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Messages - ZippyDee

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331
Axe / Re: Axe Q&A
« on: May 28, 2011, 06:32:51 am »
Can I do
{byte}>number?
And can I do
{byte}+n>m?

Both constructions are possible. Note: m<{byte}+n would always return not zero, since it will be processed from left to right.

Unless N is zero...

332
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 28, 2011, 06:11:29 am »
The flipping looks fantastic with the only suggestion being that it could be a bit faster...(maybe don't draw every frame, or something. Maybe you can just change a value somewhere...I don't know how that transition works :P)

As Shannon Monroe, one of the Senior Production Managers of Disney Interactive, once told me when looking at some animation and video that I did a while ago (No, seriously. He was really cool about it all...)
Quote from: Shannon Monroe
Something to always keep in mind when creating transitions is what we call the "DVD Title Rule":
No matter how fantastic your animation looks the first time, there is no denying that there is an inverse relationship between the wow factor and the just-open-the-damn-menu factor of the transition.

Hearing that made me realize just how correct he was, and has led me to cut down on transition times in a lot of things I've made. Please don't take this as me saying, "It's boring. Get it over with faster," but rather that I'm saying, "This transition looks fabulous, but don't let it eat up your gameplay!" There's a point where you know the solution already and you just want to get through to the next level as fast as possible, without having to wait for shift transitions.

Either way, the whole thing looks fantastic. I especially like the effectiveness of that sprite! It works much better than I'd have imagined it would.

333
Art / Re: Big request: A full 4x6 font set (for XDE)
« on: May 26, 2011, 09:51:33 pm »
I'm fine with people using my set. I don't see any reason agains that

334
Wow, yeah! That's perfect! Monochrome graphics and all! :D

335
Thanks to both of you! I think I got it! :) I was able to take that equation and solve for the two values of t.

For one thing, you need math. If you're doing this in Axe or ASM, then you're pretty much out of luck, because it wouldn't be pretty to do math in those languages.

I'm using java, so math is not an issue.

336
Math and Science / Intersection of a moving point and a moving line
« on: May 26, 2011, 03:17:10 am »
Hey, I'm working on a program that requires me to calculate the intersection of a moving point and a moving line. The point (and each endpoint of the line) has a known x, y, x-velocity, and y-velocity. I am aware that I'll need to integrate this, but I'm not sure how to go about writing that equation in such a way that I can use it in my program. (Speed and size of the resulting equations when translated into code are both obsolete, so don't worry about 'optimizing' calculations.)

Let's assume that an intersection DOES exist between the current point/line locations and the point/line locations after translation from velocity.

Basically, the way I see it I can either integrate between the starting and ending locations of the points and solve for the intersection, or I can have my program just step through and interpolate when it sees that the point has crossed to the other side of the line.

Either way, I'm not sure exactly how to go about writing equations for either method.

Thanks in advance for any help!

337
TI Z80 / Re: Axe Contest Entry: Doodle God
« on: May 25, 2011, 07:06:40 am »
No, that's the original element image just in black and white, I believe...

338
Computer Programming / Re: [Java] Key Events and Multiple Classes
« on: May 25, 2011, 02:53:17 am »
Code: [Select]
public class MyClass extends JPanel implements KeyListener {
    @Override
    public void paintComponent(Graphics g){
        //your code here
    }
}

339
TI Z80 / Re: Axe Contest Entry: Possibly Doodle God
« on: May 24, 2011, 05:08:57 pm »
That would be AWESOME. Graphics for that would be so much fun!!

340
TI Z80 / Re: Contest Entry: Clones
« on: May 24, 2011, 04:43:52 pm »
I fourth smooth scrolling and third non-climbable walls. Keep it up!

341
TI Z80 / Re: Sort of 3D Platformer-Contest Entry
« on: May 24, 2011, 02:22:21 pm »
Isometric has been introduced to calc! You know what this means: FFTactics port for calculator!

342
Computer Projects and Ideas / Re: RulerOS
« on: May 22, 2011, 10:26:23 pm »
Sounds like a good way to do it. Well, best of luck with getting it all working!

343
Miscellaneous / Re: Omnimaga.org New Forum 1000th day
« on: May 22, 2011, 10:24:25 pm »
April 22, 2012. We'd have to figure out a location, too. Probably something accessible to the most members...

344
Miscellaneous / Re: Omnimaga.org New Forum 1000th day
« on: May 22, 2011, 10:20:49 pm »
1000+ days!  \o/

We should capture the 1337th day somehow, it's only about a year away :P
We should do something special for that day.  (Not make another custom operating system. :P)
How about an Omnimaga-con somewhere IRL?
That would actually be pretty awesome :P I'd attend.

345
Computer Projects and Ideas / Re: RulerOS
« on: May 22, 2011, 10:19:47 pm »
How do you plan to make this OS? Seems like quite a bit of work...

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