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Messages - Zera
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106
« on: July 05, 2010, 11:06:53 am »
Wait. ImageShack is a banned image host here? I currently have my images hosted there. I didn't know it was causing slow-down for the site. (or am I misunderstanding something?)
If I can confirm that it's causing some technical issues, I can move my sig images over to another host.
107
« on: July 05, 2010, 11:01:47 am »
Which version are you using?
WabbitEmu has a selection of built-in skins representing each type of model. Depending on the ROM you load, (which I guess is probably necessary to see any kind of interface) you'll get a skin that represents that calculator. The skins aren't stored externally. If your version isn't loading any skin, there are two possibilities that come to mind: There isn't a skin representing the ROM version you've loaded, or maybe you're using a beta that's missing these resources for some reason.
108
« on: July 04, 2010, 11:55:42 am »
BS Zelda was mostly a remake of Zelda 1, with some radical revisions to the map layouts. The game was downloaded in a series of sections, and each section only allowed you to do so much at a time. You can find hacks that compile all the sections and roll them into a single game, though. IMO, it's really not that fun. Kind of a wasted potential on Nintendo's part. The sprite and tile detail is pretty cool, though. Also - I wanted to show something... These are the various harp crests I was thinking about. At some point, you would procure a Fairy Harp, and various songs to play on it. Rather than picking which song to play, this is chosen automatically when you stand on one of the respective crests and use the harp. The first crest is the Dream Crest. If you know the Dreamer's Ballad, then this is what is automatically played there. The ballad puts all enemies to sleep. The second is the Wind Crest. If you know the Eulogy of Winds, then that tune is automatically played. The eulogy reverses the direction of water currents. The last crest is the Light Crest. Rather than playing a song here, this just indicates the location Link appears at if he uses the harp while *not* standing on a crest. (Hero's Etude) He's transported to the Light Crest.
109
« on: July 04, 2010, 09:50:27 am »
Are you going to release the current project's assets? I really love the graphic style. It reminds me of a down-scaled version of A Link to the Past (from the little i saw). This would probably be the direction I'd take graphically if I were to work on a Zelda game.
I didn't finish downcoding many assets. I really just used the tileset from the BS Zelda remake for SNES.
110
« on: July 03, 2010, 10:37:25 am »
The switch hook is like in Oracle of Ages, right?
Right.
111
« on: July 03, 2010, 09:40:16 am »
Update: I've mostly decided to scrap this project. (that is, whatever current assets and story I have) I was recently thinking of some new ideas, and I'm really interested in doing something closer to the GB Zelda series. I'm trying to pitch some of these ideas to Spencer, as he doesn't have a general plot outline for his Zelda code yet. Hopefully, we can collaborate on some of these ideas.
The story centers around the land of Labrus, where an apprentice sorcerer uncovers an artifact known as Lyceum's Mirror, which has the power to reproduce anything it reflects. Anything reproduced in this manner will be opposite in nature. (i.e., good people become evil, or vice-versa) Using the mirror, the sorcerer creates a dark version of Labrus, and throws the elements out of balance, causing most of Labrus to become submerged in water.
Link is summoned to the land of Labrus where he must venture through four elemental sanctuaries and restore balance to the land. Each time he clears a sanctuary, another region of Labrus surfaces, allowing him to explore more territory. Eventually, he can make his way to the sorcerer's tower.
Some ideas for puzzle elements, so far, would center around three things: The massive regions of water, the switch-hook and the fairy harp. Aside from normal water, there are also directional currents and whirlpools. The directional currents will push Link away, or sweep him toward an undesired direction. To overcome this, he needs the fairy harp, the "Eulogy of Winds" song and a wind crest to play the song at. (there are various crests scattered all over the world) This will reverse the flow of the currents, allowing him to be carried to new areas. Whirlpools are just impossible to navigate, and will always obstruct Link's path.
The other harp songs are the Hero's Etude and the Dreamer's Ballad. When Link stands on a dream crest and plays the harp, the Dreamer's Ballad will cause all on-screen enemies to fall asleep. This is useful in puzzles involving armos who normally move in the way of Link's path to obstruct his exit to a different screen. The other song, the Hero's Etude, is the default song played when using the harp. No crest is required. If in a dungeon, it transports Link back to the beginning; if outside, to a central hub (in a forest) that acts as a detour to any previously visited area.
