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Messages - Zera

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451
As an extension of the original poll: How much grinding is too much? Are you comfortable being required to grind before major bosses?

452
News / Re: Omnimaga goes dark
« on: February 18, 2010, 12:36:37 pm »
I like it. For a brief moment, it feels like I'm underwater. :P

453
As the question states: What's your opinion on gameplay difficulty? Too little; too much? Is there a right balance for you?

Feel free to elaborate on your thoughts!

454
Escheron: Shadow over Ragnoth / Re: E:SoR Synopsis
« on: February 18, 2010, 11:39:00 am »
I didn't include equipment statistics because that content is dynamically updated and reworked as gameplay balance is determined. Many statistics -- as they currently exist -- are just jumping-off points and rough conjecture. The enemy statistics, for one, will probably undergo massive changes when we can fully test-play that area of the game. There's also a ton of data assigned to each item. Aside from damage, defense, hit, evade, etc., items also have elemental and status attack and defense, special abilities, proficiency requirement, character statistic gains, (part of the "level-up" system) and so forth. While values for all that data are assigned, they may undergo changes when we can actually test the game and see how the balance plays out.

455
Escheron: Shadow over Ragnoth / Re: E:SoR Synopsis
« on: February 16, 2010, 07:50:33 pm »
I know it's really minor, but I'd like to suggest the usage of "elven" over "elfin". "Venged sword" seems a bit awkward to me(not sure "venged" is correct either). Perhaps "Avengers Sword/Blade", "Vengeance /Blade", or Vengeful Sword/Blade?

They're both archaic forms. All the game's dialog and textual assets use archaic words and spellings to compliment the medieval theme.

456
Escheron: Shadow over Ragnoth / Re: E:SoR Synopsis
« on: February 16, 2010, 06:29:21 pm »
In light of recent editing, I thought I would go ahead and share the equipment inventories from the game. (minus alchemy, or otherwise consumable items) As you can see, there is quite a lot to choose from when it comes to equipping your characters!

Light Swords
Ardent Steel
A light-weight sword wrought of the finest steel.
Dainsleif
Sword that cannot be sheathed until it has drawn blood.
Kiyomori
Oriental blade fabled to bring darkness.

Knight Swords
Broadsword
A sturdy broadsword standard-issued to knights.
Flametongue
Damascus steel decaled with wonderous flames.
Wyrmscorne
Sword infused with the bane of dragons.
Venged Sword
Sword that avenges its wielder.
Justiciar
Ornate blade used to administer justice.
Maven Steel
Testament of a knight's eternal love.

Axes
Francesca
A common axe used by woodsmen.
Ogrish Axe
Axe forged for use by ogre-kin.
Stormrender
Axe said to conjure the power of storms.
Stonecutter
An axe that can easily pierce stone.
Ruinous Axe
A ruinous axe bearing a powerful curse.
Atlantis Axe
A legendary axe and last remnant of a lost civilization.

Bows
Long Bow
A standard long-bow used by hunters.
Elfin Bow
An elfin bow enchanted with powerful magick.
Acrid Shot
Bow cursed with a venomous scourge.
Ophidian Bow
Bow that is said to have once belonged to a great deity.
Gastraphetes
A swift, light-weight crossbow.

Staves
Wooden Staff
Common staff held by magic-users.
Shillelagh
A blessed cudgel held by war-priests.
Seraphim Rod
An angelic scepter once wielded in the heavens.
Vespertine
A staff that encompasses the power of darkness.
Arm of Light
A staff inscribed with sacred runes.
Ajativada
A staff whose muted screams speak delusions of non-creation.

Light Shields
Clasped Cape
A common cloak used in fencing.
Escutcheon
A small, wooden buckler.
Gold Capote
A swift cape that conceals its wearer.

Heavy Shields
Pelta Shield
Standard-issue shield of Asnoth's Royal Guard.
Drachen Ward
Shield enchanted with the essence of fire.
Aegis Shield
A shield capable of warding a gorgon's curse.
Kraken Scale
Powerful ward crafted from the carapace of a legendary beast.

