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Messages - XiiDraco
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421
« on: June 17, 2013, 04:22:49 pm »
Oh, lol. I tried to make a game like terraria, but lost my data, . Any way, when you picture an array, picture 2 lists, one handling data for the X then one handling the data for the lists that contain thoses x lists. Arrays are pretty much 2d lists. they have an X and Y coordinate for the list instead of just x. Think of it like a world in terraria. You have an X and Y for that block(the X and Y location of that blocks data in the array) and then the block say grass. in the array you can give grass the data value 1 so whnever it reads 1 grass is there. I never really got collision detection from these arrays down. But there is an attempted explaination.
422
« on: June 17, 2013, 04:12:35 pm »
Hi, and welcome, I like C and C++ , but for some reason I prefer C#. Also, peanuts!
423
« on: June 17, 2013, 06:09:00 am »
5312: You True Story (true story).
424
« on: June 17, 2013, 05:00:02 am »
Games. My games folder on Windows is like 400GB.
Yeah, that's the part I didn't mention, mine is: 537 gb of games/game related files. The point is I have a very large collection of games though. Not everyone does.
425
« on: June 17, 2013, 04:56:24 am »
Hm, not sure whether to feel good or bad about rarely using more than 2gb of ram at once now. Also 0.5tb hard drive partitioned to different OSes..that's pretty good right
My desktop hasn't really changed over the past month or two..that's a first. Tho I have been fiddling with gnome pie a bit
Some people would say .5 tb is bad, but really, what the heck are you doing that will take up a full TB??? So, really I could live with just 200 gb no prob. Since I got my computer in the past 5 months, it has a TB though.
426
« on: June 17, 2013, 04:52:52 am »
5303: You remember the point of the topic and fail to see how the last post is in any way relevant? 5304: You have seen too many ponies in one lifetime, and will refrain from seeing them again! (False Story)
427
« on: June 17, 2013, 04:32:33 am »
I wish I had a PS Vita now. Just to play your homebrew. Good job.
Thanks! IT's stuff like that that give me the inspiration to create games! I don't mean to be like cocky or anything, but it's actually not a homebrew, it is a legitimate game that I can eventually sell on the PlayStation market, which is (In my opinion) REALLY COOL! PlayStation has been taking big steps for the indie development part of their network. Just a little bit after this video I actually added a waypoint for the ship, fixed buggy movement completely, and added a menu for the ships movement. Next I'm going to add in multiple ship support. So, I'll keep y'all posted.
428
« on: June 15, 2013, 03:45:15 am »
BTW how do you find stuff in that mess ?
Are you refering to me? If so: I don't, that's why all the important stuff is on the taskbar...
429
« on: June 15, 2013, 03:39:55 am »
:D:D:D:D I finally got the movement done for the ships. I some how made some sort of error, but it works great now. Yes, the ship is moving VERY fast back and forth between two points because it is over correcting itself, I will fix that later... For now it works! (It's starting to look like and RTS ) Heres the vid: Please excuse me for my overabundant use of " ", I'm rather excited to get this work.
430
« on: June 15, 2013, 03:34:02 am »
5287: You randomly place part of your code from somewhere else, into a section you have been trying to fixe for weeks, and it randomly works O_o .(True story - 20 seconds ago)
431
« on: June 14, 2013, 04:53:11 am »
5778: You pull an all-nighter for the second time in a row because you are trying to get your stupid pathfinding to work properly...
432
« on: June 14, 2013, 04:50:28 am »
Really? Cause everyone else I've talked to says it's extremely cluttered. I myself have seen FAAARRR worse though.
433
« on: June 14, 2013, 04:32:40 am »
My desktop, slightly cluttered...
434
« on: June 12, 2013, 02:45:08 am »
Yes, It is built in, and it apparently sucks. >_<
435
« on: June 11, 2013, 03:03:34 am »
Tactics wise, I believe it's all about balancing how things work, but I will try to implement it (orbital turrets maybe?) (with hopefully no baised work). I am also thinking about what resources are in the game. When I thought of resources I thought of games like Age of Empires and Age of Mythology. They have like 4-5 different resource types, and frankly is fun, but annoying. I was then thinking of starcraft and how you get resources in that game. I found it simple yet different. I don't really know what I'm going to do with it right now, except I do know after i get movement for separate units I will put in a minimap so you can see a bit easier... I am also going to put in Randomly generated space debris/blackhole/stars/asteroids/etc.
I also solved the problem for choppy framerate. Turns out the text I was drawing to the screen was taking the FPS down by a whole 40 frames! INSANE. Luckily I don't need that and probably won't have it later. If I do need it, I will make it less resource intensive...
So, to answer earlier questions, yes DJ, it will run GREAT on your {list device name here}. Most likely over 45 FPS (atm).
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