Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ZippyDee

Pages: 1 ... 26 27 [28] 29 30 ... 51
406
Computer Programming / Re: [Java] FlowLayout issues
« on: May 06, 2011, 09:24:15 pm »
after addImage() you need to do have it waitForAll, or you can just waitForID(id) where id is the second param of addImage(Image, int)

407
Computer Programming / Re: [Java] FlowLayout issues
« on: May 06, 2011, 09:11:51 pm »
You'll want to use a MediaTracker to load your images. Try something like this:
Code: [Select]
        Toolkit toolkit = Toolkit.getDefaultToolkit(); 
        MediaTracker tracker = new MediaTracker(this); 
        Image image1 = toolkit.createImage("image_1.jpg");
        Image image2 = toolkit.createImage("image_2.jpg"); 
        Image image3 = toolkit.createImage("image_3.jpg"); 
        tracker.addImage(image1, 0); 
        tracker.addImage(image2, 1); 
        tracker.addImage(image3, 2); 
        try 
        { 
            tracker.waitForAll();
        } 
        catch(InterruptedException ie) 
        { 
            System.out.println("Error: " + ie.getMessage()); 
        } 

ohh..dear. YIKES! What is the equivalent of this in JFrame then?

edit: also, you know how there is <constructor>.add();? is there a .delete(); as well? Like if I am tying to add a label that says 'you won' and if the person tries to play the game that im making again, how do I delete that 'you won' label? Another thing, how can I replace text instead of .append("text"); because that is just basically the same thing as concatenation. I need to clear the text field basically and put in it something else. Thanks
.remove(something);
.setText("some new text here");

408
Computer Programming / Re: [Java] FlowLayout issues
« on: May 06, 2011, 08:31:26 pm »
getCodeBase() is a method in the Applet class. If this isn't an applet, you can't use getCodeBase()

409
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: May 06, 2011, 10:22:50 am »
I dunno if it's really worth adding, but I have my Point-Line Collision Reactions tutorial *cough*thatIstillneedtofinish*cough*
http://ourl.ca/10038

It really just needs graphics and example code...

410
TI Z80 / Re: xy
« on: May 06, 2011, 09:27:07 am »
Ah, I see. Well...when I did it it ended up drawing over the ball, so nothing was there to move at all :\

411
Other Calculators / Re: Your calculator collection
« on: May 06, 2011, 09:07:37 am »
What's the use of having so many NSpires?

412
TI Z80 / Re: xy
« on: May 06, 2011, 07:27:36 am »
In WabbitEmu [ZOOM] just makes a bunch of inverting rectangles randomly all over the screen...

413
Gaming Discussion / Re: Getting the Hookshot
« on: May 05, 2011, 02:46:27 pm »
but you can only know that Dampe has the "stretching, shrinking keepsake" if you go to the graveyard as a kid when Dampe is outside, which is a fairly small block of time. And, it's in no way obvious to do so...

414
Computer Programming / Re: Portal for Android
« on: May 05, 2011, 03:21:13 am »
Fixed the link ;) thanks. And yes, I have programmed java games before. Don't worry, I'm perfectly aware of how difficult of a game this is to make.

415
Gaming Discussion / Re: Getting the Hookshot
« on: May 05, 2011, 01:55:40 am »
Oh indeed he did say "the original Zelda game." I must have missed that. But even in that one, the cave is not hard to find, and it's fairly obvious what to do once you find it. That's simply not the case with the hookshot as far as I can tell...

416
Gaming Discussion / Re: Getting the Hookshot
« on: May 04, 2011, 04:51:29 pm »
Yeah, I guess you're right that they intentionally withheld information about the whereabouts of items, but for the sword you know it HAS to be somewhere within the small area of the forest, leaving you only a few places to look. By the time you need the Hookshot, you have much of the world map to explore, making it much less obvious. Even though Sheik directs you to Kakariko village, I feel like the addition of Dampé's grave is an incredibly subtle change, and in no way obvious that it is your next destination...

However, I also recall having no trouble getting the hookshot or getting into the Forests Temple the first time I played it either when I was 6, so it must be fairly obvious...I dunno.

417
Gaming Discussion / Getting the Hookshot
« on: May 04, 2011, 04:05:25 am »
I was watching my dad play Ocarina of Time again, and it occurred to me.....there's nothing to tell you that you need to go find the Ocarina in Dampé's grave in order to get into the Forest Temple. You just have to know that that's what you need.

I am aware that if you enter Dampé's house as a kid and read his diary he mentions "something that grows and shrinks," obviously referencing the hookshot that you get from his grave later on, but there's no way to know (unless you've already played the game) that the item that "grows and shrinks" also allows you to pull yourself up to unreachable places.

Is there any real clue that tells you that the next thing you need to get is the hookshot? If there is something, please let me know!

418
BatLib / Re: Need help installing BatLib 84+
« on: May 04, 2011, 02:40:25 am »
How do spambots do that...o.O
They must pick up information from other parts of the site.......and somehow have it all still make sense............... >.>

IF it quoted someone else, WHO did it quote?

419
Other / Re: Project DreamPad - Programming on the go?
« on: May 03, 2011, 04:12:12 pm »
For example, I don't think you can code Android Apps in a phone, but it'd be pure epic.
I'm still hoping this happens some time soon... Until then I just have to stick to using the damn emulator for convenient testing...

420
Other / Re: Project DreamPad - Programming on the go?
« on: May 03, 2011, 03:50:24 pm »
Sounds like it could be quite useful, but you'd want more than just a few set languages. Definitely supply open source or an API or some way for people to add their own IDEs and interpreters for any languages.

Pages: 1 ... 26 27 [28] 29 30 ... 51