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Messages - ZippyDee

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631
TI Z80 / A few grid-based games
« on: April 06, 2011, 01:23:12 am »
I was going to work on Lemmings, but I figured writing a full lemmings game with pixel-based collision and multiple animated sprites etc etc is a lot to keep track of, and I'm probably not ready for that yet. So instead I thought it would be nice to make a few simple grid-based games instead. I don't know how many of these have already been made for the calculator, but here's what I've thought of so far:

Mummy
You're inside an ancient tomb and you have to escape, but all the mummies have woken up! Each room has a maze of small walls, and contains one or more mummies who are chasing you in a heart-racing *cough* turn-based fashion... For every step you take in any direction, each mummy takes two steps toward you! Luckily for you, these are mummies that are after you, so the Egyptians have already pulled their brains out through their noses, making them conveniently unable to recognize and maneuver around walls. Use this to your advantage to trap the mummies in corners while you make your crafty escape....into the next room!

Shot
A very simple game played on a grid with balls positioned on it. You can select any ball and roll it up, down, left, or right to make it knock another ball off the screen. Your goal is to end up with only one ball remaining on the grid. You must hit another ball in order for the roll to be a valid move, and you can't hit any ball that is touching your current ball.

Phit
You are given an array of arbitrary shapes that all fit together to form a rectangle inside a designated area. What's the catch? You only have so much space to work with, and when moving the pieces around they can't overlap, so you have to deal with that as well!



I'm thinking about making a bunch of simple grid-based games and packaging them all together. Any other suggestions for it?

-Zippy Dee

632
Miscellaneous / Re: What is your avatar?
« on: April 05, 2011, 07:59:31 pm »
No, not for me. Letter/color associations are not as strong for me as number/color associations. With letters I consciously make the connection. Math gets weird sometimes when I end up accidentally doing math operations based on the colors instead of the numbers. For example: 4+9 by color is 85, not 13

633
Miscellaneous / Re: What is your avatar?
« on: April 05, 2011, 07:44:47 pm »
This color red

634
Miscellaneous / Re: What is your avatar?
« on: April 05, 2011, 07:39:17 pm »
Red.

635
Miscellaneous / Re: What is your avatar?
« on: April 05, 2011, 07:20:25 pm »
Like Xeda, I'm a synesthete. I have colors for all numbers and some letters . The purple Z on my avatar is purple for that reason. I always use purple in my avatars for Zippy because of that. The little blue guy is just for fun.

636
Contra / Re: Contra
« on: April 05, 2011, 07:16:42 pm »
Damn. That's pretty awesome :D Keep it up, this is going to be so kick ass when it's done!

637
Thanks! :D I just made it using MSPaint! (FTW)

638
So you have 99 posts already, but hello! The way you play with words is pretty similar to how I play with numbers ^_^ I have a form of synesthesia that makes numbers have colors, feelings, and physical shapes and locations. I cannot really think off the numbers the match the feeling, but if I think of a numbers, I usually get a feeling ^_^
Hehe, I just changed my profile pic ♥
I have number-color/personality synesthesia! :D

639
General Discussion / Re: I vi IV V7 Chord Progression Song List
« on: April 05, 2011, 05:47:31 am »
Man in the Mirror - Michael Jackson

640
TI Z80 / Re: Axe Lemmings
« on: April 04, 2011, 04:11:34 pm »
I forgot to mention, there's a DHTML version that's free to play online: http://www.elizium.nu/scripts/lemmings/

641
TI Z80 / Axe Lemmings
« on: April 04, 2011, 04:07:30 pm »
I probably won't finish this, because I tend to get distracted from big projects like this, but I'm going to at least START making Lemmings in Axe! :D

Any input/help would be greatly appreciated, especially if you know anything about the details of the gameplay (like what's the maximum drop height they can survive, etc...)

I'll hopefully post screenshots once (or if) I get to that point. :D

Wish me luck!
-Zippy Dee

642
Art / Re: Need several 16x16 only black and white sprites
« on: April 02, 2011, 01:49:22 am »
Evil fish reporting for duty!

643
Damn, this is ending up being really long, and it'll be even longer once I add visuals and implementations. Anyway, I'll bump what I have for now.

644
Art / Re: Need several 16x16 only black and white sprites
« on: April 01, 2011, 09:27:09 pm »
I need some 16x16 stairs facing left, right, and the middle of the stair.
What do you mean by "middle of the stair"?

645
Art / Re: Need several 16x16 only black and white sprites
« on: April 01, 2011, 06:44:00 pm »
Here's my other suggestion. I simply added some shading. :P

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