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Messages - Zera
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661
« on: November 16, 2007, 03:14:00 pm »
I really don't understand how anything could think that looks better, but that's just me. I think it's terrible. It's really bright and inverted. Almost hard on the eyes. The light gray is much more legible, and wraps nicely around the font. I didn't want to recycle the black-on-white look of the first game, since I felt it was too generic. Instead, I wanted the windows to actually have some kind of color and detail to them. EDIT: Oh, and on a side note, some of the screen backgrounds are black. (I'll provide an example later) Having a black window background would just be too... black.
662
« on: November 16, 2007, 02:05:00 pm »
Here's a quick mock-up of what the design would look like if I had used white-on-black instead of black-on-gray: Personally, I do not like this design at all. Looks too "inverted," considering how small the screen resolution is. Gray is much easier on the eyes.
663
« on: November 16, 2007, 01:18:00 pm »
QuoteBegin-grendel+16 Nov, 2007, 19:08--> QUOTE (grendel @ 16 Nov, 2007, 19:08) | QuoteBegin-art_of_camelot+16 Nov, 2007, 18:4-->QUOTE (art_of_camelot @ 16 Nov, 2007, 18:40) | 4 x 8 and 4 x4 ?The text looks like 3 x5 and 3 x4 to me ... |
That's empty space. You know, so the pixels will actually be spaced? |
QuoteBegin
--> QUOTE | As for the smaller text, I'm still not sure why you want to use text that small. |
As I already explained, the extended font is super-imposed on top of the window frame, per my example. (to display the name of the speaker during dialogue, or to show the player their current location in the menu)
EDIT: Oops. Hit QUOTE instead of EDIT. Some of these button placements are seriously confusing...
664
« on: November 16, 2007, 01:08:00 pm »
QuoteBegin-art_of_camelot+16 Nov, 2007, 18:4--> QUOTE (art_of_camelot @ 16 Nov, 2007, 18:40) | 4 x 8 and 4 x4 ?The text looks like 3 x5 and 3 x4 to me ... |
That's empty space. You know, so the pixels will actually be spaced?
665
« on: November 16, 2007, 11:44:00 am »
I think I've pretty much finished the font / window design: (this is at 2x scale, so it seems closer to how it would appear on the TI) The first row is the normal font. Each character is 4x8 pixels. The second row is the extended font, which is used to display names on top of dialogue windows. (see the example) It is 4x4 pixels. To the right is the window frame itself, and below it is a blank screen to show the resolution of the 83 / 84 models. I may edit a couple of characters due to complaints I've had about them being somewhat ambiguous, but otherwise, how does it look?
666
« on: November 16, 2007, 07:53:00 am »
Another member and I were supposed to be working on a BASIC / xLib project, but I'm not sure where he wants to go from here. I suggested he create a thread for it so we can update back and forth, but that's the last I heard of it. Oh, well...
667
« on: November 15, 2007, 06:13:00 pm »
THE POST 13524779 Sexy.
668
« on: November 15, 2007, 06:12:00 pm »
Hey, you brought it up. I was just saying I've *thought* about it. Of course, I'm still working on the first two.
669
« on: November 15, 2007, 04:10:00 pm »
THE POST 13524646 I don't understand compression methods that well, but aren't there "container" compression methods that simply contain the data (with a trivial amount of compression) so it can be accessed directly?
670
« on: November 15, 2007, 03:50:00 pm »
LL3 is likely going to be planned for 83/84, like the others. It's also going to be a side-scrolling action / adventure ordeal, like Zelda II. (but no, I'm not working on it at the moment)
671
« on: November 15, 2007, 02:16:00 pm »
I think the part about being 18 is also a lie, but that's just me...
672
« on: November 15, 2007, 09:53:00 am »
I ran a quick Google search out of curiousity. Seems he's the only person with this username, so I was linked back to his CalcG.org profile. To quote his own interests: QUOTE | making fun of the uber idiot(stephen hawking. yes now that i've gotin him to confess his wrongness next chuck norris. then G.W.B.)
I LOVE CHEESE. (^^) kirby yay
Ok everyone I'm currently working on the battle engine for my pokemon Red game. I should have the Beta Version up and running by October 12th. *Crosses Fingers*. |
Obviously, we're dealing with a SERIOUS threat here, people!
673
« on: November 15, 2007, 07:43:00 am »
QuoteBegin-Radical Pi+15 Nov, 2007, 6:21--> QUOTE (Radical Pi @ 15 Nov, 2007, 6:21) | Maybe it's because I usually don't believe threats by such attention whores, but I'm doubting this guy is the 1337 hax0r he claims to be. Come on, making Wikipedia crash? That alone means he's either lying, or a pretty good hacker, in which case I find it absolutely pathetic that he's threatening CALCULATOR forums. Yeah, I'm being aggressive about it; and yeah, I'm just DARING this guy to hack my account. It's losers like these that make the world fun for the rest of us. But back up the forum just in case.
Nothing to see here people, just a stereotypical third grade bully, probably still in third grade. |
Ditto. Sounds like an angry script-kiddy wants to bolster his ePeen.
674
« on: November 15, 2007, 05:48:00 am »
THE POST 13523836 Aren't you forgetting the 96x64 px 4-level grayscale cut-scenes? And let's not forget the character portraits!
675
« on: November 14, 2007, 01:25:00 pm »
THE POST 13522879 I kept the dialogue relatively short and to-the-point. Mainly, because the screen dimensions don't give space to work with, but there were also concerns about file size. I hope it doesn't end up ressembling an early NES translation.
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