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Messages - Zera
Pages: 1 ... 34 35 [36] 37 38 ... 51
526
« on: May 27, 2009, 09:09:57 pm »
So, Liazon didn't contact anyone? Well, that's not a good sign. I seriously do wonder if something happened to him... As for the status of Lost Legends, that's pretty much vaporware. If someone wants to salvage the contents of the SVN and take over the project, then be my guest. Maybe they will have better luck getting it developed. As for Lost Legends II, I'm rebranding it to "Escheron: Shadow over Ragnoth." The two plots were never related in the first place, so there's no continuity with either game. Lost Legends (I) is just something I'm not fond of revisiting at this point, because I've had so much bad luck trying to get anything done with it. So like I said -- if anyone wants to take over and do something with it, it's theirs. I believe what little code Liazon and Halifax contributed are still in the SVN, along with the rest of the game's resources.
527
« on: May 27, 2009, 08:46:26 pm »
It would probably make more sense to do this in ASM, then. A quick note about the scrolling: I'm not going for smooth-scrolling like in most games, but rather a style similar to the MSX-1, as you see here: This is because I want the game to appear as close to the MSX classics as possible, which includes the faulty, half-assed scrolling method that MSX-1 was limited to.
528
« on: May 27, 2009, 08:37:55 pm »
Well, I'm glad you're still with us, Halifax. I thought you might have died. It would have been nice if you could have dropped a note on the project page about your technical problems, or your interest in dropping the project. What you do with your time is your prerogative, and you have no obligation to continue work if you can't or are no longer interested. I have no problem with that. As for Liazon, he's still unaccounted for...
529
« on: May 27, 2009, 08:28:49 pm »
beautiful! if i helped with BASIC, what would i need to do?
Well, if you think grayscale and advanced scrolling are doable in BASIC... ... everything?
530
« on: May 27, 2009, 08:23:16 pm »
EDIT: project discussion relocated
531
« on: May 27, 2009, 05:22:34 pm »
So, i herd from DJ taht u wood liek a mid-pow3r'd ASM codur.
Uhm... I mean, I'm shamelessly self-advertising myself as a halfway decent coder, in the event that you might need one. On another note, I *could* take a break from CaDan for a while.
If you need help, say something.
Hey, you're more than welcome to help. Like I said earlier, I'm still looking for coders. If you think you can handle it, then welcome aboard. I have to warn you, though -- it won't be an easy project. The game has some pretty extensive rules, and I imagine this is going to be very code-intensive.
532
« on: May 27, 2009, 04:47:52 pm »
I'm already vegetarian, so I'll pass.
533
« on: May 27, 2009, 02:59:58 pm »
How is the grayscale done? Uses jim's e or duck's lib?
Jim's.
534
« on: May 27, 2009, 02:55:46 pm »
Well, I think the issue was that Grendel, the project founder, left the scene I never left the scene. I've been working on this project the entire time.
535
« on: May 27, 2009, 01:42:00 pm »
Generally, the Zelda-naming convention tends to go by whatever relic or special item the game focuses around; i.e., Ocarina of Time is focused around a special ocarina, and Majora's Mask focuses on Majora's mask. So if your game features a unique relic that plays a major role in the story, then you could consider using that as your subtitle. The same could also be said for any major characters or other elements of the story -- it's not necessarily restricted to relics.
I wouldn't pick a completely random subtitle, though. You really should develop on your plot ideas a bit more before settling on this.
536
« on: May 27, 2009, 01:22:45 pm »
wow didn't knew Lost Legends was still alive! Yes, sir. I've been working on the project(s) almost every day since I first announced it here. That was well over a year ago. I knew a guy called Liazon was working on it but then he dropped the entire project in September I think. Liazon apparently dropped off the face of the Earth. I've left him up for dead. Halifax was working a bit on it too a while before until retiring. Halifax retired from the scene? That's news to me. I had also left him up for dead. Why does no one notify me of these things? Seeing the ""Shadow over Ragnoth" part of the storyline I assume this will be the new name though? I've considered dropping the whole "Lost Legends" logo, for simply being ashamed that nothing ever happened with the project. I've had two coders mysteriously disappear, and no luck in trying to resurrect this thing from vaporware status. So, I figured I may have better luck if I rebranded it and tried to pass it off as something new. I hope this eventually gets finished. If you really want it to get finished, then find some ASM coders for me. Wow, that's good stuff. It's great to see that Lost Legends is still alive.
Where the hell have you been?!
537
« on: May 26, 2009, 10:01:39 pm »
EDIT: project discussion relocated
538
« on: February 27, 2008, 08:59:00 pm »
Well, I'm torn between steel and carapace. I'm not sure if the shell of an animal could, in any instance, be stronger than steel. However, I'm sure there could be instances of carapace from magical or mythological creatures that is quite strong.
539
« on: February 27, 2008, 07:22:00 pm »
In terms of defensive power of weakest to strongest, how might the following be ordered:
Clothing - common clothing Hide - common leather and brigandine Driftmetal - plate fashioned from scrap metal Steel - tempered steel plate Carapace - scale mail fashioned from sturdy carapace Crystalline - ornate armor fashioned from diamond, granite, quartz or other hard crystalline material
Also, any ideas for main armor components besides these?
540
« on: February 21, 2008, 07:23:00 pm »
Looking good, Liazon.
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