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Messages - Zera

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511
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 30, 2009, 12:31:56 pm »
Iambian, updated font.

I dummied out those god-awful icons I made a while back for the dynamite and ore, so in the design document's notes, just ignore where those are mentioned and use the key icon in their place.

512
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 30, 2009, 11:36:21 am »
Don't forget mHP and AGI modifiers, which go with the normal stats. Damage reduction should probably go there, as well. Equipment has those too, but I could only make a trivial mention of them below the columned chart due to document formatting restrictions.

513
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 30, 2009, 11:23:35 am »
Galandros, I added you as a project administrator. Go here for instructions on how to configure your SVN client to access the SVN trunk.

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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 30, 2009, 10:06:43 am »
Zera, I decided to pick LL1.

Go for it. Let me know your e-mail so I can add you as an administrator to the project page. (then you'll be able to commit updates to the SVN) You can PM me your e-mail if you don't want it to be posted here.

If you have any questions, I can answer them. As for the maps, they are divided into blocks -- or screens -- that are explored block by block. The screen scrolls to the next block when you leave the current one, similar to the same style used in Zelda. It's important that the mapper use this method, because all the maps are designed to function this way. (I believe Liazon already finished that code)

Maps aren't directly connected to one another, because you use warp tiles to move from map to map instead. If you step onto a staircase, for instance, you're taken to a different room. (and possibly a different map) If you step onto a village or temple on the world map, you're taken off the world map and transported to that area. It's pretty straightforward.

If you want to start a thread for the project, then you're welcome to do so. You're essentially taking it over altogether, so it's yours to do whatever you want with.

515
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 30, 2009, 12:03:16 am »
Just in case the documentation wasn't very clear on item abilities, let me run this by real quick so I can be sure there's no misunderstanding about it. I feel I organized that section badly, due to limitations with the document's formatting. It was becoming difficult to fit notes about so many abilities on each line of the item descriptions.

There are several different types of abilities associated with each item: base and derived statistical bonuses and penalties, elemental and status modifiers, passive abilities, and character growth gains. So generally, these are four different categories. When you say that you capped the item ability limit to four, I hope that only applies to the passive abilities and not elemental and status modifiers. These should more or less be regarded as special properties, and not abilities within the allocated ability slots. If any of this makes any sense...

The passive abilities are:

{damage reduction versus dragon's breath: 20% - see "Mirror Mail"}
{damage reduction / general: 4-16% - this effect is noted}
attack modifier +1
counterattack
critical-up
regeneration
elemental shell
energy-drain
undead curse
unleashed spell

{bracketed abilities aren't listed on the equip check sub-screen}

Normal damage reduction is listed on the sub-screen as its own stat, and should probably be regarded as such in the data. So, that leaves us with about 9 abilities that should be fit into the "passive abilities" category. (8 that are displayed on the check screen, and 1 hidden)

516
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 29, 2009, 10:44:50 pm »
Well, it's not exactly "unchangeable", but the entire layout will be dependent on the stats that are given. It would be okay to alter the already existing stats ...

That's all I needed to know. As long as we can edit statistics to re-balance things, everything else should be in order.

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Hell, I'll be adding a few things in myself, partly for those "hidden goodies" effect, and partly for items to be used in beta testing. You know. uber weapons and armors to get through the game quickly so that the events can be tested without much of a hassle.

I would prefer not to have a bunch of dummied-out stuff in the game. If you just start your party out with max stats and suit them with the game's best items, you should be able to breeze through any of the events without any hassle. If you think it's still necessary, then I hope you understand the rules behind items very well, because they are very specifically designed to prevent imbalances like these. If you put literally every ability on an item, it will become useless versus some (or most) enemies due to damage reduction and defensive properties. The best way to go about it is to leave any sort of elemental attack modifiers out, and exempt your items from belonging to any of the conventional proficiencies. It wouldn't be funny if your uber-sword had its attack power reduced by 80% because that puny goblin was resistant to cold damage! :P

517
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 29, 2009, 03:46:05 pm »
I am. It's giving me *something*, but it looks rather "wrong", like tiles were interchanged and transposed or something. On the overworld map, for example, I could identify that a castle was *supposed* to have been there, but it looks like a carefully coded jumble, symptomatic of a damaged tileset. Is there more than one tileset in the package?"

Did you select 16x16 in the tile view? CalcGS specifies 8x8 by default, but this tileset is 16x16. Be sure to specify that so the maps don't look jumbled.

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On another note, those notes found in the design documentation had best be finalized. I'm creating the data structures that all the weapons and armors are going to be kept in. Lemmie tell ya. It's a LOT of work entering in all that data.

Yes, sir. Although, would it be possible to change statistical data after beta-testing? Bear in mind, drawing up statistics for items and enemies based solely on instinct and conjecture may not present the most balanaced gameplay. Once the game is put together, there will need to be a testing period where we can balance out various statistics compared to how the game's difficulty should normally progress. If the enemies I've designed end up being too easy, for example, I may need to edit their HP values, or give them a boost in attack or defense power.

