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OmnomIRC Development / Re: OmnomIRC won't highlight with "/me"
« on: April 25, 2011, 04:50:28 am »
Ahh, good point. No need to use a control code if omnom has already parsed it -.-
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 481
OmnomIRC Development / Re: OmnomIRC won't highlight with "/me"« on: April 25, 2011, 04:50:28 am »
Ahh, good point. No need to use a control code if omnom has already parsed it -.-
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OmnomIRC Development / Re: OmnomIRC won't highlight with "/me"« on: April 25, 2011, 04:47:12 am »
Interesting. Any reason for using different control characters?
Edit: Look at that, SMF replacesLol wow...Does it do that for other tags too? 483
OmnomIRC Development / Re: OmnomIRC won't highlight with "/me"« on: April 25, 2011, 04:41:05 am »
/^\x01ACTION.*$/ should do the trick to catch a /me command, shouldn't it?
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OmnomIRC Development / Re: OmnomIRC won't highlight with "/me"« on: April 25, 2011, 04:38:38 am »
Is it difficult to add that in? I guess it all depends on how you implemented it for normal messages...
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OmnomIRC Development / Re: OmnomIRC won't highlight with "/me"« on: April 25, 2011, 04:34:23 am »
What about links on omnom nicks for /me commands?
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: April 25, 2011, 04:29:26 am »
I was just playing Quadratic Solver, on my piece of paper, and I was thinking how awesome it would be on calc!!
/spam 487
Computer Programming / Re: Portal for Android« on: April 24, 2011, 08:58:16 pm »
Ah, great! Thanks for the resource! I wasn't aware that they had all those!
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Computer Programming / Portal for Android« on: April 24, 2011, 08:03:19 pm »
I'm pretty sure the topic is going to give away most of what I'll be talking about in this thread, but I'll say it anyway. I've decided to develop Portal for the Android. Now, seeing as Valve had a team of around 100 people working to develop portal, and I make a team of 1 person working to develop this, I won't be going all out. It'll be more like Portal: The Flash Version, only I intend to make the engine a better (that one's got quite a few bugs).
The thing is, because I don't have so many people to work with me, I'd like to get off to a good start with my data organization and not have to go back and redo my whole structure because I was stupid and didn't plan it out correctly the first time. That being said, I am terrible at data organization (or any organization, for that matter), so I'm looking for some advice. My initial thought is that I'd use a tile-based level design and have each Tile object keep track of any static elements on that tile (Walls, doors, buttons, switches, anything else that doesn't require me to keep track of changing x and y locations). Then I would keep track of the dynamic elements (player, turrets, cubes, portals) separate from the grid. Even if that sounds like a good way to go, I'm still unsure of the best way to execute that. Any suggestions, tips, things to watch out for, and/or completely different methods all-together would be GREATLY appreciated. As I said before, data organization is one of my biggest weaknesses when it comes to programming, so thanks a billion in advance! -Zippy Dee Edit: Just a reminder that this is in Java, so it's all object-oriented. Just in case anyone wasn't previously aware. Edit #2: In fact, let's start simple and talk about just the storing and keeping track of the walls first. Then we'll work our way up to objects. Edit again: Thanks to Xeda, I may have figured something out. We'll see! 489
OmnomIRC Development / Re: "Toggle OmnomIRC"« on: April 24, 2011, 03:31:48 pm »
It is a joke. I asked Netham. He said he needed to put a default text there before it fully loaded, so he chose to combine the two words that would end up in that field: English and French. I then asked "why not just 'Language'" and he said "I like mine better." or something along those lines.
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Web Programming and Design / Re: I need some input on this design...« on: April 24, 2011, 03:28:15 pm »Another suggestion: How about the way Omnimaga does the banner in theme 4? There's a left-justified stationary graphic that merges into a tiled pattern, so it works for any window size. That's exactly the kind of thing I was thinking. The only hard part now will be making the tiled pattern so it still flows smoothly. But I definitely do agree that it needs SOMETHING in the back besides that solid color. 491
TI Z80 / Re: Metronome« on: April 24, 2011, 02:52:31 pm »
I haven't actually checked out the program yet (I don't have a link cable with me), but if it doesn't already support a tap-tempo feature, that could be a useful addition. That feature also means you don't have to worry about speed differences between calculators.
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Humour and Jokes / Re: xkcd comics I agree with« on: April 24, 2011, 02:33:53 pm »
http://xkcd.com/245/
I definitely do this. I find patterns in tiles and walk those patterns. 493
Site Feedback and Questions / Re: Graphic D:« on: April 24, 2011, 02:25:01 pm »
True, and the difference is so subtle that it's hardly necessary. Honestly, I'm fine with either one.
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Site Feedback and Questions / Re: Graphic D:« on: April 24, 2011, 02:19:51 pm »
Maybe like D8
lol...but nobody ever uses that. edit: Maybe one could be for D= and the other for something like that.... 495
Site Feedback and Questions / Re: Graphic D:« on: April 24, 2011, 02:12:54 pm »
I feel like the second looks more shocked while the third looks more distraught. Just my opinion, and something to think about.
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