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Messages - Adriweb
Pages: 1 ... 97 98 [99] 100 101 ... 115
1471
« on: September 10, 2011, 12:44:00 pm »
@scorge4 there is a reason for that scorge. if the makers of ndless 3 give information TI can use the information to block the way before ndless 3 is released. so the makers will prob only release the final version so TI can't do anything about it anymore
Well, yeah but the main reason is that only Extended is the one working on Ndless 3 and he's very busy, so he only does it sometimes when he has time to do it
1472
« on: September 10, 2011, 12:37:44 pm »
Bump ! Je viens de voir ce sujet grâce au cross-post sur TI-Planet ( http://tiplanet.org/forum/viewtopic.php?f=33&t=8182) Donc moi, je suis partant à 100%, je pense que quelques "réunions" entre membres de la communauté ne peut être que sympa PS : j'ai hâte d'entendre des accents différents, ca me fait toujours sourire (mais bon, ca va être pareil pour vous )
1473
« on: September 09, 2011, 05:16:52 pm »
Yeah, it would be great if you put it on inspired-lue!
I can't use the cmd, because I'm using a mac. I didn't find a way to run the TI-Nspire software from the terminal, or are you talking about the third-party emulator for windows?
You have to browse to where you installed the software. Then right-click the app -> Show Package Contents -> open the "Contents" folder -> go to the "MacOS" folder, and drag and drop the JavaApplicationSTub file to a terminal window Then press Enter on that terminal window all the debugging output will be printed into the console instead of logs and/or /dev/null or seomthing. Screenshot :
1474
« on: September 07, 2011, 05:00:56 pm »
Adriweb, do you still see the messages when the calc is booting up? If so, I think it is just the lua print function that is affected.
I'll try stuff like that this weekend, I don't have my usual comp and the cable with me now.
1475
« on: September 07, 2011, 04:33:47 pm »
Hm, this is newsworthy. So we can't control RS232 stuff in Lua?
I dont know yet, I only have tested the OS on the computer software, and now the print() function doesn't work anymore. I hope it's not the same on the calc itself.
1476
« on: September 07, 2011, 04:29:48 pm »
It seems that the lua print() function doesn't print to the console (or RS232) anymore....
1477
« on: September 04, 2011, 07:10:30 pm »
2079 : Your teachers call you to fix their calc problems.
1478
« on: September 03, 2011, 06:14:11 pm »
Great, good luck And btw, about that ti.timage color leak, TI knows about it, it's been reported.
1479
« on: September 02, 2011, 04:43:11 pm »
Mmm, I'm not really sure about that. On one side I think it's a great idea: it's always better to have more people working on something and your BetterLuaAPI has a couple of great functions. On the other hand your library takes a different approach than the one I'm working on: I'm trying to keep all drawing code in the graphic context object, all logic (like clicks) in a to-be-created screen object and I've got a couple of other different ideas... Furthermore I'm a bit like a minimalist programmer, for example (to be blunt): I don't see the point in your color table or a square function...
Not to mention that I've got just 50 lines of code... What do you think?
Well I could (and I probably will, one day) rewrite how my "library" works. Maybe I'll do something like you. However, about that colortable, you know, I just put some things there and people can take whatever functions they want, that's all. If they don't need some stuff they just don't take it
1480
« on: September 02, 2011, 02:42:47 pm »
About your graphics library, maybe we can merge our project together ? I mean put your library in the BetterLuaAPI project, which is open to everybody who wants to improve it. Of course your name would appear on the top
1481
« on: September 02, 2011, 12:26:06 pm »
Good ideas in this topic ! However, I should point out that using platform.gc() is discouraged, and is generally a bad idea. (multiple reasons like the fact that it's not working the exact same way as the 'normal' gc, and for future compatibility matters... )
1482
« on: September 01, 2011, 06:41:43 am »
Thanks to you two !
The current version of the game (the latest is always on GitHub as usual (see 1st post of the topic)) is, I believe, completely playable, I think I fixed 95% of the bugs.
For a more complete and enjoyable experience, I think I'd have to design some good levels, instead of having randomly generated ones (which is what the games does right now).
If you have time, please test the game, and report anything you want (complaints/bugs/features you want/praises etc.)
Thanks in advance !
1483
« on: September 01, 2011, 06:33:09 am »
Nice ! Good luck and have fun
1484
« on: September 01, 2011, 06:29:55 am »
No lol your game is awesome too
1485
« on: September 01, 2011, 06:04:25 am »
Congratz to all and especially Levak:D And I won my bet that my sh*tty/buggy "game" would be last Too bad my BreakOut game wasn't ready, indeed. But I really was stupid when I even thought about entering that ImprovedSoloPong alpha version. Lesson learned for me. Levak -> with that money, you'll be able to pay for tiplanet.org's stuff, right ? ^^' lol
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