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Messages - Adriweb
Pages: 1 ... 81 82 [83] 84 85 ... 115
1231
« on: March 04, 2012, 11:13:27 pm »
Yes, that's a sad point about TI-Cares.... on some stuff, they juste aren't good. Hopefully, since I'm having good relations with high up people at TI, I can ask stuff directly to the right people and submit bug reports etc.... Like everywhere in any other situation at life, "knowing people"/"having contacts" helps... Do you want to send me stuff you wanted an answer on ? I can forward them to TI and then email you back their answer Also, I just read the original post of this topic, and it seems casio still has a long way to go to catch up with the Nspire stuff. At least at a Math level (eg : catalog, log, font etc.) Maybe they have some few good people at the support team to balance with the not-so-good rest of the Prizm ? I'm actually not really trolling, here, as some people might think, but it's just some ideas I'm having when I see some suggestions about the prizm platform like that. But prove me wrong about that if you want, it can only be better for me, I don't know the prizm platform since I don't own one
1232
« on: March 04, 2012, 11:09:48 pm »
What about that : This is coming with 3.2
1233
« on: March 04, 2012, 05:04:36 pm »
Don't be too fast at saying nDoom is not interesting for teachers.
Anybody wondering how it works is going to find out very interesting trigonometry equations
And all kinds of weird hacks for lightning fast mathematical functions and whatnot.
@Critor and @hoffa, oh well, yes, maybe you're right but it's not the core of the game (the point of the game, rather) but yes, definitely interesting
1234
« on: March 04, 2012, 03:44:18 pm »
However, I am not sure if that would make them change their mind. Rather, I am sure that it would not make them change their mind
Agreed - gaming is probably on the teacher's "no-no" list, so it is probably on TI's too.
From what I've seen during the T3 conference, it depends what kind of gaming Sure, nDoom is probably not the best option But things like TI-basket or any other game that could involve math and/or physics inside, can interest TI and the teachers, really. That's also why they did the physics engine : having realistic simulations of physical stuff hapenning, in order to better studies real-life cases
1235
« on: March 04, 2012, 03:03:34 pm »
Awesome work hoffa
1236
« on: March 04, 2012, 01:22:42 am »
I just edited the news since Critor was referring to me directly and what I said and Melendy Lovett, so I thought I had to edit it. Here's what I added (it was about Ndless blocking on 3.2, when I met Melendy Lovett) : (These are examples that I myself refer to, I don't think she was the one to bring these examples in. What she insisted on, and I think it's fair to write about this here, in order to have some objectivity, is that TI is liked "ruled" by its clients, and its main clients are teachers and schools. Meaning that they have to make what teachers want, and they listen to teachers and what they say. Since TI and the teachers are really close, TI can't really allow multiple opposite "development directions", and rather than do as what the community would like, they have to align with what the teachers want, most often. The thing is that there is a real trust relationship between TI and the teachers, and TI thus can't lose this trust by providing tools/devices that can (in the bad case, but since it's a possibility that cannot be marginal, it has to be said) not be trusted because some people can crack it and do things they normally wouldn't be able to do. As teachers want to feel safe about TI products, TI has to provide such products, that's why they try to block Ndless at each update : "protect the teachers" to avoid losing the trust they have established.)So, maybe this explanation(s) from TI are new for some of you (it was for me at the time), and there are valid arguments on both the community side and the teacher side, but since on this forum, it's the community who is represented, I don't think I'm going to have much success in talking a lot about TI's "closed" Nspire (even though they made a great step ahead with Lua !). Anyway, as people said, it's always like a game between TI and Ndless, and if it's actually blocked in 3.2, it's also going to get cracked at some point, but it's going to take a while, and that's sad for people who just want to have full access to a device they bought... I personally think that, even if I'm a TI-Planet co-admin, a lot more people would go update to 3.2 even if they know they'll lose ndless, because TI made honestly some great efforts in this 3.2 update. The Lua inside is really great (Native Physics Engine binding is ... wow !), there are a numbers of bug fixes and a number of new features, and this can be a game changer for people who were on ndless'd OSes before but didn't really used ndless programs that often. (And I'm an example of this kind of people. I obviously do enjoy nDoom, GBC4nspire, mViewer, etc. and it certainly won't be replaced by whatever TI will do, this is sure), but as I'm a Lua fan, I'll have to update to stay at the latest things available... (Oh well, I guess it's nice that I have multiple CX to have multiple OSes with ndlessed ones and official ones... Anyway... Thanks for reading that long post, maybe some of you will find it interesting.
1237
« on: February 29, 2012, 09:30:23 am »
Once we get a firm grasp on the USB hardware (apparently BrandonW is getting really close) it might be a good idea to try supporting USB audio.
