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Messages - Adriweb
16
« on: June 28, 2015, 12:47:04 am »
As shown here textually (by tangrs) and here graphically (by Vogtinator). Also, all this was in late-2012 (time flies), and got newsed about (At least on TI-Planet, probably here too)
17
« on: June 26, 2015, 09:28:07 am »
Not yet - and it's barely summer
18
« on: June 23, 2015, 03:33:41 pm »
- Re-add the unthrottle speed button It's actually still there, but not very "visible" on Mac: the speed indicator next to the other buttons is actually a toggle button. Re-add keybinds for home/on All the keypad is keyboard-binded. This button, for instance, is Alt-Esc. See this file : https://github.com/nspire-emus/firebird/blob/master/keymap.h#L101plug in USB, and unthrottle speed Why not. Make the debugger entry bar clear after pressing enter Vogtinator said he did that on purpose, IIRC, but it's something that came up multiple times now, so...
19
« on: June 23, 2015, 02:39:19 pm »
Yeah it's sometimes happening for me... sometimes not. When I build with -O0 I've never seen it, but that might be "luck" That's only for Ndless 3.6 though, no issue with 3.9
20
« on: June 22, 2015, 06:10:06 pm »
Same post as in : http://www.cemetech.net/forum/viewtopic.php?p=236872#236872Just to be clear on what you did: what HW revision is your calc ? It's the last character of the serial number on the back.
Over time, we've seen TI-Planet tutorial being "copy-pasted", and badly, as they removed crucial warning parts (for example, big red bold statements saying that revision J or later will not be compatible, and there are bricking possibilities).
If indeed you have a J+ HW Rev and you have a boot2 3.1, then you can't do anything about it on pure software indeed - go thank the people who badly copied stuff... And yeah, maybe rs232 sending, I actually don't remember if that applies here, I'd guess so.
One more thing : are you able to go to the maintenance menu (if so, select option 2 and/or 4, then reinstall a proper OS)
21
« on: June 22, 2015, 02:22:14 pm »
Thanks for the video - I updated the TI-Planet article And it actually runs faster than what I would have expected!
22
« on: June 22, 2015, 10:24:03 am »
Indeed congrats News articles on community websites (and probably others) coming soon...
23
« on: June 18, 2015, 03:03:00 pm »
The computer link software is free, doesn't need a key. With that, you can install an OS.
24
« on: June 08, 2015, 09:58:58 am »
Ah if I knew about grep -o ... ggwp
25
« on: June 05, 2015, 10:51:25 am »
Yeah, broadcasting the screen seems like the best way to do it, you could have the screen on your wrist and the keypad on the phone. Yep, that was the idea. Also, I see you want to test it on a [jailbroken] iPad - you may want to /query me on IRC (Adriweb on EFNet) for instructions on how to set it up on iOS, it's not trivial (well, at least, to get it to compile with the JIT (since you're jailbroken, let's enable the translation). Once we figure out a process that works for you as well, I'll edit the readme instructions accordingly. But so far, here's my workflow (assuming Qt Creator is set up): - launch build so that it creates all the needed files - clang -marm -o asmcode_arm.o -c asmcode_arm.S - move asmcode_arm.o in the objects folder - add asmcode_arm.o to the .linklistfile - lock both files so that the next rebuild won't overwrite them - re-launch build - Deploy - In iTunes, transfer the boot1 and flash
iPad 2 minimum, sorry... Go ask Qt devs why
26
« on: June 05, 2015, 10:33:54 am »
So far, yes, I just wanted to see how it looked on the wrist. But I've started looking around in WatchKit, too... so maybe some day the iPhone app will "broadcast" the screen to the watch. Or even get to compile the emu for the watch itself (btu I doubt it, that would require Qt to be ported there, and there's pretty much no way that happens ) Evidently, it would be just for fun, considering the screen size, though.
27
« on: June 05, 2015, 10:28:45 am »
I'm going to leave this here... (One day, maybe, when/if it is ready...)
28
« on: June 01, 2015, 08:08:02 pm »
53 in (ba)sh (using standard commands)
(and a bit less if I want to lose some portability, but oh well)
Edit : heh, Levak improved mine and got 36.
29
« on: May 18, 2015, 09:48:25 am »
30
« on: May 18, 2015, 09:47:55 am »
Then let's just code the lib in hand-written ASM directly
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