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Messages - adamac16

Pages: 1 [2] 3 4 ... 10
16
TI Z80 / Re: Choice for TI-83+/84+
« on: March 23, 2011, 04:33:34 pm »
Thank you DJ_O. It's good to be back.

New Progress:
Choice Endurance 2: (TI-83+/84+ version-- (Done)(TI-86 version- Aside until done with CE 3 for TI-83+/84+)
Choice Endurance 3: (TI-83+/84+ version-- (Code-wise Done (Just naming people)
David's Epic Journey: (Will learn how to make after CE 3)

17
TI Z80 / Re: Choice for TI-83+/84+
« on: March 21, 2011, 04:55:44 pm »
Progress of current projects:
Choice Endurance 1 (Finished)
Choice Endurance 2 (TI-83+/84+ version-Finished/TI-86 version- aside until finished with TI-83+/84+ version of CE 3)
Choice Endurance 3 (TI-83+/84+ version-names in thought/TI-86 version- aside until finished with TI-86 version of CE 2)
David's Epic Journey (Aside until i learn how to make (possibly after CE 3))

18
TI Z80 / Re: Choice for TI-83+/84+
« on: February 27, 2011, 04:29:22 pm »
As for the TI-83+, I dont know.

On another note, Im done with Choice Endurance 1, about done with the TI-83+/84+ version of Choice Endurance 2 (just gotta change names), and plan on making a Choice Endurance 3.

19
TI Z80 / Re: Choice for TI-83+/84+
« on: February 16, 2011, 06:29:10 pm »
Eh...Possibly. I might try to make it too. It'll be my first multiple calc game. (or whatever its called)

BTW, i dont have a TI-83+ anymore. Had to return it. But ill still make it.

20
TI Z80 / Re: Choice for TI-83+/84+
« on: February 16, 2011, 06:26:03 pm »
Alrighty then. I have successfully finished Choice Endurance 1. Now to continue work on Choice Endurance 2 for TI-86. Woo!

21
Miscellaneous / Re: Appeal from Ashbad
« on: February 09, 2011, 07:08:06 pm »
Im curious. Have I contributed to any of this in any way?

22
TI-BASIC / Re: Choice Endurance Help
« on: January 29, 2011, 07:30:44 pm »
yea. prgmA was resetting the value of the health, so i had to change the health variables (A and B to X and P). Now it works. And im planning to do a Choice Endurance 2 in the future (after CE1)

@kalan_vod: what do you mean "redundancies"? Please explain.

23
TI-BASIC / Re: Choice Endurance Help
« on: January 27, 2011, 06:53:14 pm »
WOOOOOOOO!!!!! Finally fixed. Now i can continue and finish Choice Endurance.

24
TI-BASIC / Re: Choice Endurance Help
« on: January 26, 2011, 05:06:53 pm »
The first link, prgmA, is a wordwrap program.
The second link, prgmCHOICEEN (CE), is the main program.
Third-Fifth link, Str1,Str2,Str3, is needed to run CE.
Just run them all at the same time.

25
TI-BASIC / Re: Choice Endurance Help
« on: January 25, 2011, 06:33:27 pm »
Here you go...just put all the files in Wabbitemu and youre set.

26
TI-BASIC / Re: Choice Endurance Help
« on: January 25, 2011, 05:16:17 pm »
Ive tried copying them, just putting CE, S1, etc. and it still said it.

27
TI-BASIC / Re: Choice Endurance Help
« on: January 24, 2011, 08:15:13 pm »
It won't let me upload anything... it keeps saying "theres already a file with the same name" no matter what i name it.

28
TI-BASIC / Choice Endurance Help
« on: January 24, 2011, 02:12:29 pm »
Im working on a game called Choice Endurance (CE for short), and im trying to add 500 health after every battle. I had something, but it only reset the 2nd battles health to 500 instead of 538 or something. Heres the code.....

First battle:
Code: [Select]
:ClrHome
:AxesOff
:ZStandard
:ClrDraw
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:1000→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"BRIGGS:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:ClrHome
:If A≤0 and B≥0
:Then
:"BRIGGS WINS        GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:AxesOn
:End

Second Battle:
Code: [Select]
:ClrHome
:AxesOff
:ZStandard
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:A+500→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"TANK:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:If A≤0 and B≥0
:Then
:"TANK WINS          GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:AxesOn
:End
:Goto θθ
:Lbl H
:ClrHome
:AxesOff
:ZStandard
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:1000→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"SPIDER:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:If A≤0 and B≥0
:Then
:"SPIDER WINS        GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:End

29
TI Z80 / Re: Choice for TI-83+/84+
« on: January 20, 2011, 09:23:13 pm »
heres the code i need help with (this game)....hope it helps.

First battle:
Code: [Select]
:ClrHome
:AxesOff
:ZStandard
:ClrDraw
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:1000→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"BRIGGS:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"BRIGGS HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:ClrHome
:If A≤0 and B≥0
:Then
:"BRIGGS WINS        GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:AxesOn
:End

Second battle:
Code: [Select]
:ClrHome
:AxesOff
:ZStandard
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:A+500→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"TANK:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"TANK HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:If A≤0 and B≥0
:Then
:"TANK WINS          GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:AxesOn
:End
:Goto θθ
:Lbl H
:ClrHome
:AxesOff
:ZStandard
:Text(25,35,"LOADING")
:Shade({-}3,{-}1
:ClrHome
:ClrDraw
:1000→A:1000→B
:DelVar CDelVar DWhile A>0 and B>0
:Text(1,1,Str2+":",A)
:Text(16,1,"SPIDER:",B)
:Text(32,1,"HIT WHERE?")
:Text(40,1,"LOW=1 MID=2 HI=3")
:DelVar Z:Repeat Z=92 or Z=93 or Z=94
:randInt(1,3→D
:getKey→Z
:End
:ClrDraw
:If Z=92 and D=1
:Text(48,1,"BLOCKED")
:If Z=92 and D=2
:Then
:randInt(1,20→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=92 and D=3
:Then
:randInt(1,20→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=1
:Then
:randInt(1,15→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=93 and D=2
:Text(48,1,"BLOCKED")
:If Z=93 and D=3
:Then
:randInt(1,15→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=94 and D=1
:Then
:randInt(1,10→E
:A-E→A
:Text(48,1,"SPIDER HITS")
:End
:If Z=94 and D=2
:Then
:randInt(1,10→E
:B-E→B
:Text(48,1,Str2+" HITS")
:End
:If Z=94 and D=3
:Text(48,1,"BLOCKED")
:End
:If A≤0 and B≥0
:Then
:"SPIDER WINS        GAME OVER
:prgmA
:ClrDraw
:AxesOn:Goto A
:End
:If B≤0 and A≥0
:Then
:"YOU WIN   CONGRATS!
:prgmA
:ClrDraw
:End

30
Gaming Discussion / Re: Fight with USB drives!
« on: January 03, 2011, 07:41:52 pm »
Epic game.

http://www.verbatim.jp/senshuken/?id=4497779

Did anyone fight LOL?

Edit: Ninja'd... 9 times -_-

Edit: 11 times
LOL's friggin huge!

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