This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - adamac16
16
« on: March 23, 2011, 04:33:34 pm »
Thank you DJ_O. It's good to be back.
New Progress: Choice Endurance 2: (TI-83+/84+ version-- (Done)(TI-86 version- Aside until done with CE 3 for TI-83+/84+) Choice Endurance 3: (TI-83+/84+ version-- (Code-wise Done (Just naming people) David's Epic Journey: (Will learn how to make after CE 3)
17
« on: March 21, 2011, 04:55:44 pm »
Progress of current projects: Choice Endurance 1 (Finished) Choice Endurance 2 (TI-83+/84+ version-Finished/TI-86 version- aside until finished with TI-83+/84+ version of CE 3) Choice Endurance 3 (TI-83+/84+ version-names in thought/TI-86 version- aside until finished with TI-86 version of CE 2) David's Epic Journey (Aside until i learn how to make (possibly after CE 3))
18
« on: February 27, 2011, 04:29:22 pm »
As for the TI-83+, I dont know.
On another note, Im done with Choice Endurance 1, about done with the TI-83+/84+ version of Choice Endurance 2 (just gotta change names), and plan on making a Choice Endurance 3.
19
« on: February 16, 2011, 06:29:10 pm »
Eh...Possibly. I might try to make it too. It'll be my first multiple calc game. (or whatever its called)
BTW, i dont have a TI-83+ anymore. Had to return it. But ill still make it.
20
« on: February 16, 2011, 06:26:03 pm »
Alrighty then. I have successfully finished Choice Endurance 1. Now to continue work on Choice Endurance 2 for TI-86. Woo!
21
« on: February 09, 2011, 07:08:06 pm »
Im curious. Have I contributed to any of this in any way?
22
« on: January 29, 2011, 07:30:44 pm »
yea. prgmA was resetting the value of the health, so i had to change the health variables (A and B to X and P). Now it works. And im planning to do a Choice Endurance 2 in the future (after CE1)
@kalan_vod: what do you mean "redundancies"? Please explain.
23
« on: January 27, 2011, 06:53:14 pm »
WOOOOOOOO!!!!! Finally fixed. Now i can continue and finish Choice Endurance.
24
« on: January 26, 2011, 05:06:53 pm »
The first link, prgmA, is a wordwrap program. The second link, prgmCHOICEEN (CE), is the main program. Third-Fifth link, Str1,Str2,Str3, is needed to run CE. Just run them all at the same time.
25
« on: January 25, 2011, 06:33:27 pm »
Here you go...just put all the files in Wabbitemu and youre set.
26
« on: January 25, 2011, 05:16:17 pm »
Ive tried copying them, just putting CE, S1, etc. and it still said it.
27
« on: January 24, 2011, 08:15:13 pm »
It won't let me upload anything... it keeps saying "theres already a file with the same name" no matter what i name it.
28
« on: January 24, 2011, 02:12:29 pm »
Im working on a game called Choice Endurance (CE for short), and im trying to add 500 health after every battle. I had something, but it only reset the 2nd battles health to 500 instead of 538 or something. Heres the code.....
