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Messages - Zera
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406
« on: March 04, 2010, 01:54:09 pm »
I was recently replaying Final Fantasy Legend III for GameBoy, and one thing that struck me as odd is how your party appears to be at a low level toward the end of the game. In preparation for the final battle, you only need to be level 35-40. Trying to grind beyond that point is time-consuming, as the enemies you encounter in this area give you the most experience out of any enemy in the game -- which isn't a lot. Most character statistics seem to max-out around level 50 or so, but you can apparently level as high as 99. My question is: What is the incentive? Why even permit the player to raise their level to such extremes when both: A) It's not necessary, and B) There is nothing left to challenge you. (such as an optional super boss) This is something that irks me about some RPGs, as I tend to be a perfectionist. I just have to complete everything, raise every character to max level, etc. before I can be done with the game. I did some more research and experimentation, and as it turns out, your statistics actually increase beyond the max values that are displayed on the status screen. Character HP and MP are indicated as high as 999, while base statistics are indicated as high as 99. After raising my level to 70 and taking substantial damage from enemies, I noticed my HP wasn't decreasing. Apparently, it's somewhere around 2,000 at this point. I'm guessing there's a global 16-bit integer for both character and enemy HP / MP, and an 8-bit integer for base statistics. I've noticed other RPGs will have similar leveling patterns. The party might be around level 50 by the end of the game, but there is no incentive to push yourself any further than that; and trying to do so would require a ridiculous amount of grinding. Makes you wonder why the developers didn't just cap the experience level max at a lower number. At least the player could feel like they've accomplished something by hitting the maximum. Oh, well. Guess I'll have to set my emulation speed to +1,000% and auto-battle everything in sight. I may reach level 99... eventually.
407
« on: March 04, 2010, 01:02:57 pm »
btw anyone knows what's the biggest GBC ROM file ever? Harry Potter and the Chamber of Secrets (the last North American GBC game ever) was 8 MB EDIT: blarg, never mind. I divided wrong. 32 mbits = 4 MB.
Good lord. I never realized there were any GBC ROMs that big. That game must have a lot of rich assets.
408
« on: March 04, 2010, 01:01:01 pm »
Unfortunately, luminescent materials aren't that strong. They wouldn't produce a suitable amount of light to view a screen image in the dark. (especially considering the material would be located behind the screen, reducing the amount of light it might capture)
Your best bet is to use the same kind of principle found in watch backlights:
"In an Indiglo watch, a very thin panel uses high voltage to energize phosphor atoms that produce light. The panel itself is extremely simple. As described in the Timex patent, you take a thin glass or plastic layer, coat it with a clear conductor, coat that with a very thin layer of phosphor, coat the phosphor with a thin plastic and then add another electrode. Essentially, what you have is two conductors (a capacitor) with phosphor in between. When you apply 100 to 200 volts AC (alternating current) to the conductors, the phosphor energizes and begins emitting photons."
Remember that any patented device must provide instructions for how the device is assembled, so the general public can reproduce the device for themselves. You can find detailed instructions for this sort of thing online.
Having four AAA batteris to power it, this kind of lighting would probably work well without diverting much power from the calculator itself. In fact, you could shunt it over to the back-up battery, and probably operate off it for a good two hours.
409
« on: March 04, 2010, 12:01:26 am »
btw anyone knows what's the biggest GBC ROM file ever?
I would guess 1 MB. I think GB ROM chips have a certain amount of allocated space, depending on the capacity of the chip; so the actual ROMs would be consistently sized as 256 KB, 512 KB, 1024 KB, etc. I could be mistaken. I know NES chips work in that manner, though.
410
« on: March 03, 2010, 10:32:20 pm »
If you create the expectation to fail, then you'll only hinder your ability to advance in this life.
In logic, there is a fallacy called perfect solution. "The perfect solution fallacy is a logical fallacy that occurs when an argument assumes that a perfect solution exists and/or that a solution should be rejected because some part of the problem would still exist after it were implemented. This is a classic example of black and white thinking, in which a person fails to see the complex interplay between things, and as a result, reduces complex problems to a pair of binary extremes."
