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Messages - Zera
Pages: 1 ... 36 37 [38] 39 40 ... 51
556
« on: December 27, 2007, 11:56:00 am »
QuoteBegin-DJ Omnimaga+27 Dec, 2007, 17:46--> QUOTE (DJ Omnimaga @ 27 Dec, 2007, 17:46) | I use windows XP SP2, like the two guy which the game crashed while exiting the Water Cave. However it worked pretty fine for me, so that's not an OS specific problem.
As for the dll I don't think it is that because the previous version of the game worked fine for almost everyone and no one got problem exiting the cavern. This only happens with the new version, meaning something bad happened with that part of the game. Maybe a file is missing, but which one? It is impossible to tell if I cannot recreate the bug |
Check the specific event scripts in that area, and then cross-check the game's resources to see if a file is missing. (which is the most usual cause of a crash)
557
« on: December 27, 2007, 11:32:00 am »
I wonder if it's an OS specific problem. Why don't you send it to me and let me test it on Windows 2000?
Also, it could depend on which RPG Maker you're using. If you're using anything prior to XP, that could be your problem. None of them were officially released outside of Japan, so no doubt you're using an unofficial patched version. I think the patched versions require you to distribute a special DLL file with any games you produce.
558
« on: December 27, 2007, 06:44:00 am »
"Before purchasing a new power supply, you must first know the amount of power that each of your computer’s components need. These power requirements can usually be found on the labels of the components themselves. By adding up these figures, you’ll have a good estimate of the power output your new power supply should have.
As a general rule, never buy a power supply with output ratings that are lower than your estimates. Neither should you buy those that have too high a power rating, as most of this power would simply be wasted."
Generally, it just depends on the hardware you're running. You can very well build a "green computer" (one with low power demands) and do heavy amounts of gaming and multi-tasking on it no problem.
EDIT: Spellshaper is right. Most default supplies will work around your needs. If you do get around to figuring up your hardware requirements, though, just keep in mind that you may want to add new hardware later, so don't use an exact figure. Like if you only need 250 W, it may be okay to go up to 300> in case new hardware is added in the future. Some devices can be total power hogs, too. I think DVD burners are one of the biggest offenders.
559
« on: December 27, 2007, 05:24:00 am »
Probably the service pack. Anything post SP1 seems to cause problems. I never found a way to get Alcohol installed on an SP2 system because of the dreaded "Blue Screen of Death." When I said stick with XP, I specifically meant SP1. I probably should have elaborated on that. Personally, *I* would use 2000. I doubt many people are willing to go that far back, but it's the best way to avoid your OS being a complete resource hog. I just want a system that gets the job done. It doesn't have to look like a paragon of aesthetic perfection in the process. 
560
« on: December 27, 2007, 02:24:00 am »
Don't worry. Everyone goes through problems like this. It's called debugging.   You won't believe how much bad luck I've had with some of my projects, to the point where I've had to trash all my resources and start again from scratch. That's just the tedious nature of creativity for you.
561
« on: December 26, 2007, 09:45:00 am »
Oh, I just noticed you went with a Radeon card. While I really like Radeon, I think nVidia tends to have better gaming compatibility. Most of the video-related tech issues I've seen were with Radeon cards. But personally, I use Radeon. Then again, I have no desire to try to run games like Oblivion...
I would at least get a second opinion on what I just said, though. I'm not entirely savvy with video cards.
562
« on: December 25, 2007, 11:15:00 pm »
Yes, everything is compatible. You seem to have a pretty good setup with that. I really hope this doesn't end in another "OMG AMD SUCKS AND YOU SHOULD GET CORE DUO!" flame war, though. Any time I've seen ANYone mention getting a new processor, the Intel fanboys come in at full force.   My only recommendation would be to stay away from Vista. You're going to have too many software / hardware issues to do any kind of gaming. Stick with Windows XP for compatibility. Trust me, you will regret moving up to Vista.
563
« on: December 25, 2007, 03:07:00 am »
I had to put together a diacritic font for one of my projects, so I figured I would share it here in case it may be useful to anyone else. Diacritics and ligatures are notoriously difficult to represent in a 7x7 px space, but hopefully I managed pretty well.  ENLARGED PREVIEW:
564
« on: December 25, 2007, 01:04:00 am »
:thumbup:  I can replace the kana part of the title with the French version. That way, it will appear in English, with the French equivalent directly below it. Just remember that not everything is bound to be literal. In sentences where you see things like "Godspeed!" you can switch it out for something like "Bonne chance!" (they would roughly give the same idea) For tremoring, you can interpret it as being similar to shaking, or trembling. Think of what would be used in French context of such a situation.
565
« on: December 25, 2007, 01:02:00 am »
QuoteBegin-Spellshaper+25 Dec, 2007, 0:37--> QUOTE (Spellshaper @ 25 Dec, 2007, 0:37) | Not much to get as presents in the Philippines besides tables groaning under the weight of dozens of delicious dishes |
Sign me up.  
566
« on: December 24, 2007, 10:57:00 am »
Indeed. Merry Christmas, Happy Hanukkah, Happy Kwanzaa, Happy Winter Solstice, Happy New Year, Gle
567
« on: December 24, 2007, 09:01:00 am »
Whoo. Look at that screen move!   By the way, do you guys (Liazon and Halifax) have administrative privilages in this forum? If so, feel free to edit my post with any updates on the status. (like if you finish a certain area, just add "FINISHED")
568
« on: December 24, 2007, 08:36:00 am »
THE POST 13579120 Very nice, Liazon.
569
« on: December 23, 2007, 10:56:00 am »
QuoteBegin-TheStorm+23 Dec, 2007, 16:4--> QUOTE (TheStorm @ 23 Dec, 2007, 16:40) | Well Since this isn't going to be done for a while I guess there is no need for me to be mentioned as official ti-86 porter. lol Though I doubt I'll be able to do it by myself. |
I can help you with that. (as far as the graphics / maps go) In fact, I have time to plan the resources now. If you're serious about this, then let me know so I can add you to the project page.
QuoteBegin --> QUOTE | BTW for the grayscale are you only using two display buffers and then switching which one you
570
« on: December 22, 2007, 10:01:00 pm »
THE POST 13577615 QuoteBegin-Liazon+22 Dec, 2007, 20:37 --> QUOTE (Liazon @ 22 Dec, 2007, 20:37) | I'd still really appreciate it if walkable tiles were grouped together because then I could just make one comparison instead of many in order to determine if a tile was walkable. |
I created a reference chart for that, remember? It should be a simple matter of assigning this just by tile number. (all you have to do is make a small table no more than 72 lines, right? I could do it for you if you would give me a reference to the code syntax) What you're asking me to do is recreate every single map in the entire game, because CalcGS will jumble the maps if I move even one tile around. o.o  EDIT: Really nice job getting the map looping to work. :thumbup: This post has been edited by grendel on 23 Dec, 2007, 4:17
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