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Messages - XiiDraco
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256
« on: September 26, 2013, 12:15:57 pm »
Oh ok, sorry abut that. Here it's probably not perfect but It should do what I want to do right? (Unless I did something wrong.)
.test 1->X 1->Y
Fix 5
[01]->GDB1 [01]->GDB2
1->{GDB1} 1->{GDB2} 5->{GDB1+1} 1->{GDB2+1}
Repeat getKey(15)
If getKey(1) Y+1->Y End
If getKey(2) X-1->X End
If getKey(3) X+1->X End
If getKey(4) Y-1->Y End
X->{GDB1} Y->{GDB2} Y->{GDB1+1} X->{GDB2+1}
ClrDraw
{GDB1}->A {GDB2}->B Pt-On(A/2,B/2,[FFFFFFFFFFFFFFFF])
{GDB1+1}->A {GDB2+1}->B Pt-On(A/2,B/2,[FFFFFFFFFFFFFFFF]) DispGraph End
257
« on: September 26, 2013, 01:51:57 am »
I don't really have the time right now to think about how you would actually go about this, but I would think that trying to represent the cube state compactly would be a big mistake.
The key issue with a program like this is going to be speed. You might run into memory problems, but, I think more realistically speed is the primary issue.
With that in mind, I think you should try to figure out how you are going to actually solve the cube, and then pick the data structure that allows you to run the simulation the fastest. It would be a little silly if 75% of your calculation time was spent compressing and decompressing the cube states Besides, there are only actually 22 blocks that you can move. Representing each one as a byte would only be 22 bytes per cube.
I don't actually have the time to help either but as thepenguin said with speed, I have heard that the Ti-84+CSE version is extremely slow. (Correct me if im wrong) So i'm assuming that would not be the best choice?
258
« on: September 26, 2013, 01:46:19 am »
Ok so my code is probably very bad because even though Ive been doing this for a while, I do know much. Please correct me if im wrong or doing this wrong. Thanks! Right now Im handling the X and Y values of a couple sprites in a GDB (they hold data like an array right?) I then retrieve this data and edit it store it then later retrieve it and draw a sprite with it. I have absolutely no problems when drawing one sprite, but when drawing 2 sprites with different X and Y data one of them will edit the first two digits of the sprite's hex code. Like when I move it right the hex code counts up by one and changes the sprite to match that. Is this supposed to happen?
259
« on: September 24, 2013, 08:05:50 pm »
Hi, welcome to Omnimaga and have some peanuts!
260
« on: September 24, 2013, 07:13:18 pm »
I already know exactly what I'm gonna make, and it's perfect for this! Started it an hour ago, but my batteries died. >_< Now I gotta get some more...
261
« on: September 24, 2013, 01:03:54 pm »
Oops, now I feel like an idiot.
262
« on: September 24, 2013, 12:55:51 pm »
I'm definitely in. Now how am I going to go about making this... . _ .
263
« on: September 24, 2013, 12:53:44 pm »
you also need a seperate semicolon button
Don't forget to include the C, V, and X buttons; Wait. Which keyboard are we talking about? The small one or the big one;
264
« on: September 24, 2013, 12:52:04 pm »
Sweet! I have the perfect Idea for an addicting and simple game! So what exactly are the calcs being used. Like 83, and 84 or what?
265
« on: September 23, 2013, 12:28:00 pm »
I hope the project doesn't seem dead, I started school. Anyway I don't have a video right now cause my friends laptop doesn't have the right software I need, and I have already put enough stuff on this thing. But i do have the audio to the new track for Abandoned. Check it out:
266
« on: September 23, 2013, 12:25:19 pm »
I'm getting really excited lol... I just figured out there's a football game on Friday...
267
« on: September 20, 2013, 01:09:46 pm »
Happy B-Day Keoni
268
« on: September 19, 2013, 12:35:01 pm »
______ _______ / _______ | _______ \ / \ | / \ | | | | | \__O___/ \ \___O__/ | - ------------------------- | | | | | | | | | | | | | | | | | | | | | | | | \____________________/ It's...So...Amazing...I LOVE KNEX!
269
« on: September 19, 2013, 12:14:39 pm »
I refrained from commenting. Do we mean the same thing when we say interpreter and emulator, or no?
270
« on: September 19, 2013, 12:25:51 am »
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