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Messages - XiiDraco

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271
I think people have already said this, but how about a tower defense game?

Anyway, I think a top down port of skyrim would be kinda cool.  ::) (It would take a lot of work though)
I don't know why but I've always wanted to make a top down port of skyrim or another rpg... :D

272
Miscellaneous / Re: Impossible "Science"
« on: September 17, 2013, 07:54:49 pm »
Weird, I have never had that problem linking you tube vids before...

273
Miscellaneous / Re: Impossible "Science"
« on: September 17, 2013, 07:10:02 pm »
Lol great video:



274
Miscellaneous / Re: Birthday Posts
« on: September 17, 2013, 07:06:41 pm »
Thanks everypony :P

Wait, you were 15 all the time? *.*
Yes sir :P
And i thought you were like 17 >.<
Well, some people actually told me I look 17-18 (physically and mentally)  :P

Ha ha same here. I'm still only 15 for another 10 days. :P
Happy B-Day (late?)

275
TI Z80 / Re: Spaze Invaders for TI-84+CSE
« on: September 16, 2013, 09:02:11 pm »
I remember the last time I played space invaders, it was back at a retro convention. The place was so cool.

276
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 13, 2013, 12:50:25 pm »
5559: You wasted second period off to read stuffs on Omni.

277
Other / Re: Looking for non-shit phone
« on: September 10, 2013, 10:38:42 pm »
Just because they failed to get $32 Million before the deadline, does NOT mean it is dead.

"Thanks for being part of the biggest crowdfunding campaign ever, and look out for Ubuntu on smartphones in 2014."

I don't mean to be rude, but maybe you should check up on it a little bit more. :P

278
Other / Re: Looking for non-shit phone
« on: September 10, 2013, 06:24:41 pm »

279
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: September 07, 2013, 05:00:41 am »
Could have just been an error with a corrupted file or something cause when I removed a specific 3 pictures it stopped bugging... ???

Anyway huge update because I've changed a lot of how I do things now. I'm now giving all entities the ability to use a command/function/method, but use booleans for each to tell wether or not it can truly use them. VERY flexible. Lol.

Anyway finished the building menu and stepped on a couple bugs:


280
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: September 05, 2013, 09:07:08 pm »
So a couple days ago I ran into a little roadblock. I had left all of my sprites in about 1000 X 1000 resolution, pretty much just for the heck of it. Well I just found out that the app wont launch if it has to load like 7 mb of asset data... wtf? A Lot if not most games made for psm have like 200 mb of asset data. :| Not cool. Anyway I'm dumbing down some of the uselessly large sprites to compensate for this. *sigh*

This doesn't really make much sense, because if it crashed because of out RAM, just no... The Ps Vita has ~600 Mb of RAM so there is no reason it couldn't load > 7 mb of data.
BTW this doesn't crash when loaded from a comp. If you were wondering.

281
Gaming Discussion / Re: Cookie Madness
« on: September 05, 2013, 12:42:35 pm »
No screenie at moment, but I has a lot of cookies. O_o
>:D I'll give a screenie later.

282
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: September 02, 2013, 10:08:32 pm »
Shipwrecks are already sprited and awaiting implementation, as well as some more "functioning" asteroid. (I didn't put the collision system in for nothing :P)
But I kinda find these things more of a... Cover. I'm talking about big shield generators that span your base and help distribute shields...

The death of ships will also cause a damaging explosion and create shipwreck pieces. These will also be used for cover.

283
ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: September 02, 2013, 10:03:14 pm »
@AssemblyBandit, Unfortunately no. The closest thing I have is a facebook page for my team of devs. (Was 5, now 2. Some people were too lazy. >_<)
I also wont lie, I am slacking off a lot  :-[. If I'm going to get a Java pc version running, I'm going to need to stop procrastinating XD.

@DJ, I know exactly what you mean. and as a matter of fact, there are some scrolling bugs. (No known lag spikes yet! :D)

How scrolling works, and why the bugs are hella easy fixes ;):
Spoiler For Spoiler:
Scrolling takes the finger location and stores it into a variable called fingerX1 and fingerY1. Before fingerX1 and fingerY1 are set, fingerX2 and fingerY2 are set equals to fingerX1 and fingerY1. After this has taken place the distance from fingerX1 and fingerY2 is calculated(easy) and is set to a variable called iScrollX and iScrollY. These are then constantly added the offset value for the screen. If someone were to touch both ends of the screen, this would cause the two variables to have a great difference, thus an unintentional amount of scrolling. (bug) By putting a limit on how far your finger can move at a time, this bug can be squashed.


I have a question of great importance. The subject was brought up(By me?) about having walls since this is a top down 2D game, walls would definitely be feasible. The only problem is they are not a realistic addition to the game, since space has a full 3D scope that would have to be covered with a wall.

EDIT: Bubble like Shields would actually be a great idea! If you agree...?

284
Miscellaneous / Re: Post your desktop
« on: September 02, 2013, 02:05:55 pm »
If you want I can give you the actual picture 1600 x 900.
I can also show you how I made it. :P

285
Miscellaneous / Re: Post your desktop
« on: September 02, 2013, 01:03:19 pm »
Cleared up my desktop.
Also made my own background too. :P

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