601
Art / Re: Can someone point me to a humanoid spriting tutorial?
« on: April 08, 2011, 09:05:50 pm »
Okay, well here's just a quick explanation. "1/2" is your new best friend for proportion estimation.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 601
Art / Re: Can someone point me to a humanoid spriting tutorial?« on: April 08, 2011, 09:05:50 pm »
Okay, well here's just a quick explanation. "1/2" is your new best friend for proportion estimation.
602
Art / Re: [Mummy] Title screen design« on: April 08, 2011, 08:42:44 pm »
Thanks! I spent quite a bit of time getting it to look exactly how I wanted it (probably too much time. I could have been working on the game itself)
603
Art / Re: Can someone point me to a humanoid spriting tutorial?« on: April 08, 2011, 08:41:29 pm »
You want realistic proportions? I've done a LOT of research on human body proportions. I can post some example measurements.
But I guess I'm probably too late now, aren't I? 604
Art / [Mummy] Title screen design« on: April 08, 2011, 08:19:12 pm »
Here's my current design for the title screen for the game I'm making called Mummy. I loooooove input and/or criticism. Do your worst.
Also, feel free to make modifications yourself and repost EDIT: attached the design with the simpler ZD logo, too 605
TI Z80 / Re: A few grid-based games« on: April 08, 2011, 07:20:06 pm »
that makes more sense now.
607
TI Z80 / Re: A few grid-based games« on: April 08, 2011, 06:56:00 pm »I've played mummy before - it was called Theseus and Minotaur.Exactly 608
TI Z80 / Re: A few grid-based games« on: April 08, 2011, 06:05:18 am »
Wow, I've actually gotten somewhere with Mummy! I think I may continue this to release! (I tend to not finish things, so this is a big deal for me )
609
BatLib / Re: BatLib« on: April 07, 2011, 02:54:44 pm »
does that take into account newline tokens? or individual commands?
610
Art / Re: Need several 16x16 only black and white sprites« on: April 07, 2011, 02:47:54 pm »
Here's another orc if you want it
611
Miscellaneous / Re: Word-Figures« on: April 07, 2011, 01:53:55 pm »now you got me wondering too, what would my username look like? They fit because they're based on the sounds themselves. Also, if you haven't noticed, they tend to read left to right. I dunno why. 612
Miscellaneous / Re: Word-Figures« on: April 07, 2011, 01:44:37 pm »
"RalphDSpam" and "Juju"
You can certainly use these for avatars/sigs/whatever. I don't mind at all If you want me to do "Juju2143" I can 614
Miscellaneous / Re: What is your avatar?« on: April 06, 2011, 04:00:39 am »
No, the command is the same color.
Music is interesting, because I make color connections based on tone quality and tambre of sounds, but also shape connections based on sound patterns (for example: words). Stereo music lets me spacially organize and visualize the colors and figures based on where the sounds are coming from. I wish I could describe it completely, but that'd just be impossible 615
Miscellaneous / Re: What is your avatar?« on: April 06, 2011, 03:51:13 am »
"For" is red with a veeeery slight tinge of orange. Even so, I don't make an immediate connection when seeing the word "For" like I do when seeing numbers.
|
|