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ROM Hacking and Console Homebrew / Re: Starblaze -A PlayStation Mobile Game
« on: July 27, 2013, 02:08:16 pm »
Haha . My bad. I never should have put that in...
It's a batch file that makes a file, hidden within the folder appear, so that you can't access the game files. It's use less, so I'm just gonna remove it... I'll upload the normal .sln file instead. Then you can just open it with Play Station Mobile no prob... Sorry for the confusion.
As for the rotation, already thought and working on that, just have to take things one step at a time though...
New download: http://www.mediafire.com/download/8zlq6ydueapmch9/Starblaze.zip
If you don't know how to open a file with a program here is how. (-_-)
Step 1: Right click on the file.
Step 2: Hover over, "Open with..."
Step 3: Choose PlayStation Mobile Studio (If it isn't listed select, "Choose default program" and find PlayStation Mobile Studio).
Alternative: Drag the .sln file over the PlayStation Mobile Studio shortcut/icon.
Step 4: Click, "Run", at the top of the window, and select debug.
Step 5: Have fun.
EDIT: Moved that...
Sorry for the double-post, but I thought it was necessary for this update. Since I would like to expand my game a bit more, even past the Android/Sony community. I have continued working on the game... In java. This way I will be able to distribute the game for PC, without worrying about having to use a simulator. This is also better because it will run much faster and you will not have to be limited to such a small screen.
Not only is this beneficial to everyone else, causing ease of access, this benefits me by giving me and improving my knowledge of Java.
Java, from my past experiences, is fairly similar to C#, so please, bear with me.
It's a batch file that makes a file, hidden within the folder appear, so that you can't access the game files. It's use less, so I'm just gonna remove it... I'll upload the normal .sln file instead. Then you can just open it with Play Station Mobile no prob... Sorry for the confusion.
As for the rotation, already thought and working on that, just have to take things one step at a time though...
New download: http://www.mediafire.com/download/8zlq6ydueapmch9/Starblaze.zip
If you don't know how to open a file with a program here is how. (-_-)
Step 1: Right click on the file.
Step 2: Hover over, "Open with..."
Step 3: Choose PlayStation Mobile Studio (If it isn't listed select, "Choose default program" and find PlayStation Mobile Studio).
Alternative: Drag the .sln file over the PlayStation Mobile Studio shortcut/icon.
Step 4: Click, "Run", at the top of the window, and select debug.
Step 5: Have fun.
EDIT: Moved that...
Sorry for the double-post, but I thought it was necessary for this update. Since I would like to expand my game a bit more, even past the Android/Sony community. I have continued working on the game... In java. This way I will be able to distribute the game for PC, without worrying about having to use a simulator. This is also better because it will run much faster and you will not have to be limited to such a small screen.
Not only is this beneficial to everyone else, causing ease of access, this benefits me by giving me and improving my knowledge of Java.
Java, from my past experiences, is fairly similar to C#, so please, bear with me.