Headwear
Feather Cap
A distinguishing cap worn by aristocrats.
Silken Hood
Hood woven from the finest silk.
Headband
Headband commonly worn by fighters.
Ribbon
A mysterious ribbon enchanted with protective magick.

Full Helmets
Bascinet
Standard-issue helmet of Asnoth's Royal Guard.
Skull Visage
A grim helmet worn by undead armies.
Drachen Helm
Helmet crafted from a dragon's skull.

Light Armour
Cambric Vest
A commoner's shirt.
Kenpo-gi
Training garb worn by fighters.
Shadowstich
Dark vesture sewn from patches of undead flesh.
Minerva
Light-weight armour forged by elfin disciples.
Serpentskin
Tunic made from the skin of a serpent.
Archon Robes
Robes worn by powerful arch-mages.

Heavy Armour
Brigandine
A hardy leather tunic.
Coat of Mail
Standard-issue armour of Asnoth's Royal Guard.
Drachen Mail
Armour enchanted with the essence of fire.
Mirror Mail
Reflective armour that repels magick.

Accessories
Gauntlet
Standard battle gauntlets used in the aid of sword-fighting.
Black Belt
A black sash that distinguishes fighters.
Genji Glove
An oriental gauntlet that hails from a distant land.
Hydra Scale
The segmented scale of a hydra.
Cobalt Band
An arm-band that wards cold magick.
Jade Armlet
An armlet that neutralises venom.
Lamia's Tear
A pendant that wards enchantments.
Angel Ring
A ring that grants its wearer divine favour.
Ornate Ring
A finely ornate ring that once belonged to the heavens. (Lost Legends 1 item)

457
News / Re: CTRL+R! We have a new banner!
« on: February 16, 2010, 05:10:28 pm »
Very nice. Definitely reflects the spirit of the TI gaming community more than the old banner. :)

On a completely humble note: If you want to use any designs or maps from Escheron in site banners or propaganda, you're welcome to do so. I don't mind at all.

458
Miscellaneous / Re: French language help
« on: February 15, 2010, 03:02:59 pm »
Quote
Did you run it through an online translator?

No. I just compared phrases from actual book or film titles that were in French, as well as looking at some general syntax and common words. An online translator would do a terrible job. The syntax and wording are usually so off that the entire meaning is lost. There is essentially no point in online translators.

459
Miscellaneous / Re: Post your desktop
« on: February 14, 2010, 06:38:31 pm »

460
Miscellaneous / French language help
« on: February 14, 2010, 02:55:38 pm »
I am trying to find the proper way to word a particular phrase. I am not clear on possessive forms of words, and whether or not normal sentence order can be arranged to sound more... poetic. Some poetic works in English will liberally arrange words in the sentence order, but English syntax is already flexible enough that the reader can understand the meaning without much hassle. I'm not sure how and if this can be done in French.

What I am trying to translate is something like, "Coda: With Memoria's Dream Eternal," or, "Coda: With Memoria's Dreaming Eternal." What I've come up with so far is, "Coda: Au Memoria du Rêve Èternel." (that *should* mean, "With the Dreaming of Memoria Eternal") It probably sounds awkward. I may have arranged the syntax badly, as well.

There are also a couple of other strings. I feel pretty confident I may already have these correctly written, but they are:

Prologue: La Roman de Chevalerie de Mâyâ ("Prolog: The [Romance (legend; poetic epic)] of Maya")
Seconde Mouvement: Vérité Réprimée ("Second Movement: Repressed [Truth / Verity]") - I wanted this to say "A Repressed Truth," but I'm not sure what the proper article is for "A." (if there is any distinction at all)

I'm also curious if there might be a more poetic way of ordering chapters or events in a story, aside from calling them "chapters."

I know we have some resident native speakers of French here.

Would appreciate any help. :-[

To throw in a bit of clarification, here are the four chapters of the story as they might appear in English:

First Chapter / Prolog: The Romance / Legend of Maya
Second Chapter: A Repressed Truth / Verity
Third / Final Chapter: With Memoria's Dream Eternal
(Optional / Additional) Chapter: All'inizio è la Morte (which is the only Italian string, as opposed to the other chapters; roughly meaning, "It Begins with Death") I don't know a good way to translate something like, "Appended Chapter," or "Extra Chapter."

