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Messages - XiiDraco

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496
TI Z80 / Re: My Current Project
« on: December 21, 2012, 12:50:17 pm »
Thanks but the screenie is way behind ;)
I need to upload the latest one.
Yet unfortionetly wabbitemu wont work so I can't make screenies :(

Since the last update I added
-More map segments(6 total right now)
-Shops(not alot of items in them)
-MUCH better sprites
-Daytime and nightime
-Waves
-Moneys
-Zombie modifiers(they get harder)
-Fatser bullet travel
-Faster players

497
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: December 21, 2012, 05:26:38 am »
Here is my thread... http://ourl.ca/17862.new#new

I know it may be kinda late, but I was working my butt of just trying to get in most of the features. And yet it still isn't done XD

498
TI Z80 / [2012 Apocalypse Contest] Juke 2
« on: December 21, 2012, 05:24:41 am »
This is my entry for the 2012 Apocalypse Contest

Juke 2 is a zombie Apocalypse game to were you need to survive countless hordes of zombies. It is unfinished though so it is definitely not to its full potential.
Also this is the first "long" project I have done in Axe. I have never done a project like this before (In Axe)

This game features include
-Multiple map segments
-Top down shooting elements
-zombies(duh?)
-shops

Things I am doing after the contest
-Grayscale
-Build able buildings
-More guns
-Much more zombies
-NPC's?

Thanks!

499
TI Z80 / Re: My Current Project
« on: December 21, 2012, 03:44:18 am »
MAJOR difference and I think its complete enough to enter the apocalyspe contest.
After the contest im gonna take a short break from it and then resume with
-Grayscale
-More shop options
-Moar zombies
-Better sprites
-Even MOAR content!!!

500
Reuben Quest / Re: Reuben Quest Axe Remake
« on: December 21, 2012, 03:13:13 am »
OH! ok thanks so much!

501
Reuben Quest / Re: Reuben Quest Axe Remake
« on: December 21, 2012, 01:36:06 am »
You can make gray scale sprites right? If so, how?

502
Other Calculators / Re: People react to you'r calculator...
« on: December 20, 2012, 07:50:51 pm »
There is not a single person who hasn't asked me if my CX has wifi.

Also, my social studies teacher told me to make a time machine on my calculator earlier today :P
There is not a single person who hasn't asked me if my CX has wifi.

Also, my social studies teacher told me to make a time machine on my calculator earlier today :P

There are adapters for wifi lol

503
Axe / Re: Help with variable limit
« on: December 20, 2012, 06:44:46 pm »
Im afraid i don't fully understand...

504
Other Calculators / Re: People react to you'r calculator...
« on: December 20, 2012, 06:43:06 pm »
I constantly get wtf looks when I play doom on the nspire at school.

505
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: December 20, 2012, 04:57:31 pm »
Im finishing up today.

506
Gaming Discussion / Re: 100 Games that are hard to 100%
« on: December 20, 2012, 01:31:16 am »
Rick Astley can win it easily
Thats right, hes never gonna give you up, never gonna let you down, never gonna run around and desert you

never gonna make you cry, never gonna say goodbye, never gonna tell a lie and hurt you
:D

507
Introduce Yourself! / Re: Hello World!
« on: December 20, 2012, 01:27:08 am »
My Java knowledge is still basic. For example, i'm still trying to figure out collision detection in 2D which i have a lot of trouble with.
If any of you have any ideas for collision detection let me know :)

This is actually simple. Create an object called Rect for anything with collision data. Rect has an x, y, width, and length. If two rects overlap, they collide. All you have to do is check if the object you want to test collides or will collide with anything and then do (or not do) something.


Surprisingly I suck at Java but this is one of the things I do know how to do XD
Oh and welcome

508
Introduce Yourself! / Re: Hello World!
« on: December 19, 2012, 06:43:09 pm »
Ooh, Java is a fun language :P

Welcome to omni~

Peanuts for you :D! peanuts

I agree, I'm trying to learn it but don't have my own computer. Its troublesome...

509
Axe / Re: What can be done in Axe in 3D ?
« on: December 18, 2012, 03:38:58 am »
It was a joke Implying the inexperience of me. I did not mean to offend anyone.

510
Axe / Re: Help with variable limit
« on: December 18, 2012, 03:35:13 am »
I am refering to A-Z and ΓΈ. Now what do I use...

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