube, and then pick the data structure that allows you to run the simulation the fastest. It would be a little silly if 75% of your calculation time was spent compressing and decompressing the cube states ;D Besides, there are only actually 22 blocks that you can move. Representing each one as a byte would only be 22 bytes per cube.

I don't actually have the time to help either but as thepenguin said with speed, I have heard that the Ti-84+CSE version is extremely slow. (Correct me if im wrong) So i'm assuming that would not be the best choice?

258
Axe / GDB's
« on: September 26, 2013, 01:46:19 am »
Ok so my code is probably very bad because even though Ive been doing this for a while, I do know much. Please correct me if im wrong or doing this wrong. Thanks! :)


Right now Im handling the X and Y values of a couple sprites in a GDB (they hold data like an array right?)
I then retrieve this data and edit it store it then later retrieve it and draw a sprite with it.
I have absolutely no problems when drawing one sprite, but when drawing 2 sprites with different X and Y data one of them will edit the first two digits of the sprite's hex code. Like when I move it right the hex code counts up by one and changes the sprite to match that.

Is this supposed to happen?

259
Introduce Yourself! / Re: New coder
« on: September 24, 2013, 08:05:50 pm »
Hi, welcome to Omnimaga and have some peanuts!  ;)
!peanuts


260
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 24, 2013, 07:13:18 pm »
I already know exactly what I'm gonna make, and it's perfect for this! Started it an hour ago, but my batteries died. >_<
Now I gotta get some more...

261
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 24, 2013, 01:03:54 pm »
Oops, now I feel like an idiot.

262
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 24, 2013, 12:55:51 pm »
I'm definitely in.
Now how am I going to go about making this...   . _ .

263
Other / Re: New Desktop. Or as I like to call it, Batman.
« on: September 24, 2013, 12:53:44 pm »
you also need a seperate semicolon button :P

Don't forget to include the C, V, and X buttons;

Wait. Which keyboard are we talking about? The small one or the big one;

264
News / Re: Contest 2013 Calculator Gaming Roots
« on: September 24, 2013, 12:52:04 pm »
 :D Sweet! I have the perfect Idea for an addicting and simple game!

So what exactly are the calcs being used. Like 83, and 84 or what?

265
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: September 23, 2013, 12:28:00 pm »
I hope the project doesn't seem dead, I started school. :P
Anyway I don't have a video right now cause my friends laptop doesn't have the right software I need, and I have already put enough stuff on this thing.
But i do have the audio to the new track for Abandoned. Check it out:


266
Miscellaneous / Re: Birthday Posts
« on: September 23, 2013, 12:25:19 pm »
I'm getting really excited lol... I just figured out there's a football game on Friday...

267
Miscellaneous / Re: Birthday Posts
« on: September 20, 2013, 01:09:46 pm »
Happy B-Day Keoni

268
Other / Re: Knex Ball Machine Apocalypse
« on: September 19, 2013, 12:35:01 pm »
        ______                 _______
      /  _______     |      _______  \
        /           \    |     /           \
       |            |     |   |            |
        \__O___/       \    \___O__/
                            |
                           -
        -------------------------
       |                                  |
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        \____________________/


It's...So...Amazing...

I LOVE KNEX! :D

269
TI Z80 / Re: Axe Emulator
« on: September 19, 2013, 12:14:39 pm »
I refrained from commenting. :P

Do we mean the same thing when we say interpreter and emulator, or no?

270
Miscellaneous / Re: Birthday Posts
« on: September 19, 2013, 12:25:51 am »
Thanks everypony :P

Wait, you were 15 all the time? *.*
Yes sir :P
And i thought you were like 17 >.<
Well, some people actually told me I look 17-18 (physically and mentally)  :P

Ha ha same here. I'm still only 15 for another 10 days. :P
Happy B-Day (late?)
Wait I thought you were younger, from what you said via PM or IRC or somewhere ???. Oh well I guess it doesn't matter much since I thought you were around the same age as the average here before anyway. :P

Also happy birthday Matrefeytontias :D

Really? Huh. I remember saying something about my age, indirectly like, "7th grade, 5 years ago..." blablabla something along those lines. Imma check the logs, brb. ;)

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