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Axe / Re: [tutorial] Program Flow - Platformer
« on: July 20, 2011, 01:43:50 am »
Wow, this is actually a pretty great tutorial! I'm gonna try this out! Program flow is something I've always struggled with.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 226
Axe / Re: [tutorial] Program Flow - Platformer« on: July 20, 2011, 01:43:50 am »
Wow, this is actually a pretty great tutorial! I'm gonna try this out! Program flow is something I've always struggled with.
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News / Re: Five new Coders of Tomorrow hired« on: July 20, 2011, 01:29:13 am »
Congratulations! All of you deserve those positions for sure!
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ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 19, 2011, 06:46:13 pm »
Yeah. Otherwise it's the same as usual. The normal sprites were not modified at all, I just added some sprites in to make that.
EDIT: I highly approve of the Rebecca base. Nice work, Zippy! Are you going to want that repaletted?I might. I'm not sure yet... 229
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 19, 2011, 06:37:35 pm »
Aaaand animated:
Edit: oops hold on...it didn't animate for some reason... Edit: Here...This should work: 230
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 19, 2011, 04:34:26 pm »
Here's my sprite sheet. I can do whatever I need to make it easier for you. I'm going to post an animated version soon, too.
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Music Showcase / Re: Void (Demo Version)« on: July 19, 2011, 05:19:30 am »
Wow, nice! These are awesome!
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Music Showcase / Re: Void (Demo Version)« on: July 19, 2011, 04:25:16 am »
File not found I wanna heeear it!
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Miscellaneous / Re: Userbars: Do you make any?« on: July 18, 2011, 08:01:00 pm »I just made this one for a project that is currently halted:Depends on what kind of character your game is intended to portray... 234
TI Z80 / Re: Axe Contest Entry: Doodle God« on: July 16, 2011, 12:40:55 am »
I'd love to see it, too! And even if you don't end up finishing, you've brought a great idea to the community that maybe someone else could complete if you are unable to!
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News / Re: ThePenguin's TruVid« on: July 15, 2011, 08:14:24 am »Wow, that's really cool! How did you do that?ThePenguin77 does some pretty amazing things with ASM. If you look around a bit you'll find some other incredible projects of his (like Starfox). 236
The Axe Parser Project / Re: Bug Reports« on: July 14, 2011, 03:26:33 am »I think I found a strange bug:Garbage collect apparently does some weeeeeird stuff. I once had my whole program corrupted because it didn't have enough space and I was stupid enough to accept the garbage collect while it was compiling >.< It corrupted the program AND the backup, and wouldn't allow me to back up a second version of that program because it said "That backup name is reserved for another program" even after I deleted the corrupted appvar from my calc. 237
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)« on: July 14, 2011, 12:31:07 am »
No, it looks more like the issue is with detecting the endpoint collisions. It looks like it's not detecting the endpoints there, so it's just falling through.
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TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)« on: July 12, 2011, 03:11:39 pm »
I found an example of what I was talking about in World 1:
It's in level 3. 239
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: July 11, 2011, 06:59:45 pm »
WHOA WAIT, WHAT??? THIS IS BOTH??? THAT JUST MADE IT 19028739432 TIMES MORE AWESOME!!
I thought you had ditched the first concept entirely. I was interpreting "Dimension Shift" to be referring to "Shifting Dimensions," not "Shift and Dimensions" |
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