In other words, don't look at things in black-and-white extremes. Your experience may vary significantly from the expectations you've set. Are you wagering any losses? Not at all. Limiting yourself isn't going to spare you from anything; but you're creating the illusion that it is either hopeless, or will spare you from the disappointment of failure. This, in itself, is a concession to negative emotion.
411
« on: March 03, 2010, 09:47:00 pm »
Saying you can do it is fine, but it doesn't mean it,s as easy for everyone. This is why now all I can do to prevent such issues is avoiding every other forum as much as possible. It's not easy for anyone, but you have to start somewhere. It's like developing any other skill -- time and practice. Don't tell yourself that you can't control your emotions. Think about how you can develop this control, and start actively working toward it. Have patience, and don't punish yourself for your mistakes along the way. Learning is a messy process. Here is a quote to consider: "I am formed by nature for my own good: I am not formed for my own evil." I generally interpret this as meaning we should remain secure in the knowledge that we exist only to do good in this world, even if our words or actions are sometimes miscontrued. What other people think of you, your accomplishments, or your values is of absolutely no importance. We often seek some kind of validation, sanction or approval from other people by changing ourselves to appease their values. This is completely futile. There is no universal opinion of what good is -- there is only internal good. That is all that matters. If you are secure in what you are, what you feel and believe, and what you express, then external observations and judgments should not matter to you. If someone else doesn't like you, it's their problem to deal with -- not yours. You cannot change the limits of their perception. If they are negative, then they are negative by their choice alone. If you allow their negativity to cleave to you, then you are surrendering your own will to these emotions. This is where control is assumed. This is done through detachment from the things that normally disturb you. You said you avoid these situations rather than confront them. That is the general idea, but you shouldn't avoid the situation -- only the emotions that follow. Don't allow yourself to care about feelings that would only enslave you. What actual harm is done to you by placing yourself in the situation? None -- only the perception of harm that you conceive in your own mind. "Get rid of the judgment, get rid of the 'I am hurt,' you are rid of the hurt itself." We are all our own worst enemies. The important thing to remember is that we are the sole owners of these bodies. We're the ones behind the wheel, and we can steer ourselves in whatever direction we please.
412
« on: March 03, 2010, 12:34:38 pm »
Don't read into this the wrong way, as I do mean well... First off all, this is nothing to worry about. You haven't done anything illegal. On the Internet, you're are liberty to express whatever you like -- whether that be offensive or pornopgraphic. It only crosses the border of legality when you're making serious threats against someone's life or well-being -- and there is reasonable belief that you may act upon it -- or you are posting or exchanging illegal materials; (child pornography, warez, and so forth) or you are hacking the site and causing serious damage. Any given site is going to have its own rules, just as a private home or business-owner would have their own rules when it comes to their own property. Legally, you can't be obligated to abide by those rules -- only to acknowledge that you *must* leave someone's property when they tell you to do so, for whatever reason they deem appropriate. Within reason, you can only be expected to follow national laws, and whatever sort of legal contract you might have with your ISP. ISPs commonly don't care what you express, as long as you aren't using their services to spam advertisements or exchange anything illegal that might get them in trouble. Just imagine all these political hate-mongers who make a living blogging some Neo-Nazi nonsense every single day. Obviously, their ISPs don't care. Most don't. I'm sure they're in much deeper water than you, as far as libel and harassment goes. You should see some of the things *I've* posted in my bitter and spiteful campaigns against Wikipedia. I admit I'm not perfect. Just remember that the Internet is mostly a disorganized and lawless zone. There's no central guiding oversight that maintains a harmonious order, or imposes consistent restrictions about what may be expressed or shared therein. Just obey your national laws, and don't violate whatever contract you might have with your ISP. The rest is of no consequence. Secondly, you are a prisoner to your own emotions. Whatever