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Messages - Adriweb
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1606
« on: July 30, 2011, 12:55:44 am »
I allow you and everybody else to use any of my codes, as I make them all open-source for educational purposes By the way, go create an account on http://forum.inspired-lua.org and I'll make you an official author on the wiki *and* the Inspired-Lua website itself (which is made with WordPress) so you can also post your tutorials in the website's tutorial section. Actually, (*edit*) 'coz you already have an account, just log in in wordpress (link in the menu on the right side) on the website). I'll add the permissions to your account. (By the way, being an official author is rare but you deserve it, and your help is precious ) Thanks !
1607
« on: July 28, 2011, 11:50:33 am »
* jimbauwens hits adriweb with a large nspire prototype :p
* adriweb blocks jimbauwens with 2 released Nspire and 3 prototypes ! Ok lol let's stop spamming and get back to raycaster
1608
« on: July 28, 2011, 11:30:59 am »
Probably, I don't really know. Maybe 3.2 (or whatever is after 3.1), though it depends if TI will [ grllmmmll ] the [ grlgmrl ], really.
1609
« on: July 28, 2011, 11:24:31 am »
Welcome ! \o/
1610
« on: July 28, 2011, 11:22:01 am »
[ i'm not saying anything, okay ? ]
TI.Image will be faster in the future (very probably) thanks to [ that I really can't say ]
[ / oops what did I just say ]
1611
« on: July 28, 2011, 01:11:30 am »
Thanks, but it might take some time
1612
« on: July 28, 2011, 01:10:40 am »
You can also use jimbauwens' ti.image compression algorithm %)
1613
« on: July 27, 2011, 11:59:14 am »
Well you can always checkout jimbauwen's javascript/python's source code, it's very enlightening...
And btw, the official documentation might help you .... (the wiki is more detailed but may be harder to understand) - the official .doc documentation is much lighter about TI.Image....
1614
« on: July 27, 2011, 11:50:26 am »
That's why I'm planning to make a Music composer it will be basic (about the features, the difficulty , 'coz it will obviously be Lua) but will probably be able to have some rhythm, support the whole range possible, able to save/load to external strings (var.store) etc. Also, I'll probably (as soon as I have everything I need) be soon making (more like building) some hardware piece fir the Nspire that will be über-cool, but I can't tell you more about that, it's a secret
1615
« on: July 27, 2011, 11:45:34 am »
Yep, it definitely looks cool to have a 3D random puzzle game, congrats looking forward to see it ! (the game, and the code )
1617
« on: July 26, 2011, 12:40:27 pm »
yep, looks awesome
1618
« on: July 26, 2011, 12:37:08 pm »
Particle explosions looks best (that's what I think at least...)
1619
« on: July 26, 2011, 12:36:07 pm »
thanks you two \o/
1620
« on: July 26, 2011, 12:31:50 pm »
I've made a almost-100%-smooth scrolling engine for a game I wanted to make... it worked pretty well but the game I wanted to make (jumping arcade game, with buildings scrolling, and the character had not to fall between the randomly generated buildings) didn't get really far, so....
Maybe I can find some scrolling functions I have in my backups ... %)
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