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Messages - XiiDraco

Pages: 1 2 3 [4] 5 6 ... 38
46
Computer Programming / Re: psp?
« on: May 19, 2014, 06:43:12 pm »
2.55MP could have been so good, but they fucked up
Sounds about right to me

47
Computer Programming / Re: psp?
« on: May 17, 2014, 05:44:36 am »

48
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: May 10, 2014, 02:13:26 pm »
Woa this is really cool.

49
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 07, 2014, 12:22:51 am »
Do you even know how happy I would be to be able to skrew around with redstone (and related material) on my Nspire?

I would cry. Tears for you. Bottle them. And then mail them. To you. So you. Could physically feel. My joy.

50
Computer Projects and Ideas / Re: Ludum Dare 29
« on: April 30, 2014, 10:18:33 pm »
The program can't start because smfl-system-2.dll is missing from your computer.

51
Computer Projects and Ideas / Re: Ludum Dare 29
« on: April 30, 2014, 10:10:01 pm »
Oh dang! I didn't know when it was, or else I would have!  :(   <_<

52
Miscellaneous / Re: The Piano Deity of Omnimaga?
« on: April 25, 2014, 02:45:09 am »
DJ, I have done that one before. I even have the music for it still. It's 40 pages long.  <_<  (that's because it was the full band arrangement)


But hey, I'll learn it again just because... right?  :P


Hey here's another vid (TERRIBLE quality)



53
Miscellaneous / Re: The Piano Deity of Omnimaga?
« on: April 24, 2014, 09:11:55 pm »
Oh yeah I better not forget that sorry pimath!



Here's is one of my favorite pieces to play, but its is not that impressive.





54
Miscellaneous / Re: The Piano Deity of Omnimaga?
« on: April 24, 2014, 07:16:10 pm »
Lol we should start a new one of these. Cause I've never seen this topic before, but I'd definitely like to show off.  :devil:

I've got a lot of stuff to play, but unlike a lot of the others here. I do pieces that are either REALLY fast, written by me, or are from video games.

My main pieces are : Skyrim (arranged myself), Halo 3 unforgotten, Halo 3 One Final Effort, Halo 3 ODST Another rain, A lot of really fast improv (my favorite), and Mine cart madness from Donkey Kong Country.


Anyone want to see them?


55
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 23, 2014, 01:09:10 am »
Don't even get me started about the path finding for most games. It is insanely easy (and fun!) to do.

Mine craft uses a hybrid version of A* for 3D planes to do the following.

The method is based off of a node grid and a cost at the expense of each node. The more nodes used the shorter the distance. When path finding you run an algorithm that checks nearby nodes and gets the cost values of the paths of a couple of the most logical paths, it then chooses the one with the shortest cost and follows it.


http://www.policyalmanac.org/games/aStarTutorial.htm

56
Other / Re: New Computer
« on: April 21, 2014, 07:04:38 pm »
Grubby, grub grub grub. Buggsy grubby bug bug.  :P

57
Other / Re: New Computer
« on: April 21, 2014, 06:59:53 pm »
Lol my win 8 pc for some reason likes to boot in about 1.5 seconds. Why would anyone ever have a problem with a 3 second boot time. The first computer I ever used had a 10 minute boot time.

58
Other / Re: New Computer
« on: April 21, 2014, 06:54:09 pm »
 XD I know EXACTLY how you feel! been there done that.

59
Computer Programming / Re: psp?
« on: April 21, 2014, 06:50:24 pm »
Nope, nothing but straight C# code, that's it. Nothing special. The compiler for each device compiles them separately to mach the native/base code of every device. So If you compile/build my game through the Vita IDE it will run on vita, the same if you compile it from the PSP IDE.

I'm going to download the PSP IDE and give it a try.


Also maybe the PS4 one too? Or how about Xbox 360 and Xbox one.

SO MANY OPTIONS!








The cool thing I just found out is that with the Old OLED screen on my vita. The touchscreen still works. This means I can apply it to my old psp screen and hook those up to a raspberry pi, and WALLA!Tac pad!

60
Computer Programming / Re: psp?
« on: April 21, 2014, 06:39:12 pm »
For games that I make for the vita, the PSP could play without breaking a sweat. My games don't even take a FRACTION of the vita's GPU and CPU.


Seeing as you ported the right libraries to the PSP (piece of cake), you could take my code directly from the solution and plug it into a new PSP solution and it would play just fine. (if the PSP uses C# for it's main syntax (fairly certain it can)).


Oh btw @DJ, I shattered my vita's OLED by dropping a stick on it. (lol) Now I'm just waiting for a replacement screen to come. (110$ :( )

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