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Messages - Adriweb
Pages: 1 ... 105 106 [107] 108 109 ... 115
1591
« on: August 01, 2011, 02:02:52 pm »
Very nice ! What about a little "human" sprite for the block you control ? (and Ice spikes for the ones falling ?) I can help you out on that if you dont know how to do it (but I doubt you need help )
1592
« on: August 01, 2011, 01:49:05 pm »
WolframAlpha makes step-by-step (you can make it show the steps, but it's not by default) derivatives, integrals, partial fractions etc.
(and it's free of course)
1593
« on: August 01, 2011, 01:42:58 pm »
All right, I think I'll just put my stuff on GitHub in a few days so it'll be easier to manage
1594
« on: July 31, 2011, 09:17:08 pm »
Thanks BTW, does somebody hère wanna be an alpha/bera tester ? I Will need some
1595
« on: July 30, 2011, 10:20:07 pm »
No problem Have fun contributing ! (btw, I just upgraded your account as an Editor (so you can also edit other's articles)) (and Jim too is now an Editor)
1596
« on: July 30, 2011, 10:11:54 pm »
yep, definitely, on any non wanted var.change, you could rewrite it from a local lua copy
1597
« on: July 30, 2011, 10:20:59 am »
Can I submit my Music Composer for the contest ? (meh, it's not really a game, nevermind) Who knows if I will have time to do something before school starts...
1598
« on: July 30, 2011, 01:48:42 am »
Well, you know, it's not necessarily a problem if the sound has to be played on itself and nothing else can be done at the same time, if it's a short sound, it's ok for fights starts/noises/endings, and for Credits, game over FX etc.
1599
« on: July 30, 2011, 01:32:19 am »
Sure, but I don't think this would be useful in games, as you can't do anything while its playing. I could try to implant it a bit different, but I don't know if the way I have in my mind will work good.
even with a coroutine task ? (I dont know, just asking) I'm not sure but I'll ask TI directly about that, as it could be very intersting.... but shhh I can't talk about all that (or Can I ?, since I've never talked about sound with Lua to TI lol)
1600
« on: July 30, 2011, 01:30:46 am »
I use Mac OS X (10.6 and 10.7) most of the time. I have Win 7 on BootCamp and Ubuntu 10 on VM.
1601
« on: July 30, 2011, 01:29:01 am »
yep, but I think that if you have a lot of calculations to do, importing the variables in Lua then do all your calculations within lua (and then var.store() the final result) is much faster than doing all the calculations in a math.eval() call, as it's calling the math 'server' (as they call it) everytime ...
EDIT : but I think it's fine if you have only a few calculations to make
1602
« on: July 30, 2011, 01:27:05 am »
Well my Music Composer would be used so games programmers for example can quickly generate music for their game and include the final "encoded music string" in their application and use your play() routine to play sounds in their apps. Maybe you can yourself adapt your program/routine to understand my format ? (just asking )
1603
« on: July 30, 2011, 01:25:22 am »
and people such as Adriweb are hardly active either.
It's just that I was away during my summer break Don't worry, I'm back now
1604
« on: July 30, 2011, 01:14:34 am »
Ok, my Music Composer is in very good shape, I made it during my Salt-Lake-City -> Miami travel it's 501 lines of code right now and there's still a lot to be done. The main stuff work but need to be greatly improved for a release. So, I just wanted to know that I export the "music" with my own format, and then I'd have to write a little converter (which will be included in the program, don't worry to convert to jimbauwens' format. Here's my syntax : -- final string syntax : table of "[Note][Octave][Length][Alteration]", for example : "C342" -- with C the note, 3 for the 3rd octave (middle of a regular piano keyboard I think), 4 for the eight-note length -- (whole note is 1, half is 2, fourth is 3, sixteenth is 5), 2 for sharp (1 is flat, 0 is natural)
Screenshots : btw, quick bonus for you guys, just so you're scared : here's a non-optimized-beacause-i'm-lazy-right-now thing I have in the code : if notelen > 3 then gc:drawArc(x-8*scale+test(y>90)*12*scale,y-test(y>90)*30*scale+test(y<90)*10*scale,scale*18,scale*20,0,90-180*test(y<90)) if notelen == 5 then gc:drawArc(x-8*scale+test(y>90)*12*scale,y-test(y>90)*20*scale,scale*18,scale*20,0,90-180*test(y<90)) end end
%)
1605
« on: July 30, 2011, 01:11:02 am »
I meant can you get data from other lua files on the local calculator (i.e. level data, high scores, etc.)?
Not really, the data has to be in the same .tns file, and then get retrieved with var.recall, which grabs a Maths activity variable and puts in in a Lua variable
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