Also, if you have any questions about the notes, or are uncertain about anything, be sure to contact me so I can clear these things up. My notes are probably best understood by me, so I hope they have enough clarity and are elaborate enough for other people to understand.

518
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: May 28, 2009, 10:42:00 pm »
How long were you all going to enjoy this sausage fest before telling me?!

As long as we can, baby.

519
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 28, 2009, 10:35:30 pm »
I've gotten much of the information needed to start the project mentioned at the start of this thread, but I want to also say that I'm having a bit of trouble getting map editor to show the correct tiles. Gives an error about "Tile set could not be located".

It's a CalcGS bug. Just have the tileset in the same directory as the maps. When you open a map, you may still get the error, but it will still use the currently-selected tileset. (you are opening the tileset first, correct?)

520
Art / Ye Olde Font - free!
« on: May 28, 2009, 03:18:38 pm »
This is a medieval-style font I drew a while back, but I scrapped it in favor of another design. Anyone who wants to use it is welcome to do so.

Here's the font at 2x: (so you can actually see it)



... and here's the font at its normal resolution:



The characters are: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z (space) 1 2 3 4 5 6 7 8 9 0 . , ! ? ' " - /

Enjoy!

521
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: May 28, 2009, 03:06:50 pm »
I will see that. No compromises.

You want to develop it? I'll add you as a project administrator, if that's the case.

522
Miscellaneous / Re: Life's a Bitch
« on: May 28, 2009, 12:02:53 am »
it really had a lot to do with the fact that she wasn't ready to commit her life to someone so early.

This is often the case with young people who try to get involved in long-term relationships. When you're young, you tend to want to experiment with a lot of different things and have fun. A lot of younger people who try to tie themselves down too early feel like they've sacrificed a lot of opportunities, or often wonder about the "what-ifs." If Suki is your first serious girlfriend, then you might feel the same way later on down the road. Why settle down with the first person who comes along? You're young and inexperienced, and need more time before you can commit to something so long-term.

If you give yourself more time apart from Suki, then you may feel a lot differently about your relationship. Time heals. (see my signature -- "patience is the cure for all suffering")

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You really don't have to get involved... I just feel like I'm being an ass to someone that's trying to help me.

You're not being rude at all, and it's no problem. If my advice is helpful to you, then it's worth my time. :)

523
Miscellaneous / Re: Life's a Bitch
« on: May 27, 2009, 11:44:18 pm »
I went through counseling and medication for depression when I was younger, but I was too young to be committed to it seriously. The only thing that helped me was assuming responsibility for my own life, and taking control of my emotions. It's really important that you learn self-reliance and not depend on other people too much, or internalize all these negative feelings when they don't live up to your expectations. You're investing way too much into a two-year relationship, and this probably has Suki feeling like she's being smothered. You have to consider what other people are going to feel or think when you express an unhealthy level of dependency on them -- especially if you tell them that you're suicidal without them in your life. This is going to scare most anyone away.

Being that you've been coping with these emotions for a while, I really don't think it's a good idea to be involved with anyone at the moment. You really should take a step back and ask yourself if you're even prepared for a relationship right now. Frankly, you're putting too much on your plate. Give yourself more time to come out of your teenage phase (I'm assuming you're in highschool?) and get a better idea of what you want from life before you try to get seriously involved with anyone.

524
Miscellaneous / Re: Life's a Bitch
« on: May 27, 2009, 11:14:46 pm »
If this relationship has seriously caused you to feel suicidal (and this is an ongoing state of emotion for you) then you need to start worrying about your state of mental health. It's not normal to be this hypersensitive to something like a break-up. Break-ups can be really painful, but suicidal enters the realm of mental instability and unhealthy obsession.

I think you should seek conventional help, such as counseling. What's said on a forum can't replace the care of a medical professional.

525
Miscellaneous / Re: Life's a Bitch
« on: May 27, 2009, 09:49:22 pm »
It sounds like Suki was less serious about this relationship than you. Sometimes, people grow-apart; sometimes, they have different priorities or irreconcilable differences. If you're both young, it's possible that Suki is intimidated by the prospect of settling into a long-term relationship, and wants to be free to explore other interests or opportunities until she's had more time to decide what she wants out of life. This is very common with younger folks and relationships.

Although I know it's difficult to cope with now, you will move on from this. Being dumped is a very painful experience, but it's a valuable life lesson none-the-less. What experience you've accrued from this relationship will benefit you in the future, when you finally do meet your soulmate and settle down together. This may be tomorrow, a year from now, or ten years from now. You may suffer many more break-ups or difficult relationships until then. As time goes on, you become less sensitive to these things, and have your wisdom to fall back on.

If your relationship with Suki has always been this off and on, then I would suggest moving on from her altogether. Although you feel strongly toward her, it seems pretty clear that she can't reciprocate these feelings in full. You may be setting yourself up for more needless heartache by trying to hold on to something that just isn't meant to be.

Don't give-up hope in the meantime. You will meet other girls and have other opportunities. It's important to think of what you've been through as part of a learning experience.

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