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Messages - XiiDraco
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466
« on: May 22, 2013, 05:12:29 pm »
Yes, I will upload them as soon as I get home. (I've been at school this entire time ) Anyway I will give links to some youtube vids, of the test if you want. You can't really see the parallax effect if the screen isn't actually moving. EDIT: Here they are: You might need to wait until the video is processed, but if you are watching it this doesn't apply.
467
« on: May 22, 2013, 02:50:34 pm »
I have absolutely no idea why, but I take great interest in C#. What's nice about this is that C# what is used with PSM Studio(PlayStation Mobile). The point of this is that I can make games for, Psp, PsVita, and Mobile Phones such as Andriods, etc... These games can then be sold on PlayStation Network for money. The problem with this is that there is a 100$ publisher licences that I am not interested in paying... Fortunetly for me, PlayStastion has decided to remove that fee to open up ideas and profit for the community (Which I think was a great idea). My point in all of this is to share with the Omni community about the game that I am currently making for PSM . I have decided to call it Starblaze, and this topic will be devoted to its development . As of now the MAIN features of the game are: -RTS (Not your general RTS though, there are no levels instead the world is generated and the entire game is one big RTS, or "one big level") -Space (Who doesn't love a good space game?) -Purple dinosours that fly around in pink ships (Just because ) As of now I have successfully created the infinite space, a coordinate system, and 5 parallax backgrounds! I have also ported it to the PsVita with minimal bugs. Thanks and I hope you support me!
468
« on: May 21, 2013, 10:09:42 pm »
5213: You know that Sorunome spelled "Course" wrong...
469
« on: May 21, 2013, 10:08:13 pm »
5211: You wish you had a raspberry pi, and are jealous of Sorunome.
470
« on: May 21, 2013, 01:25:40 am »
5199: Emphasis on 90, because you noticed it was FAR greater than 9000 by about 10 times.
471
« on: May 20, 2013, 08:22:10 pm »
5197: It's over 90000...
472
« on: May 20, 2013, 05:18:33 pm »
5184: You come to this thread just to see what kind of random things can be said. 5185: You notice the # of veiws for the first time.
473
« on: May 16, 2013, 05:25:25 pm »
5156: You dream about dreams that are about this website. 5157: You can't think of what to say, so you copy the person before you. (Sort of)
474
« on: May 15, 2013, 05:42:10 pm »
I know, thats the point.
475
« on: May 15, 2013, 05:31:51 pm »
Funny, I have only found the letters, S, o, r, u, n, o, m, e...
476
« on: May 07, 2013, 05:44:29 pm »
Wait? An animated version of codebender's?
477
« on: May 07, 2013, 04:54:14 pm »
I have been troubled with some school work, So in a way I geuss I overestimated my self. But None the less I am still working on this project and hope it will turn out good. So far I have gotten the terrain and player movement done. Now for the map >_<. I actually almost forgot about this, because I got my new computer, but I will continue. The only problem for the moment is I have no idea how I can create save files/data. So, If anyone could explain that process to me it would be much apreciated.
BTW, anyone hear about terraria being ported to the Playstation Vita?
478
« on: February 25, 2013, 04:55:30 pm »
I have been using axe for a bit now, but the one thing I still can't figure out how to do is input user text. For example, If I were to make a program that would simulate microsoft word, I would not know how to store the information to a string AND then edit that string later. Also I want to check what the string says, and once again I do not know how to do so. If anyone could please explain to me how to do this, if it is indeed possible.
479
« on: January 06, 2013, 12:44:30 pm »
Both the Japanese and European SNES look similar. Only the American one is different (for those who never saw one here is how the 1991 one looked like:
I have one of these, excepr the blue parts are a purpleish grey.
480
« on: January 04, 2013, 12:43:17 am »
I want to know how to make some sort of storage for a level that holds map data. like minecraft has block IDs and the block location. I need to have an x and y coordinate and ID value for evry block on the map, but dont know how to do that wih axe.
I apologize for my lack of expirience with axe, but hey thas what learning is for right?
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