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Art / Re: Sprite Request: Nyan Cat
« on: August 18, 2011, 08:42:16 pm »
Want it animated, too? Like 3 frames of animation?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 196
Art / Re: Sprite Request: Nyan Cat« on: August 18, 2011, 08:42:16 pm »
Want it animated, too? Like 3 frames of animation?
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TI Z80 / Re: Zelda Maps...Someone help, please« on: August 18, 2011, 08:14:58 pm »
Enemies in the Zelda games tend to use a line-of-sight approach to their attacks. Line of sight often seems to be based on what obstacles their attacks can clear, not just what they can walk over.
At least for trolls, even once you have stepped out of their line of sight they will continue to move toward you for a bit. As far as I can tell, if you remain out of their line of sight for long enough AND if you are more than two or three tiles away from them, then they'll leave you alone and continue meandering aimlessly about the room until they spot you again, but I think if you're within two or three tiles, they'll still try to move toward you even if there's a wall there. At least they'll try for longer before giving up and leaving you alone. 198
Miscellaneous / Re: Birthday Posts« on: August 12, 2011, 03:37:19 pm »Happy birthday guys Hope you enjoy your teen years!That's where I am now >.< I really do have no idea where I'm going; I'm just following where life leads me for now! 199
Miscellaneous / Re: Birthday Posts« on: August 12, 2011, 03:57:16 am »
MINE, TOO!
HAPPY BIRTHDAY, YUNHUA98!! 200
Miscellaneous / Re: Dreams« on: August 09, 2011, 02:59:22 pm »
On the topic of Binaural Beats, my mother is an occupational therapist, and she is one of the only people in the are trained to give a special kind of therapy based around binaural beats. I technically have tons of tracks like that that I *could* give people, I just don't know if I'd be allowed to. Each track has different effects in general, and also different effects on different people. Some tracks don't work at all for some people. Others work really well.
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TI Z80 / Re: Zelda Maps...Someone help, please« on: August 07, 2011, 02:53:44 am »
Most of the enemy AI is pretty simple. The difficult ones are going to be the bosses and the keese.
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Music Showcase / Re: An old song I wrote...« on: August 05, 2011, 05:01:29 pm »
Honestly, I'm surprised by the positive feedback for this song! xD
I never really thought it was all that great! Thanks! 203
Music Showcase / Re: An old song I wrote...« on: August 05, 2011, 02:00:17 pm »Great song, should get to YouTube. =)If I could then I'd want to re-record it first...The quality on that is teeeerrible. 204
Music Showcase / Re: An old song I wrote...« on: August 04, 2011, 08:36:38 pm »
Well it does use the words!
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Music Showcase / An old song I wrote...« on: August 04, 2011, 08:34:00 pm »
Here's a song I wrote and recorded quite a while ago. It's called "Rickrolled." Guess what it's about.
The quality sucks, the singing is bad, but whatever. It was fun to write. http://soupinabox.com/rickrolled.mp3 206
Other / Re: Unlimited Detail!« on: August 03, 2011, 08:11:17 pm »The model itself doesn't use polygons, it uses voxels. Let's assume that the elephant statue is contained in a 750mm (75cm) cube. The guy said there were 64 voxels per cubic millimeter, so that makes 75 * 75 * 75 * 64, or 27,000,000 voxels. If the voxel has a 32 bit color value associated with it, that is 102MB right there. On a disk, that number can be greatly reduced by not storing information about the voxels inside the model, which nobody sees, but in memory it pretty much has to be in a 3D array so the renderer can quickly access the voxel at the arbitrary point x,y,z. (Unless the breakthrough he is talking about is in searching for voxels in another way) Actually, now that I think about it, an octree could be used so empty/unseen space need not be stored. The whole idea is that it uses octrees... 207
Miscellaneous / Re: Actors/Actresses« on: August 03, 2011, 01:52:56 pm »BIG BANG THEORY FTW!!!Yeah, Natalie Portman and Kiera Knightley definitely look similar, too. I dunno, I just feel like Olivia Wilde has a very similar facial structure. 208
The Axe Parser Project / Re: Features Wishlist« on: August 03, 2011, 03:46:48 am »
wouldn't that need to be #End at the end of that?
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Miscellaneous / Actors/Actresses« on: August 03, 2011, 01:20:07 am »
Have any favorites?
For actresses, at least, I like Natalie Portman a lot. Not just because she's very attractive, but because she's also a fantastic actress, and she's very intelligent. Spoiler For image: Spoiler For image: Spoiler For image: Spoiler For image: For actors, I really appreciate Robin Williams for his inhumanly fast comedic brainpower, and his incredible use of characters and character quirks/eccentricity. Spoiler For image: Spoiler For image: Spoiler For image: These are only a few of my favorites. What are yours? 210
General Discussion / Re: Billy Joel's best« on: August 02, 2011, 03:11:23 pm »That's my favorite version of my favorite Billy Joel song. |
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