First battle:
:ClrHome :AxesOff :ZStandard :ClrDraw :Text(25,35,"LOADING") :Shade({-}3,{-}1 :ClrHome :ClrDraw :1000→A:1000→B :DelVar CDelVar DWhile A>0 and B>0 :Text(1,1,Str2+":",A) :Text(16,1,"BRIGGS:",B) :Text(32,1,"HIT WHERE?") :Text(40,1,"LOW=1 MID=2 HI=3") :DelVar Z:Repeat Z=92 or Z=93 or Z=94 :randInt(1,3→D :getKey→Z :End :ClrDraw :If Z=92 and D=1 :Text(48,1,"BLOCKED") :If Z=92 and D=2 :Then :randInt(1,20→E :A-E→A :Text(48,1,"BRIGGS HITS") :End :If Z=92 and D=3 :Then :randInt(1,20→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=1 :Then :randInt(1,15→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=2 :Text(48,1,"BLOCKED") :If Z=93 and D=3 :Then :randInt(1,15→E :A-E→A :Text(48,1,"BRIGGS HITS") :End :If Z=94 and D=1 :Then :randInt(1,10→E :A-E→A :Text(48,1,"BRIGGS HITS") :End :If Z=94 and D=2 :Then :randInt(1,10→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=94 and D=3 :Text(48,1,"BLOCKED") :End :ClrHome :If A≤0 and B≥0 :Then :"BRIGGS WINS GAME OVER :prgmA :ClrDraw :AxesOn:Goto A :End :If B≤0 and A≥0 :Then :"YOU WIN CONGRATS! :prgmA :ClrDraw :AxesOn :End Second Battle:
:ClrHome :AxesOff :ZStandard :Text(25,35,"LOADING") :Shade({-}3,{-}1 :ClrHome :ClrDraw :A+500→A:1000→B :DelVar CDelVar DWhile A>0 and B>0 :Text(1,1,Str2+":",A) :Text(16,1,"TANK:",B) :Text(32,1,"HIT WHERE?") :Text(40,1,"LOW=1 MID=2 HI=3") :DelVar Z:Repeat Z=92 or Z=93 or Z=94 :randInt(1,3→D :getKey→Z :End :ClrDraw :If Z=92 and D=1 :Text(48,1,"BLOCKED") :If Z=92 and D=2 :Then :randInt(1,20→E :A-E→A :Text(48,1,"TANK HITS") :End :If Z=92 and D=3 :Then :randInt(1,20→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=1 :Then :randInt(1,15→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=2 :Text(48,1,"BLOCKED") :If Z=93 and D=3 :Then :randInt(1,15→E :A-E→A :Text(48,1,"TANK HITS") :End :If Z=94 and D=1 :Then :randInt(1,10→E :A-E→A :Text(48,1,"TANK HITS") :End :If Z=94 and D=2 :Then :randInt(1,10→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=94 and D=3 :Text(48,1,"BLOCKED") :End :If A≤0 and B≥0 :Then :"TANK WINS GAME OVER :prgmA :ClrDraw :AxesOn:Goto A :End :If B≤0 and A≥0 :Then :"YOU WIN CONGRATS! :prgmA :ClrDraw :AxesOn :End :Goto θθ :Lbl H :ClrHome :AxesOff :ZStandard :Text(25,35,"LOADING") :Shade({-}3,{-}1 :ClrHome :ClrDraw :1000→A:1000→B :DelVar CDelVar DWhile A>0 and B>0 :Text(1,1,Str2+":",A) :Text(16,1,"SPIDER:",B) :Text(32,1,"HIT WHERE?") :Text(40,1,"LOW=1 MID=2 HI=3") :DelVar Z:Repeat Z=92 or Z=93 or Z=94 :randInt(1,3→D :getKey→Z :End :ClrDraw :If Z=92 and D=1 :Text(48,1,"BLOCKED") :If Z=92 and D=2 :Then :randInt(1,20→E :A-E→A :Text(48,1,"SPIDER HITS") :End :If Z=92 and D=3 :Then :randInt(1,20→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=1 :Then :randInt(1,15→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=2 :Text(48,1,"BLOCKED") :If Z=93 and D=3 :Then :randInt(1,15→E :A-E→A :Text(48,1,"SPIDER HITS") :End :If Z=94 and D=1 :Then :randInt(1,10→E :A-E→A :Text(48,1,"SPIDER HITS") :End :If Z=94 and D=2 :Then :randInt(1,10→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=94 and D=3 :Text(48,1,"BLOCKED") :End :If A≤0 and B≥0 :Then :"SPIDER WINS GAME OVER :prgmA :ClrDraw :AxesOn:Goto A :End :If B≤0 and A≥0 :Then :"YOU WIN CONGRATS! :prgmA :ClrDraw :End
29
« on: January 20, 2011, 09:23:13 pm »
heres the code i need help with (this game)....hope it helps.
