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Messages - ZippyDee

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271
TI Z80 / Re: New Contest Entry Spoiler
« on: July 05, 2011, 11:26:56 pm »
 O.O [Nothing else necessary]

272
The Axe Parser Project / Re: Axe Parser
« on: July 05, 2011, 06:14:48 pm »
Actually it is listed there in small font. It said lambdas. Which was also mentioned by other posters on this page of this thread. I'm not even sure why you thought it would be necessary to turn off image blocker anyway, you can click through the spoilers and still read what it says without even messing with image blocker.

*edit*: Ok, it gives alternate text with image blocker on... how strange.

I had to zoom in my browser a zillion times to see that word. then I reasoned the pics might have been screenshots or something. allow images, add water and BOOM, instant headaches with half that screen flashing. It wouldn't have been an issue if I hadn't just zoomed in a couple dozen times.

I was warned of this too in my intro topic.

Maybe madly flashing smileys aren't the best idea! (I don't really like them much myself...)

273
Other Calculators / Re: Music from a Flash Drive
« on: July 05, 2011, 03:59:36 pm »
WOW NICE! :D Genius!

274
Axe / Re: Axing your mind
« on: July 05, 2011, 03:39:22 pm »
Interesting.....................................................Good to know!

275
Axe / Re: Axing your mind
« on: July 05, 2011, 02:49:13 pm »
Ashbad what does having a comma in {} do? Qwerty's has that....

276
Axe / Re: Axing your mind
« on: July 05, 2011, 06:19:54 am »
Yes, it was confirmed: You must be able to decipher your code, because you have to be able to tell people if they are wrong.

277
Axe / Re: Axing your mind
« on: July 05, 2011, 05:47:14 am »
HOLD UP A SECOND
The winners are those whose code cannot be deciphered by anyone else.
Does this mean that you have to be able to decipher it yourself?

278
Axe / Re: Axing your mind
« on: July 05, 2011, 05:34:17 am »
AWWWWWWWWWWWW D:

279
OmnomIRC Development / [Bug report] Scrolling channels
« on: July 05, 2011, 05:23:44 am »
you can scroll to the right indefinitely......then it takes that same indefinite amount of time to scroll the channels back to their original positions. I learned that the hard way.

280
Axe / Re: Axing your mind
« on: July 05, 2011, 05:18:10 am »
Asm(barrage of hex)

281
TI Z80 / Re: zIDE: Another On-Calc Assembly Environment
« on: July 05, 2011, 05:11:13 am »
My highlighting uses combinations of foreground and background colors. It will be all customizable in the options, but I think I have a pretty good setup in mind.

282
TI Z80 / Re: zIDE: Another On-Calc Assembly Environment
« on: July 05, 2011, 05:04:54 am »
Ah, yeah! Decompile! Thanks for reminding me!

283
Art / Re: Math Font
« on: July 04, 2011, 07:01:12 pm »
I'd be happy to help out here. What exactly do you need?

284
Yeah, you could have it function like RuneScape, which loads a 104x104 tile area and as you move too close to the edge of the visible area, it reloads the next 104x104 area (centered at you). That way it isn't keeping track of ALL objects and players, etc, all at the same time.

285
TI Z80 / Re: zIDE: Another On-Calc Assembly Environment
« on: July 04, 2011, 02:48:42 pm »
You should have a function that allows for easy insertion of sprites. That's one issue I have with Mimas because typing out long strings of binary data can be difficult with the small screen, plus it makes the source much longer too.
Yeah, I had thought of that, and if I can think of a good way to do it then I'll certainly add that in.

Great idea. That means we can write our own .inc file if we wanted, no? So we could use it for third-party OSes too (if a version ever comes out for them) :D
Exactly! I'd have a program that allows you to modify a normal txt doc to the calc's inc file format if I don't use just straight ascii. This also allows you to take the inc file off the calc when you're not using it, and when you ARE using it you can exclude bcalls or ram areas or tokens, etc, that you know you won't need so it doesn't take up so much space.

Great idea -- learn ASM by writing a tool for other people to write in ASM. Seriously, it's good practice.
Yeah, I realized that the only way I'll really get myself to learn ASM well enough is by diving in and learning to swim by trial and error. Thankfully I don't think I can drown from not knowing ASM.

And welcome back ZippyDee!
Thanks, it's good to be back. :)

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