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Messages - ZippyDee

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196
Art / Re: Sprite Request: Nyan Cat
« on: August 18, 2011, 08:42:16 pm »
Want it animated, too? Like 3 frames of animation?

197
TI Z80 / Re: Zelda Maps...Someone help, please
« on: August 18, 2011, 08:14:58 pm »
Enemies in the Zelda games tend to use a line-of-sight approach to their attacks. Line of sight often seems to be based on what obstacles their attacks can clear, not just what they can walk over.

At least for trolls, even once you have stepped out of their line of sight they will continue to move toward you for a bit. As far as I can tell, if you remain out of their line of sight for long enough AND if you are more than two or three tiles away from them, then they'll leave you alone and continue meandering aimlessly about the room until they spot you again, but I think if you're within two or three tiles, they'll still try to move toward you even if there's a wall there. At least they'll try for longer before giving up and leaving you alone.

198
Miscellaneous / Re: Birthday Posts
« on: August 12, 2011, 03:37:19 pm »
Happy birthday guys :) Hope you enjoy your teen years! :)
Don't hate going back to school too much, at least you know what is going to happen for the next few years, it gets scary when you are no longer in school, you have no idea what's going to happen next.
That's where I am now >.< I really do have no idea where I'm going; I'm just following where life leads me for now!

199
Miscellaneous / Re: Birthday Posts
« on: August 12, 2011, 03:57:16 am »
MINE, TOO!

HAPPY BIRTHDAY, YUNHUA98!!

200
Miscellaneous / Re: Dreams
« on: August 09, 2011, 02:59:22 pm »
On the topic of Binaural Beats, my mother is an occupational therapist, and she is one of the only people in the are trained to give a special kind of therapy based around binaural beats. I technically have tons of tracks like that that I *could* give people, I just don't know if I'd be allowed to. Each track has different effects in general, and also different effects on different people. Some tracks don't work at all for some people. Others work really well.

201
TI Z80 / Re: Zelda Maps...Someone help, please
« on: August 07, 2011, 02:53:44 am »
Most of the enemy AI is pretty simple. The difficult ones are going to be the bosses and the keese.

202
Music Showcase / Re: An old song I wrote...
« on: August 05, 2011, 05:01:29 pm »
Honestly, I'm surprised by the positive feedback for this song! xD

I never really thought it was all that great! Thanks!

203
Music Showcase / Re: An old song I wrote...
« on: August 05, 2011, 02:00:17 pm »
Great song, should get to YouTube. =)
If I could then I'd want to re-record it first...The quality on that is teeeerrible.

204
Music Showcase / Re: An old song I wrote...
« on: August 04, 2011, 08:36:38 pm »
Well it does use the words!

205
Music Showcase / An old song I wrote...
« on: August 04, 2011, 08:34:00 pm »
Here's a song I wrote and recorded quite a while ago. It's called "Rickrolled." Guess what it's about.
The quality sucks, the singing is bad, but whatever. It was fun to write. :P

http://soupinabox.com/rickrolled.mp3

206
Other / Re: Unlimited Detail!
« on: August 03, 2011, 08:11:17 pm »
The model itself doesn't use polygons, it uses voxels. Let's assume that the elephant statue is contained in a 750mm (75cm) cube. The guy said there were 64 voxels per cubic millimeter, so that makes 75 * 75 * 75 * 64, or 27,000,000 voxels. If the voxel has a 32 bit color value associated with it, that is 102MB right there. On a disk, that number can be greatly reduced by not storing information about the voxels inside the model, which nobody sees, but in memory it pretty much has to be in a 3D array so the renderer can quickly access the voxel at the arbitrary point x,y,z. (Unless the breakthrough he is talking about is in searching for voxels in another way) Actually, now that I think about it, an octree could be used so empty/unseen space need not be stored.

Also, did anyone notice how that guy left out games that use tesselation? So far, it has been a great solution to the polygon budget issue.

The whole idea is that it uses octrees...

207
Miscellaneous / Re: Actors/Actresses
« on: August 03, 2011, 01:52:56 pm »
BIG BANG THEORY FTW!!!

*Edit* Also, I'm going to have to completely agree with your list ZippyDee. I do appreciate the work of all those actors you mentioned.
However, I never thought Natalie Portman and Oliva Wilde looked similar. I always seem to get Natalie Portman confused with Keira Knightley for some reason. O.O As for Oliva Wilde; I've liked her ok so far, But I've only seen her in the new Tron movie and Cowboys and Aliens.
Yeah, Natalie Portman and Kiera Knightley definitely look similar, too. I dunno, I just feel like Olivia Wilde has a very similar facial structure.

208
The Axe Parser Project / Re: Features Wishlist
« on: August 03, 2011, 03:46:48 am »
wouldn't that need to be #End at the end of that?

209
Miscellaneous / Actors/Actresses
« on: August 03, 2011, 01:20:07 am »
Have any favorites?



For actresses, at least, I like Natalie Portman a lot. Not just because she's very attractive, but because she's also a fantastic actress, and she's very intelligent.
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Another actress who is also really good and very smart (and looks a lot like Natalie Portman) is Olivia Wilde.
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Shout-outs also to Emma Stone...
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...and, of course, Emma Watson (who DEFINITELY looked better with long hair).
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For actors, I really appreciate Robin Williams for his inhumanly fast comedic brainpower, and his incredible use of characters and character quirks/eccentricity.
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I also really like James Franco. He's a very truthful actor, and I really respect that about him.
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Another incredibly truthful method-actor that I greatly admire is (or was) Heath Ledger.
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These are only a few of my favorites. What are yours?

210
General Discussion / Re: Billy Joel's best
« on: August 02, 2011, 03:11:23 pm »

That's my favorite version of my favorite Billy Joel song.

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