The switch-hook is one of Link's various tools. It works sort of like the hookshot, but instead of pulling Link toward an object, he switches places with it. Rather than having access to a Roc's Feather, or any sort of jumping ability at all, Link has to navigate pitfalls with his switch-hook alone. This can get rather complicated, as he may only have a single object to repetitively use to carry him across a series of pitfalls. There will also be times when he needs to switch places with an object in order to weigh down a switch. Smaller objects, such as keys and rupees, will simply be pulled toward Link.
112
« on: July 01, 2010, 02:08:46 pm »
Some character gives you a hint about how to escape the forest loop. I think you buy or find a mushroom and it gets rid of the animal in your way.
I finally decided to try to Color Dungeon. I didn't realize you could do it at any point in the game. At the end of the dungeon, you get to choose between either a red or blue tunic. The red one gives Link the same abilities he would get from finding a Piece of Power. (the little Triforce dropped by enemies from time to time) This seems to double his sword damage, increases his speed and has an effect that sends enemies flying across the screen. Since the red tunic makes these effects permanent, it's really nice. The blue tunic just increases your defense, like a Guardian Acorn would. At any time, you can freely return to the dungeon and swap the tunics out.
It's a pretty short game, really. I wouldn't even say it's as long as Zelda 1. Dungeons and dungeon rooms are much smaller, of course, because of the limited GB/C screen resolution.
113
« on: June 29, 2010, 04:38:26 pm »
If I remember correctly, these are all the DX changes: - Some minor text changes, for better translation accuracy. - The photographer / photo album. Periodically, he'll take photos of you on your adventure and store them in a personal album you can view at any time. - The Color Dungeon. Completing the dungeon allows you to choose a new tunic: Red or Blue. They raise attack or defense, respectively. I'm playing on the game now. Already past the third dungeon. It's pretty fun, and in color.
114
« on: June 29, 2010, 04:36:28 pm »
Damn. Someone has me beat. I used to have a 600 MHz PC. It actually wasn't half-bad. I was able to run XP on it fairly well. (but it also had 512 MB RAM)
115
« on: June 29, 2010, 02:51:54 pm »
Desktops, as in the big, bulky ones that have anything from a micro-tower and up, aren't very efficient. I don't just mean their size, but also in terms of power-usage. An average gaming desktop generally runs on a 1000 W PSU. (and this is often because the graphics processing unit demands it) There is this misconception that anytime you buy a new computer, you need to buy the absolute best components, fastest processor, most memory, etc. If you aren't actually putting this power to use, you're throwing money down the drain. What do you think you're monthly utilities bill is going to look like when you're running a 1000 W beast 24/7? This is where green computing comes in. We're getting to a point where the whole "green" lifestyle is becoming more and more popular. Computing is no exception. Newer computers are gradually decreasing their power requirements, either because hardware itself is trying to take a more power-efficient approach, or by substantially reducing the system's capabilities. If you build a system that both fits your needs and uses power-efficient hardware, then you're getting the best deal out of it. If you're buying expensive, powerful hardware in anticipation of not having to upgrade later, you're just wasting your money. By the time significant improvements are made to memory and processing maximums, there will be some new architecture to accompany this technology, and you will likely have to rebuild your computer from the ground-up anyway. (or in the least, replace your motherboard) Right now, I'm running 512 MB RAM and a 1.6 GHz single-core CPU. My PSU is only 200 W. I haven't upgraded because I haven't needed to thus far. This probably seems like a long digression, but the point is: Consider what your needs are, in terms of hardware and performance. Desktops offer the flexibility of upgrading and having interchangeable components. You're also getting the most power with a desktop. Laptops are mostly good for travel / portability, but aren't as robust when it comes to gaming. Netbooks are great for ultra-portability, but are likely to only play much older games, or the few newer games that have fairly low-end requirements. They also lack any CD / DVD mediums. Also consider how much power you need. If you're not going to be playing games like Crysis, then you don't need to worry about getting the latest and most powerful graphics cards and processors. Knowing this information can help you pick a computer that's not only more practical for your needs, but also substantially less expensive. There are also portable desktops to consider. These are pretty awesome, but generally lack any real graphics capabilities.