Great !
1238
« on: February 28, 2012, 02:44:25 pm »
That looks really nice ! Trying on nspire_emu
1239
« on: February 27, 2012, 07:15:00 am »
Sounds great. I will probably give it a try later if I have some time.
However I would suggest a game title change from "TITank" to either "TI-Tank" or "TI Tank", because some english-speaking people might think the game contains adult content.
Only you saw such a thing * adriweb runs
1240
« on: February 26, 2012, 03:52:46 pm »
Well, now, there are several ways to do it : - Using a memory dumper and extract what you want from nspire_emu - Using any Clipboard dumper while having copied a Lua widget from within the computer software. (levak made a little software for that, on Windows) - Using the official Lua SDK (which will be released "soon" (?) ), from which you'll be able to directly edit the lua code from within the .tns file, obviously.
1241
« on: February 23, 2012, 05:06:27 pm »
These are tricky (especially since I'm not very familiar with the hyperbolic trig functions), so I cheated and used Wolfram Alpha. http://www.wolframalpha.com/input/?i=lim_x-%3E0%281%2Fsin%28x%29%5E2-1%2Fsinh%28x%29%5E2%29 If you look in the steps, it uses L'Hôpital's rule.
Indeed, but that's because it's well-adapted for this function (simple trig). Or not ? (Look at all the steps... it works but it's kind of ridiculous ) But it's probably not the easiest/fastest way to solve this limit... Anyway, for trigs functions I know it can be quite helpful, but for what I'm studying so far at school, we don't do these anymore, since it's always the same thing, but rather do limits of series and difficult things (Edit : I love WolframAlpha 9001%, but it sometimes fails, and can't always give you steps ( ) for example : http://www.wolframalpha.com/input/?i=lim_x-%3E1+ln%28x%29%5E%28x-1%29 )
1242
« on: February 23, 2012, 04:34:10 pm »
These (see attached : it's a math homework about calculating limits of the functions written) (maybe some of them are doable, but probably not all) (since you can't always take the derivative (easily))
1243
« on: February 23, 2012, 04:24:11 pm »
This is also why L'Hôpital's rule is necessary for finding some limits in calculus.
which is awesome (but sadly rarely usable on complex cases )
1244
« on: February 23, 2012, 04:20:35 pm »
I just read that on Wikipedia, and it's pretty good (warning : quite high level math...) Abstract algebra Any number system that forms a commutative ring — for instance, the integers, the real numbers, and the complex numbers — can be extended to a wheel in which division by zero is always possible; however, in such a case, "division" has a slightly different meaning. The concepts applied to standard arithmetic are similar to those in more general algebraic structures, such as rings and fields. In a field, every nonzero element is invertible under multiplication; as above, division poses problems only when attempting to divide by zero. This is likewise true in a skew field (which for this reason is called a division ring). However, in other rings, division by nonzero elements may also pose problems. For example, the ring Z/6Z of integers mod 6. The meaning of the expression should be the solution x of the equation 2x = 2. But in the ring Z/6Z, 2 is not invertible under multiplication. This equation has two distinct solutions, x = 1 and x = 4, so the expression is undefined. In field theory, the expression is only shorthand for the formal expression ab−1, where b−1 is the multiplicative inverse of b. Since the field axioms only guarantee the existence of such inverses for nonzero elements, this expression has no meaning when b is zero. Modern texts include the axiom 0 ≠ 1 to avoid having to consider the trivial ring or a "field with one element", where the multiplicative identity coincides with the additive identity.
( http://en.wikipedia.org/wiki/Division_by_zero#Linear_algebra ) Also : To show how division by zero does not work with the rules or mathematics we can use the associative law of multiplication and the fact that 0x2=0
We can use the rules of arithmetic to show 0x2=0 as follows: given 2 is defined as 1+1=2 then M1 tells us that 0x2=2x0 D tells us that (1+1) x0 = 1x0 + 1x0 But M3 tells us that 1x0=0 so this equals 0+0 finally A3 implies 0+0=0
Now having proved 0x2=0 we can use this with M2 to give 1 = inf x 0 = inf x (0x2) = (inf x 0) x 2 = 1 x 2 = 2
Since 1 does not equal 2 then an inconsistency with the most basic rules of numbers and as such division by zero does not work with these rules.
M1: The commutative law of multiplication states: ab=ba for any two numbers a and b
M2: The associative law of multiplication states: a(bc) = (ab)c for any 3 numbers a, b and c
M3: The multiplicative identity: 1a = a for any number a
The distributive law states: (a+b)c = ac + bc for any three numbers a, b and c
A3: The additive identity: 0+a=a for any number a
1245
« on: February 21, 2012, 06:43:34 am »
awesome, great job
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