First battle:
:ClrHome :AxesOff :ZStandard :ClrDraw :Text(25,35,"LOADING") :Shade({-}3,{-}1 :ClrHome :ClrDraw :1000→A:1000→B :DelVar CDelVar DWhile A>0 and B>0 :Text(1,1,Str2+":",A) :Text(16,1,"BRIGGS:",B) :Text(32,1,"HIT WHERE?") :Text(40,1,"LOW=1 MID=2 HI=3") :DelVar Z:Repeat Z=92 or Z=93 or Z=94 :randInt(1,3→D :getKey→Z :End :ClrDraw :If Z=92 and D=1 :Text(48,1,"BLOCKED") :If Z=92 and D=2 :Then :randInt(1,20→E :A-E→A :Text(48,1,"BRIGGS HITS") :End :If Z=92 and D=3 :Then :randInt(1,20→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=1 :Then :randInt(1,15→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=2 :Text(48,1,"BLOCKED") :If Z=93 and D=3 :Then :randInt(1,15→E :A-E→A :Text(48,1,"BRIGGS HITS") :End :If Z=94 and D=1 :Then :randInt(1,10→E :A-E→A :Text(48,1,"BRIGGS HITS") :End :If Z=94 and D=2 :Then :randInt(1,10→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=94 and D=3 :Text(48,1,"BLOCKED") :End :ClrHome :If A≤0 and B≥0 :Then :"BRIGGS WINS GAME OVER :prgmA :ClrDraw :AxesOn:Goto A :End :If B≤0 and A≥0 :Then :"YOU WIN CONGRATS! :prgmA :ClrDraw :AxesOn :End Second battle:
:ClrHome :AxesOff :ZStandard :Text(25,35,"LOADING") :Shade({-}3,{-}1 :ClrHome :ClrDraw :A+500→A:1000→B :DelVar CDelVar DWhile A>0 and B>0 :Text(1,1,Str2+":",A) :Text(16,1,"TANK:",B) :Text(32,1,"HIT WHERE?") :Text(40,1,"LOW=1 MID=2 HI=3") :DelVar Z:Repeat Z=92 or Z=93 or Z=94 :randInt(1,3→D :getKey→Z :End :ClrDraw :If Z=92 and D=1 :Text(48,1,"BLOCKED") :If Z=92 and D=2 :Then :randInt(1,20→E :A-E→A :Text(48,1,"TANK HITS") :End :If Z=92 and D=3 :Then :randInt(1,20→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=1 :Then :randInt(1,15→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=2 :Text(48,1,"BLOCKED") :If Z=93 and D=3 :Then :randInt(1,15→E :A-E→A :Text(48,1,"TANK HITS") :End :If Z=94 and D=1 :Then :randInt(1,10→E :A-E→A :Text(48,1,"TANK HITS") :End :If Z=94 and D=2 :Then :randInt(1,10→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=94 and D=3 :Text(48,1,"BLOCKED") :End :If A≤0 and B≥0 :Then :"TANK WINS GAME OVER :prgmA :ClrDraw :AxesOn:Goto A :End :If B≤0 and A≥0 :Then :"YOU WIN CONGRATS! :prgmA :ClrDraw :AxesOn :End :Goto θθ :Lbl H :ClrHome :AxesOff :ZStandard :Text(25,35,"LOADING") :Shade({-}3,{-}1 :ClrHome :ClrDraw :1000→A:1000→B :DelVar CDelVar DWhile A>0 and B>0 :Text(1,1,Str2+":",A) :Text(16,1,"SPIDER:",B) :Text(32,1,"HIT WHERE?") :Text(40,1,"LOW=1 MID=2 HI=3") :DelVar Z:Repeat Z=92 or Z=93 or Z=94 :randInt(1,3→D :getKey→Z :End :ClrDraw :If Z=92 and D=1 :Text(48,1,"BLOCKED") :If Z=92 and D=2 :Then :randInt(1,20→E :A-E→A :Text(48,1,"SPIDER HITS") :End :If Z=92 and D=3 :Then :randInt(1,20→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=1 :Then :randInt(1,15→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=93 and D=2 :Text(48,1,"BLOCKED") :If Z=93 and D=3 :Then :randInt(1,15→E :A-E→A :Text(48,1,"SPIDER HITS") :End :If Z=94 and D=1 :Then :randInt(1,10→E :A-E→A :Text(48,1,"SPIDER HITS") :End :If Z=94 and D=2 :Then :randInt(1,10→E :B-E→B :Text(48,1,Str2+" HITS") :End :If Z=94 and D=3 :Text(48,1,"BLOCKED") :End :If A≤0 and B≥0 :Then :"SPIDER WINS GAME OVER :prgmA :ClrDraw :AxesOn:Goto A :End :If B≤0 and A≥0 :Then :"YOU WIN CONGRATS! :prgmA :ClrDraw :End
|