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Messages - Zera
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721
« on: November 06, 2007, 01:55:00 am »
dinhotheone, I've already finished it, but thanks for the offer.
722
« on: November 05, 2007, 04:39:00 pm »
I'm working on a project that demands a rather small font, so I went to work on a 4x4 character set. My question is -- could it actually be worked into a game?
723
« on: November 05, 2007, 04:32:00 pm »
THE POST 13508715 QuoteBegin-Netham45+5 Nov, 2007, 20:35 --> QUOTE (Netham45 @ 5 Nov, 2007, 20:35) | if what you need to translate into english is just words, I think I can help you. I know a little Japaneese, and I have my trusty dictionary. |
No worries there. I plan to undertake the translation myself.
724
« on: November 05, 2007, 04:28:00 pm »
Although the details are vague, I have indeed been working on a sequel. (I actually thought of the idea way before bringing the project to Omnimaga) I decided that since the original project has been so well-recieved, I would sort of step up development on the second while overseeing the programming of the first. QUOTE | Alright, so I wanted to share some of the basic back story of this installment. It takes place in a world called Terra, which is parallel to Gaia in the series canon. (worlds existing in the same universe, but unaware of each other's presence) The plot focuses on two kingdoms -- Asnoth and Ragnoth. Asnoth lies toward the northern-most corner or Terra, with Ragnoth to the south-most corner.
Asnoth
Asnoth has long been ruled by Lord Leonidas, a just and noble king. Heir to his throne is his only son, Prince Gielgud. Other figures in the kingdom include Princess Rose, the royal daughter, and Sir Edmund, the Prince's personal bodyguard and Leonidas' right-hand man. Asnoth has long been known for its pursuit of steam power and technology, and has established itself as the political super-power of Terra. Though maintaining a peaceful relationship with other kingdoms for many ages, a sinister global conquest ensued only a decade ago. This conquest was led by a mysterious figure known as the Shadow Lord, who bore a strong influence over Lord Leonidas.
Ragnoth
Ragnoth was once a beautiful and lustrous Magocracy, renowned for its arcane knowledge and magickal artifacts. Soon after the Shadow Lord's conquest began, Ragnoth was seized and occupied by Leonidas' forces. Many citizens fled toward the east, with the remaining survivors having to endure Leonidas' new rule. Soon after Asnoth's occupation, an underground resistance faction was formed to bring about a civil revolution.
Maya
A young girl orphaned into the resistance after her parents were slain by the Shadow Lord's forces. As she came of age, she swore an oath that she would be the one to liberate her people and restore Magocracy to Ragnoth.
Having grown up around so much conflict, Maya often regresses upon the childhood that was stolen from her -- particularly, her closest friend, Glenn. Although just a young girl, her preserving spirit has earned her a strong sense of respect and authority among Ragnoth's civil faction.
Sir Edmund of Asnoth
Once loyal retainer of Leonidas, and personal bodyguard of Prince Gielgud. Noble Sir Edmund had never questioned the King's authority, even when he led the Shadow Lord's forces into Ragnoth. However, a royal scandal quickly brought doubt to Edmund's loyalty after he and the Prince were discovered to be engaged in an intimate relationship. To avoid bringing dishonour to his kingdom, Leonidas banished Edmund from Asnoth and locked the Prince away in the towers, forbidding him to come in contact with anyone outside of the royal family.
Demoted and despondent, Edmund ventured south to Ragnoth, were he found employment as a mercenary for the Shadow Lord's stationed forces. Upon witnessing the travesty of Ragnoth himself, Edmund began to doubt the rationale behind Lord Leonidas' conquest, and instead directed his motives toward stealing the Prince away from his fate.
Glenn
A childhood friend of Maya who fled toward the neutral provenance of Tristran soon after the Shadow Lord invaded his homeland of Ragnoth. The regret of leaving his friends and family behind has consumed him ever since.
He spent years training as a great fighter, protecting his village from the invading monsters within the wilderness that surrounds Tristran. However, he could never redeem himself of his past.
The Dark Knight of Asnoth
A shadowy figure who bears a deep interest in the political affairs of Asnoth. He has been known to both serve the Shadow Lord and outright oppose him at the same time. His alignment and identity remain unclear to anyone...
Lord Leonidas of Asnoth
The once just and proud King of Asnoth. Leonidas underwent significant changes after acquainting himself with a dark figure known as the Shadow Lord. Many have began to doubt the direction of Leonidas' conquest, though his fervent silencing of political opposition has forced much of the resistance to hide itself from persecution.
