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Messages - XiiDraco
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391
« on: June 19, 2013, 02:26:34 pm »
I guess maybe there could be options to configure the key mode. But of course, it is guaranteed that we can't satisfy every game's need, such as Fruit Ninja, for example (which uses the entire bottom half of the gamepad)
Touch screen , .
392
« on: June 19, 2013, 02:22:04 pm »
So, Incase anyone, would like to know how I prefer to install shaders, here (magic launcher is handy). 1. Download Magic Launcher (I find it is the best, for non-manually installing mods) http://magiclauncher.com/adloadx.php?f=MagicLauncher_1.1.5.exe2. Download Optifine 1.5.2 http://optifined.net/adloadx.php?f=OptiFine_1.5.2_HD_U_D2.zip3. Download Chocapic's shader (or whatever shader you prefer ) http://www.dl5.9minecraft.net/index.php?act=dl&id=13653611144. Download Shaders(THIS ONE(It is the only one, I found compatible with HD_U_D2)) http://cl.ly/OrkHDon't worry I have used all of these downloads and they are OK. 5. Back up your .minecraft saves and what every you want to keep and get a fresh Jar. 6. Open Magic Launcher, hit setup. You should see a screen with 2 boxes click add, to the right of the middle box. Add Optifine FIRST, then add Shaders SECOND(Order is important, after all you have to load optifine first to be able to load shaders right?). 7. Hit ok, Then run minecraft from there. 8. Go to options/Shaders and hit the open shaderpack button. 9. Drag and drop the shaderpack (v3_preveiw... something, something for Chaco's). 10. Hit ok, and play minecraft. Viola, If you have any questions PM me.
393
« on: June 19, 2013, 02:05:02 pm »
Oooh, ya. If you are trying to run shaders with that, I wish the best of luck! Mine barely handles it, and I have a (I think) 2 gb, AMD Radeon HD 7560D. I prefer Nvidia, but this works .
If those kind of specs barely run the shaders, I think I'll be avoiding them for a while. My lappy nearly explodes every time I run MC in the first place
, Yeah, shaders are EXTREMELY resource intensive, but look, beautiful. If minecraft, doesn't run well, try installing Optifine, it will definitely help, lol.
394
« on: June 19, 2013, 02:02:11 pm »
395
« on: June 19, 2013, 02:00:43 pm »
Here is my tree/house, I love to build these but they take me days... This one took me 4 days straight. Here (Sorry if there is too many pictures, I couldn't decide which one I thought showed it the best ): I would put them in spoilers, but I don't know how .
Is that on 1.5.2? If so, could you give me a link to the shader mod you used and can you tell me how you installed it? I have tried shader mods a few times, but I never found one that actually worked.
Yeah, absolutely. Would you like me to PM you?
396
« on: June 19, 2013, 01:56:26 pm »
It is drawn in 3D. I were drawing it in 2D I would barely get 2 FPS. Now days devices are most optimized for 3D sprite rendering, if you use 2D, you are going to have one h*ll of a time. Drawing it in 3D and changing it while its running is exactly how I do it, but I haven't quite figured out how the Z axes works for this sprite class...
397
« on: June 19, 2013, 01:48:18 pm »
Hi iNk&Venom,
I'd consider this pretty good for just starting!
All of your program is in the main function; if you want to make it easier to read you can separate things out into more functions. For the mostpart you could translate your code to C easily (cout -> printf, string == -> strcmp, etc). Eventually you'll try to do object-orientated programming; which is a whole new paradigm.
I'd suggest looking into for and while loops. I started out using goto's as well; and they even exist in C# but replacing gotos with loops really do make the code easier to follow. Keep learning!
Ha, I didn't know there were goto's in C#, and thats the main language I use, lol. this isn't at all the sort of thing that c++ is designed to do. c++ is a language made to work with complex, constantly changing projects in a way that remains both fast and reliable. furthermore, c++ is not at all a good language for a beginner, as it is jammed full of advanced features that are fantastic for professionals but make it very difficult to understand for anyone else. you have to approach the language holistically, learning basically everything at once, or you'll never get what things are doing.
if you really want to learn c++, my suggestion would be to first master c, so that you at least know how basic program flow, like loops, conditionals, breaks, and cases; basic pointers; scope; headers; functions; and data structures, like arrays, structs, enums, etc, work. if you don't understand all of those perfectly you'll never get anywhere with c++ and will end up abusing it in ways it's not meant to be used. (EDIT: if you happen to have a calculator, then axe is an even better place to start, from which you can move on to c and then to c++, because the simplified instruction set and easier to understand approach to pointers [possible because of the calculator's simpler memory layout] are more beginner-friendly) if you want to write a program like this one, though, that's mostly text manipulation, go use a high-level scripting language. i'd recommend perl, because i hate python, but most people disagree with that
EDIT: also, as a word of warning:
if (torch == 0) { cout << "The tunnel is too dark to explore.\n"; goto ex; } is the usual way of writing a statement like this, and
if (torch == 0) { cout << "The tunnel is too dark to explore.\n"; goto ex; } is also acceptable (and the way i prefer it). even
if (torch == 0) { cout << "The tunnel is too dark to explore.\n"; goto ex; } is sometimes used for really small statements. if you ever send a program with
if (torch == 0) {cout << "The tunnel is too dark to explore.\n"; goto ex;} in it to another programmer, however, he will almost certainly label you as an idiot.
Or C#, It's really easy for beginners. Personally, I find the first way you described to be my favorite. shmibs is right on a few aspects...c++ isn't for beginners, however I never learned c first. I came from a java background. Pointers are going to be something you want to learn they are pretty important and powerful. Scoping and headers are probably another good area to read up on. How classes work would be in there too. Object Oriented Languages are awesome...
As for where to place the brackets in your code like in the four examples that shmibs gave. As he said the first two are usually the standard way of placing them. Go with which one makes it easier for you to read your code.
Funny I came from a Java background too, then I realized it was... Well... Quite a selfish language. So now I use C# to make games for PlayStation network !
398
« on: June 19, 2013, 01:36:18 pm »
That'd be really cool, but what if certain games use different controls?
Maybe you could have a screen were you map the controls to your liking?
399
« on: June 19, 2013, 01:32:42 pm »
That's awesome!
400
« on: June 19, 2013, 01:28:48 pm »
Fully rendered?
401
« on: June 19, 2013, 01:28:05 pm »
Oooh, ya. If you are trying to run shaders with that, I wish the best of luck! Mine barely handles it, and I have a (I think) 2 gb, AMD Radeon HD 7560D. I prefer Nvidia, but this works .
402
« on: June 19, 2013, 01:21:20 pm »
403
« on: June 19, 2013, 01:17:27 pm »
Thanks! The only problem I encounter when making these, is that I can almost never get the tree to look natural?! Somehow the aspect of the smaller trees seems so normal, but when they get big it's always some funky shape . But yeah, thanks! This is the most "Natural" one I have made!
404
« on: June 19, 2013, 01:10:40 pm »
Excuse me for the double post( ), but I have a quick question. Which black hole would be better to put in the game? The sideways, one doesn't have dynamically rotation, but the flat one does. (Still touching up the edges)
405
« on: June 19, 2013, 01:01:11 pm »
Here is my tree/house, I love to build these but they take me days... This one took me 4 days straight. Here (Sorry if there is too many pictures, I couldn't decide which one I thought showed it the best ): I would put them in spoilers, but I don't know how .
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