116
« on: June 29, 2010, 12:31:28 pm »
I meant I started before this topic. It would probably be possible to run the game 100% in a single day, assuming that's pretty much all you did all day. I can't say I have that much of an attention-span when it comes to gaming.
117
« on: June 29, 2010, 09:40:30 am »
I've cleared Seasons, and unlocked everything you could in a non-linked game. I guess that counts for something. I can vouch that Seasons is a good game, at the least. I haven't tried the whole password system. On a similar note, I'm trying to find another Zelda game to play. I just finished Minish Cap 100%: If anyone else emulates Minish Cap, steer clear of the European version. It has a bug that can permanently prevent a kinstone fusion, causing you to mess up the entire quest and miss out on the Mirror Shield upgrade. It also lacks a bomb bag upgrade that appears in the U.S. and Japanese versions. Go with the U.S. version, since it fixes these issues. My other options at the moment are: Link to the Past w/ Four Swords - I already completed this game 100%, but that was a long time ago. I don't have that file anymore. I'm not sure if I have any way to play Four Swords again, as I don't know if I can link two emulators on my computer. You have to clear Four Swords so many times in order to unlock a few things in Link to the Past. Link's Awakening DX - already completed the non-DX version 100%, but I want to complete this one, as well. Oracle of... series - only completed Seasons as much as I could without linking. If I play either of these, I will have to complete both of them 100%. I'm too anal to put a game down before I've fully completed it. I could also play Link to the Past on SNES, but it seems pointless since I have the GBA port. (which does have more features)
118
« on: June 28, 2010, 08:16:12 pm »
Yeah. I would probably want to stick to grayscale. Even one gray would probably be fine.
119
« on: June 28, 2010, 02:33:01 pm »
If I want to complete both of these games 100%, (all rings, all items, all heart containers, etc.) just how many times do I need to replay them? From what I understand, I have to do this:
- Clear both games, and then replay both of them using the Hero's Secret / get Triforce icon on each file screen, and have the Victory Ring - Replay both again after clearing the Hero's Secret; start two linked games / transfer items from either game using secrets
So, that's a total of four playthroughs. ;_;
Am I mistaken? I'm not sure I fully understand the secret system. If I start a linked game, what is the purpose of doing so? Can I transfer items from one game to the other? What does the Hero's Secret really do to a game, besides giving you a Triforce icon on your file?
120
« on: June 28, 2010, 12:40:47 pm »
I'm not sure what the programs are like in Canada, but it sounds similar to the U.S. There's housing that's based on your total income. (whether your income is from working, disability, or any other source) Basically, the cost of your rent and utilities is adjusted depending on what your income is. For some people, the cost can be very low. I think there are waiting lists for this kind of housing, though. It probably depends on availability and the priority of your circumstances. (e.g., a family with children might have more priority than a bachelor) I think there are actually many different housing programs that have different standards. Some will allow you to buy your own home, and then help you lower payments.
If you're a student, there's financial aid and student housing. Generally, you receive a fixed amount of financial aid to pay for tuition, but you get to keep any additional aid that's left over. This can be used to help with housing expenses or food, for instance. (it can actually be used for anything you want)
The kinds of services available to you can be either federal or state. If something is federal, then it's available throughout the entire country; if it's state, then it's only available in your state. Sometimes, you can take advantage of both kinds of services, or state services will extend upon the benefits offered by federal services. (e.g., some states grant additional financial aid based on "lottery scholarships")
There is a strong tendency for public housing to be dangerous, though. Generally, druggies and dealers live in and around these areas. As long as you're not involved with them, you're relatively safe. I don't think I would bother trying to be friends with anyone in such an area, though. By associating with them, you're likely to end up in the wrong place at the wrong time, and have criminal charges brought against you. (particularly if you're around anyone in this area while they are in possession of drugs) How police deal with drug crimes in the U.S. is really outrageous.
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