Prince Gielgud of Asnoth
Once heir to the throne of Asnoth, Prince Gielgud was shunned by the King after bringing dishonour to the family through his forbidden relationship with Sir Edmund.
Princess Rose of Asnoth
The deceased Princess of Asnoth. Princess Rose was strongly outspoken in her opposition of the Shadow Lord's conquest, and was often silenced by her father for fear of insighting a riot among Asnoth's citizens. One day, the Princess mysteriously went missing. Although Leonidas' forces searched high and low, they could not find any sign of Rose. All that had remained was a family heirloom carelessly discarded near a lake. Many had presumed that the Princess simply could not endure the conflict, and had chosen to drown herself rather than be silenced.
Arcania
Remains of Terra's oldest civilization, said to be the origin of all magick. It rests on an estranged continent just east of Tristran. Though uncertain, it is said that the Shadow Lord has some interest in a relic that lies there...
Marshal
A drone built by the Arcanian civilization, left behind after Arcania's fall. Since the fall of Acania, Marshal has been entombed within its remains for many centuries. Being alone with his thoughts for such a long time, he has slowly developed a will and seeks a purpose of his own. |
725
« on: November 05, 2007, 08:43:00 am »
THE POST 13507892 Oh, wow. It actually gets it's own forum?
726
« on: November 05, 2007, 07:05:00 am »
THE POST 13507714 I was actually discussing that with Liazon earlier. I suggested we sort of "orphan" the project into his forum, since he's the main coder. I have no problems with this.
727
« on: November 05, 2007, 07:04:00 am »
Wow. I feel like a celebrity around here.
728
« on: November 05, 2007, 06:47:00 am »
THE POST 13507686 QuoteBegin-tifreak8x+5 Nov, 2007, 12:09 --> QUOTE (tifreak8x @ 5 Nov, 2007, 12:09) | Hmm... Would someone be able to steal the black and white tiles/sprites? I am sure with the use of xlib, they could make a fantastic game out of them as well.
(And no, that person wouldn't be me. Pokemon consumes my soul. ) |
I don't mind designing a tileset for you. I'm currently working on one for trevmeister, though.
729
« on: November 05, 2007, 02:40:00 am »
THE POST 13507311 QuoteBegin-billthecat+5 Nov, 2007, 7:08 --> QUOTE (billthecat @ 5 Nov, 2007, 7:08) | lol that looks like the arcane sanctuary from dII |
I actually based it on the Lunar Subterrane from Final Fantasy IV:
730
« on: November 04, 2007, 01:05:00 pm »
THE POST 13506589 QuoteBegin-art_of_camelot+4 Nov, 2007, 18:59 --> QUOTE (art_of_camelot @ 4 Nov, 2007, 18:59) | The black and white tiles look great too, wasnt oxyale from final fantasy one where you have to go underwater in the barrel? |
Yes, but I actually removed it from the current version.
731
« on: November 04, 2007, 11:34:00 am »
THE POST 13506453 Oh, and Liazon, a note about the map code -- I need some maps to be able to loop. For example: When you walk off either side where the tiles are connected, the map will simply loop around. All other maps are designed with blockage preventing you from coming in contact with the edges, so it can be made into a universal exception that all maps should loop. (if that's easier)
732
« on: November 04, 2007, 11:21:00 am »
733
« on: November 04, 2007, 10:22:00 am »
THE POST 13506342 Yes, all the text in the game uses the custom font.
734
« on: November 04, 2007, 09:47:00 am »
THE POST 13506281 Don't worry too much about the Japanese dialogue for now. That comes much, much later. I actually consider it a secondary project to be tackled long after the game is normally finished. All it would really involve is replacing the font bitmap and inserting a different dialogue file. It shouldn't be no more complicated than translating a game ROM.
735
« on: November 04, 2007, 08:23:00 am »
THE POST 13506161 I went ahead and merged all the spoken dialogue into a file called "dialogue_batch.txt," so I hope it's easy to read.
I'm not sure how to count every unique word. There are over 800 words in the dialogue.
EDIT: I also crammed every single piece of dialogue into a file called "random_dialogue_crammed_together.txt"
If I had some kind of program to count unique words in a document, I could sort them that way. Otherwise, what you're asking is rather impossible...
This post has been edited by grendel on 4 Nov, 2007, 14:52
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