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Messages - Adriweb

Pages: 1 ... 92 93 [94] 95 96 ... 115
1396
TI-Nspire / Re: [lua] Logo interpreter
« on: November 08, 2011, 01:02:35 pm »
I'm going to put it on TIPlanet.org today :)

1397
News / Re: Ndless 3 is born... (photo + video)
« on: November 07, 2011, 04:47:49 pm »
I'd think it should be earlier... ;-)


( @ DJ_O )

1398
Lua / Re: Color tetris
« on: November 07, 2011, 04:24:48 pm »
Yep, looks very cool :D

You could also use textures if calc is not CX ... ?

1399
TI-Nspire / Re: [Lua] Tactical Wars CX
« on: November 07, 2011, 02:32:10 pm »
You still have ≈ 3.4 hours, so make sure you do the most important things :)

Also, don't worry about speding too much time for the translation, use google translate for the often used words ;)

1400
Lua / Re: Lua Q&A
« on: November 07, 2011, 12:29:35 pm »
No problem :)

1401
Lua / Re: Lua Q&A
« on: November 06, 2011, 03:27:14 pm »
You cal also do that, if you want the text to appear/disappear when pressing enter multiple times :

Code: [Select]
enterHasBeenPressed = false --initializes enterHasBeenPressed to be false
function on.paint(gc)
if enterHasBeenPressed then --execute the following code if enterHasBeenPressed is true
gc:drawString("Hello World", 0, 0, "top")
end
end
function on.enterKey()
enterHasBeenPressed = not enterHasBeenPressed -- will become true if false and false if true (switch state)
platform.window:invalidate()         --invalidates the window (basically, on.paint will be called)
end

1402
News / Re: Ndless 3 is born... (photo + video)
« on: November 06, 2011, 08:21:17 am »
Will it be possible to create hybrid (Lua/C) programs? Like having a program writen in Lua with some added functions in C...
We'd have to figure out a way to create hooks that link the Lua interpreter and ndless librairies, and then we might be able to call C/asm routines directly from lua.
This it indeed an awesome feature that I'd like to help create if I have the opportunity to.

1403
Humour and Jokes / Re: OS 4.0 out, blocking Ndless 3
« on: November 06, 2011, 07:12:12 am »
Hmmmmmm NO

:D

1404
News / Re: Ndless 3 is born... (photo + video)
« on: November 06, 2011, 07:09:32 am »
It's posted everywhere already, so it's not a secret :P

And TI would have found out eventually anyway :)

1405
News / Re: Ndless 3 is born... (photo + video)
« on: November 05, 2011, 07:45:51 pm »
That's why we need to be patient. It's going to come eventually don't worry ;)

1406
News / Re: Ndless 3 is born... (photo + video)
« on: November 05, 2011, 07:41:55 pm »
Probably, since it's "just" a watchdog to workaround... It's just a matter of time :)

1407
News / Re: Ndless 3 is born... (photo + video)
« on: November 05, 2011, 07:32:22 pm »
Quote
Programs shouldn't need to be recompiled (at least for non-CX calculators).

Awesome :D

(yay for the gameboy emulator :P)


@annoyingcalc : it's not ready yet for CX anyway.

1408
News / Ndless 3 is born... (photo + video)
« on: November 05, 2011, 07:17:39 pm »
Amazingly enough, Extended (who we don't need to introduce anymore), did it again.

The Nspire 3.1 has been "jailbroken".

YES, I'M TALKING ABOUT NDLESS 3.

It's history, guys :)

Extended posted on his blog "ndlessly" this photo and this video :





The hack requires (for now) a USB connection.

It's not stable for the moment, and is not released, so it's useless to ask where you can download it.

This is actually more of a proof-of-concept that anything else.

I guess it's just to remind us that he's still working for us all...


Let's hope it will be available soon ;-)

However, there are still some watchdog to workaround on the CX devices for the hack to work....


Let's discuss about this great news :D


Original article : http://ndlessly.wordpress.com/2011/11/05/ndless-3-preview/



If you want to talk about that in the french forum TI-Planet, here you go :
Si vous voulez en parler en français, vous pouvez aussi le faire sur TI-Planet :
Lien vers le topic....

1409
Lua / Re: Nspire Lua SDK Mockup
« on: November 05, 2011, 02:32:35 pm »
I would do it .... but that would rather be TI's job don't you think ... :D

and it would take me too much time anyway xD

1410
Lua / Re: Nspire Lua SDK Mockup
« on: November 05, 2011, 02:15:53 pm »
That's why I called it "mockup" :D

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