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Messages - Adriweb
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151
« on: August 26, 2014, 10:43:28 am »
If "c" "o" "d" "e" can't be found (in that order) in the string, then print 0 and nothing else.
Anyway, for my Lua solution, wrapped in a function, it's 121 bytes, then.
152
« on: August 26, 2014, 08:19:54 am »
Got a 101-bytes one in Lua.
Also, that's assuming you want to have displayed only 0 if it's not possible, and nothing else printed during the process. (Because if other number can appear in the loop as well as 0, well, I got a shorter one.)
153
« on: August 24, 2014, 06:43:53 am »
I posted mine a while ago ...  Ok, that was a setup, originally (considered or a school project movie blablablaa, but it didn't even make the cut lol)  But anyway, I usually work with 2 screens (laptop + 27") now.
154
« on: August 21, 2014, 06:40:14 am »
Haha I can launch my car by dropping ones on it, thus cheating... :evil:  Anyway, it's fast enough on TINCS, but I'm too scared to try on the handheld
155
« on: August 21, 2014, 06:33:05 am »
in any case : on < J models, yes.
If 3.9 is already installed, then you'd need external hardware (to reflash the nlaunchable boot2). If it's < 3.9 then it's easier.
156
« on: August 19, 2014, 01:24:21 pm »
probably a TINCS screenshot can act as a proof if needed ^^
157
« on: August 18, 2014, 01:53:52 pm »
I'm eager to see how you guys made words out of numbers ( without any built-in libs, that is), in such a low number of bytes. ... or maybe I'm just missing something  Edit : ok, I did - it's much better now that I read the post carefully
158
« on: August 18, 2014, 12:50:38 pm »
There are tons all over the web in many languages, but anyway, I submitted mines (Lua and PHP) ^^
Edit : wait, you edited, so I don't have anything right now
159
« on: August 18, 2014, 12:26:50 pm »
As requested : - Board size : I set it to 23x23 - Controls : 'r' to go up, 'x' left, 'y' for down, and 'z' for right. (This is good for a CX device, not sure on another platform  )
160
« on: August 16, 2014, 05:56:36 pm »
(Update for mine : 548 chars - it was actualy a thing I forgot to remove...  )
161
« on: August 13, 2014, 06:54:09 am »
Good job, nice graphics as usual
162
« on: August 12, 2014, 05:17:36 pm »
That's also true for the Nspire, can't really see anything with a 1px thing (especially on clickpads) so I've made the biggest square that's enjoyable to play with I guess (not confusing at least) making it bigger wouldn't take more bytes for me though, I believe, so it's not really the point ^^
163
« on: August 12, 2014, 04:23:56 pm »
Hum, as large as possible now.... mkay
I'm down to 551 bytes btw in Lua, not with this new rule though
Edit : nevermind, 555 bytes for a well defined grid (which is now 23x23)
164
« on: August 12, 2014, 12:50:37 pm »
Yes indeed, it must. (it's what takes me ~90 bytes  )
165
« on: August 12, 2014, 10:48:52 am »
it is. 9x9.
Got the PM, btw ?
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