you feel may be responsible for the existence of these emotions, or what might be the driving catalyst behind your inability to control them, is very likely beyond your direct influence. Because we cannot reasonably control or influence the actions of other people, it is futile to take offense to anything they express, or allow ourselves to react to things that are negative or intended to harm us -- we can only control ourselves, and what we feel. Emotions and things that are external to you (coming from other people, for instance) cannot touch you in any way, or influence your own thoughts and feelings. By willfully internalizing these things, you are shaping yourself in their image. Imagine for a moment that your mind is your own universe, where you formally exist. Your eyes are a mirror, which reflect the limitations of your own knowledge, experience and emotion within this universe. The world you are observing outside of you takes its shape from these reflections. We can only see things from a biased perspective. If I'm a generally negative person, then I am going to find negative conclusions in most situations -- just as a generally positive person would do the converse. It all depends on what I am on the inside; but it always comes back to me. I am not necessarily being negative because something unfair is actually being done to me -- it may be entirely my doing if I create negative emotions about a situation that isn't negative to begin with. If negativity is all I know, then negativity is the only perspective my eyes will ever reflect as I am observing this world; but even if something blatantly hateful and negative is being directed at you by another person, you don't have to internalize it and allow it to control you. You have the choice to actively reject such emotions and perceptions, and prevent them from polluting your universe. It starts with awareness of these emotions. Think about this: I am a victim to my own emotions. I am surrendering my will to these emotions. Anger, frustration, negavitiy, sorrow and regret have consumed my life. Why? What is the benefit of harboring such emotions? Each is necessary to our survival, to divert us from harmful situations, or to allow us to reflect on mistakes and change our behavior to avoid repeating them; but when these emotions are so constant that they feel more like an affliction, then you need to separate yourself from them to avoid causing internal harm. Here is something for you to consider, Kevin. This is the first step in taking control of your emotions and finding your own peace in this life.
413
« on: February 25, 2010, 12:36:57 am »
wow looks nice, and I like the ideas for spells. For the last Guardian, does the "ends the game" thing means Game Over?
Yes. It abruptly ends all existence.
414
« on: February 24, 2010, 04:46:22 pm »
I can't even count the amount of time I've put into map design. This design spans several weeks. I also wanted to share some more info on the Guardians found in the game. As I mentioned earlier, each character can "equip" a Guardian in order to use a selection of spells. Guardians are proxies between mortals and magic. Each Guardian will automatically be summoned when specific conditions are met; such as party HP reaching critical. There are two different techniques a Guardian can unleash, depending on the conditions of its summoning. MonocerusThe Eternal Lamenter Feat 1: Maiden's Cry - removes curse and hold status, and restores HP to the entire party. Feat 2: Aurora - removes all negative status effects, and restores HP to the entire party. Spell Inventory: Vigora, -duas, -omnis Panasil Inviea Bara Visect Viea Zhar-PtitsaThe Emissary of Purgation Feat 1: Fires of Purgatory - minor, fire-elemental damage against all foes, and resurrects fallen allies. Feat 2: Flames of Rebirth - resurrects fallen allies. Spell Inventory: Visrieon, -duas, -omnis, -ultimare Vigora, -duas, -omnis, -ultimare Visect, -ultimare Panacil Osma VildegraasThe Consignor of Fate Feat 1: Scathing Breath - moderate, non-elemental damage against all enemies. Feat 2: Bolide Airburst - major, non-elemental damage against all enemies. Spell Inventory: Visrieon, -duas, -omnis Algara, -duas, -omnis Helieon, -duas, -omnis Ragnare Tempre Osma HajdukThe Unspoken Feat 1: Silent Blade - deals a swift death to all vulnerable enemies. Inflicts non-elemental damage against enemies that can't be slain. Feat 2: Cruciform Cut - deals a switch death to all vulnerable enemies. (effective against stronger enemies, as well) Inflicts non-elemental damage against enemies that can't be slain. Spell Inventory: Algara, -duas, -omnis Tempre Necrosisect Inviea Bara Viea SolomonThe Bearer of Attrition Feat 1: Seal of Solomon - boosts attack, defense and resistances of all allies, and restores MP. Feat 2: Dark Precepts - boosts attack, defense and resistances of all allies, and restores