461
Gaming Discussion / Re: When A.I. cheats
« on: February 13, 2010, 02:23:56 pm »
I notice when you build no denfense or units they tend to know and attack, though x.x

Maybe that's why they keep rushing me. I try not to waste any time with weaker units. I try to go straight for upgrades and advanced structures. I had never considered the possibility that the A.I. would somehow know what I was up to, and adjust its strategy dynamically.

My usual strategy (since I play Protoss) is to go straight for a mass production of dragoons and rush them into enemy bases. Most games, I have to fortify my own base with at least a few canons to prevent early rushing. If I'm feeling particularly vengeful, I move my drones straight into the enemy bases and build canons there. :P

462
Gaming Discussion / Re: When A.I. cheats
« on: February 13, 2010, 08:20:33 am »
I hear you Zera. This happens a lot in Starcraft. In Starcraft, when you send units to an expansion base, the computer will know it. The computer will also often build in function of what you build, so if you fill your base with cannons, prepares to be sieged by tanks with longer range attacks.

Forget that. Any time you fight against a CPU, they rush you before you can even build any structures. :P

When a friend introduced me to the game, we always had a 50/50 win / lose ratio with CPU players, because they rushed weaker units into our bases before we had time to build anything. I always had to go the route of immediately building canons around both our bases to deal with the units, or canon-rush the CPU bases and end the match within a couple of minutes.

463
Gaming Discussion / Re: When A.I. cheats
« on: February 12, 2010, 10:15:29 pm »
Neh-pah-tah-pull

If it helps, English would probably spell it more like "Nepataple." You can just call it "King's Table," since that is a common translation.

464
Gaming Discussion / When A.I. cheats
« on: February 12, 2010, 04:49:30 pm »
First and foremost, this is something of a rant.

When you're playing computerized versions of tabletop games or puzzles, you usually have the option of playing against a computer opponent. Admittedly, some A.I. will have the advantage of knowing the most underhanded strategies to win; but as long as these strategies are legitimate plays, I wouldn't necessarily complain about the difficulty. When the A.I. blatantly cheats or breaks the fundamental mechanics of the game, then I have an issue with the game itself.

I recently downloaded a computerized version of Hnefatafl. Since I doubt many people are familiar with the game, the objective and play is fairly simple: You begin by playing either the attacking or defending side of two armies. If you're playing the defending side, then your objective is to move your king to any of the four corners to safely escape to board. If you're playing the attacking side, your objective is to capture the other army's king. Pieces can move any number of spaces in a straight line, provided their path is not obstructed. An enemy piece is captured by sandwiching it between two of your own pieces, but the king may only be captured by surrounding it from all ends. At the end of the first match, you switch sides and play the opposing army. The outcome is determined by who won both matches, or if there's a draw, who made the most captures overall.

Now, in this version, you sometimes have to play multiple games against the same NPC. In particular, there is one NPC who requires you to play three whole games. (six matches total) Should you lose even one of these games, the NPC automatically wins. Even if you have two flawless victories and lose the third game, the NPC still wins. The first two games are fairly simple. After that, the NPC blatantly breaks the game mechanics by "summoning the power of the Norse gods." This effect *destroys* a piece from your army -- usually a piece that you've strategically placed to prevent the NPC from winning. Right at the end of the match, he will successfully destroy any piece you use in attempt to obstruct the escape route of his king; thus, even if you won the last two games, you lose the entire campaign.

These kind of abilities were never present in the actual Hnefatafl board game. They, infact, undermine the entire element of strategy. No matter how you arrange your pieces, the NPC can destroy them at its own discretion. It's like if you were playing a board game with someone in-person, and they just started removing your pieces from the board because they wanted to. Would you even bother to play against them? No. I don't think so. So why do some game developers think that this kind of slap-in-the-face approach to implementing difficulty is going to work in a computerized version of the game? :P

For reference, this is a Hnefatafl setup:


465
If I'm not mistaken, I don't think WabbitEmu's GIF capture will really capture flashing effects. (or rather, I don't think the emulator itself seems to display them correctly) It's possible they already flash or rotate, and we just can't see it. :P

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