MP. (more effective) Spell Inventory: Toxisect, -ultimare Inviea, -omnis Bara, -omnis Tempre Viea Osma Necrosisect Visrieon Algara Prima OrsaThe Demiurge Feat 1: God's Left Hand - ends the game. Feat 2: God's Right Hand - three successive, non-elemental attacks against all enemies. Spell Inventory: Visrieon-ultimare Algara-ultimare Helieon-ultimare Vigora-ultimare Toxisect-ultimare Visect-ultimare Invia-ultimare Bara-ultimare Necrosisect Tempre Osma Ragnare-ultimare ------------------------------ Here is a brief run-down of spell effects: "-sect" is suffixed to spells related to status -duas : second level of power -ultimare : highest level of power; usually with accompanying effect -omnis : affects an entire group at once Visrieon - Visrieon-duas - Visrieon-omnis - Visrieon-ultimare Minor to major fire-elemental damage; add blindness Algara - Algara-duas - Algara-omnis - Algara-ultimare Minor to major ice-elemental damage; hold target Helieon - Helieon-duas - Helieon-omnis - Helieon-ultimare Minor to major lightning-elemental damage; hold target Vigora - Vigora-duas - Vigora-omnis - Vigora-ultimare Restore HP; cure poisoning Toxisect - Toxisect-ultimare Minor to moderate non-elemental damage and incur poisoning Inviea - Inviea-omnis Raises evade; raises party evade Bara - Bara-omnis - Bara-ultimare Raises defense; raises party defense; raises defense and resistance Tempre Temporarily raises a single ally's attack power Panasil Recovers status (poisoning, blindness) Visect - Visect-ultimare Resurrects a single ally Necrosisect Incurs instant death Viea Transports back to previous save-point Osma Drains target MP Ragnare - Ragnare-omnis Major, non-elemental damage
415
« on: February 24, 2010, 03:55:28 pm »
I thought I would share a working concept for one of the dungeons found in the game: (warning: high resolution) This is a multi-sectional area: The Flowstone Eitr, the Corporeal Gorge and Castle Pandaemonium. In this area alone, there are 14 different bosses to be dealt with. (seven are optional, and guard a number of rare equipment) The four Crown Princes of Hell, in their revised and empowered forms: Shaitan Redux, Livyatan Redux, Matanbuchus Redux and Ba'al Zebûb Redux. Each guards the entrance to the Corporeal Gorge. They must be destroyed to break their seal on the gateway. Then, there's the guardian of the Pillar of Souls: Là-Bas. The Pillar of Souls is a one-way trip to Castle Pandaemonium: The final resting place of fallen gods. There are seven optional, lesser demons of Hell who guard the Seven Weapons of Legend: Azazyel, (Zanbatou, nintou sword) Armers, (Mjöllnir, battle-hammer) Gadrel, (Ragnarök, knight sword) Yekun, (Phoenix Talon, claw) Barkayal, (Grand Vicarius, staff) Tamiel (Obelisk, lance) and Penemue. (Heavenly Strings, bow) Each of these items is quite powerful, but they cannot be carried out of this area. (one-way trip) Finally, there's a show-down with the final boss of the game, which I shall not spoil with too much detail. There are a few save-points scatterd around the dungeon, but saving in this area means you'll never go back to the main world itself. I thought about implementing a sort of "Village of the Damned" here, where the party could at least have a place to rest, interact with NPCs and trade for equipment and supplies. It's large enough to be a world in itself. In fact, the dungeon is probably larger than the entirety of Escheron put together. Other dungeons won't span quite this much area, but some will come close.
416
« on: February 24, 2010, 03:27:57 pm »
I, personally, like when text instantly appears. When I'm playing an RPG, I always adjust the text speed to the fastest setting. That isn't to say that I'm necessarily opposed to a typwriter effect, though. The only time it bugs me is when it's ultra-slow. (Final Fantasy Legend comes to mind...)
If you end up going with the typewritter effect, maybe you could implement a configuration menut that includes a speed adjustment option. (perhaps pressing a specifc button while on the map will bring you straight to this menu) I wonder what other settings could appear in that menu, though...
417
« on: February 24, 2010, 02:57:53 pm »
Substrata? Do you mean Subterran?
I can't remember what FFIV called it. It may have been "Lunar Subterrane." "Substrata" would mean the same thing, though. English has too many synonyms. Maya is not the only playable character, by the way. There is a brief period where you get to control Edmund. (though, not necessarily as demonstrated in the screenshots provided)
418
« on: February 24, 2010, 02:40:45 pm »
419
« on: February 24, 2010, 12:52:12 pm »
I was hoping to reflect a "Final Fantasy" feel. Honestly, that has been the biggest inspiration for the game.
420
« on: February 24, 2010, 12:35:35 pm »
I like how the text is rendered so far. Looks great.
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