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Ndless / Re: Would Ndless 3.0 be possible through Lua?
« on: May 26, 2011, 09:13:15 am »
The lua code for the buffer overflow was sent to Extended, and he replied and said it's interesting
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1651
Ndless / Re: Would Ndless 3.0 be possible through Lua?« on: May 26, 2011, 09:13:15 am »
The lua code for the buffer overflow was sent to Extended, and he replied and said it's interesting
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News / Re: TI releases TI-Nspire Scripting Tools« on: May 26, 2011, 06:46:35 am »
answer to somebody : Btw, it's not as fast as C/asm of course, but it's really fast for an interpreted langage.
And did you guys check out the articles on the blog ? (tutorials...) Tell us what you think about them and what you'd like to have explained in other tutorials ! Also, don't forget http://wiki.inspired-lua.org 1653
News / Re: Educational Lua scripts samples« on: May 21, 2011, 02:32:24 pm »How can one prove there were used oficial ti tools and its not a simple save on the student software? Thats what I was believing, but some people say they're using official stuff ... ? 1654
News / Re: Educational Lua scripts samples« on: May 21, 2011, 02:28:21 pm »Or maybe they are faking an offficial SDK to tease us, but in fact only our tools were used to create those Lua examples?That would be funny xD 1655
News / Re: Educational Lua scripts samples« on: May 21, 2011, 02:14:33 pm »It's just advertised, not used. Ah, ok I wan't on the site when everything was still there so ... 1656
News / Re: Educational Lua scripts samples« on: May 21, 2011, 02:08:19 pm »
but Why is my (and Lionel's) script used ? (as written : "LuatoTNS2.sh") ?
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News / Re: Nspire OS 3.0.2 Blocks Downgrading, Removes 3rd Party Lua - DO NOT UPGRADE!« on: May 20, 2011, 11:30:36 am »
But the tools from TI should be sent to us soon...
And btw... I don't think that it takes much time to just do like before, with 3.0.1, and when the program is done and releasable, just save it from the software, which is a matter of seconds, and this only have to be done one time... So it's not *that* bad for devs... 1658
Lua / Re: Updating only one object on screen« on: May 02, 2011, 07:11:11 am »
Sadly enough, TI chose to implement the graphic engine buffer-based (as a stack), so you have to chose what to put in the stack, and the on.paint(gc) will redraw the buffer each time it gets called, and so, there is no way to only refresh one thing at a time ...
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News / Re: iOmnom - OmnomIRC gone Mobile« on: May 01, 2011, 10:52:15 am »
Nice work.
However, I'm an iOS developer (beginner though), and I think I'm very able to make a full native app that will look the same way, but with native toolbars, tabs, buttons etc. I'll try that this week probably ! 1660
TI-Nspire / Re: FallDown« on: May 01, 2011, 06:28:11 am »
Beta version !
Added a much better "collision detection, and "gravity" (so the ball falls even when its x-coord changes) Added the "Bonus" feature : each 500 points, you get a bonus. That means that if you press [Down Arrow], you'll go through the next line. Optimizations Download links : http://www.mediafire.com/?x4k326xmwyc2xpw (.tns Nspire file) http://www.mediafire.com/?w7qr3nvlrtx9tl4 (.lua source code) 1661
TI-Nspire / Re: FallDown« on: April 30, 2011, 05:29:45 pm »
And I just improved it again
And the bug is kinda fixed now I think 1662
Hi,
I made another game this afternoon lol : FallDown Here's what it looks like : I still need to fix the collision detection just a bit because in some weird cases it falls through lines .... meh Edit : fixed all that + bonus feature (see some of my next posts) Download links : http://www.mediafire.com/?x4k326xmwyc2xpw (.tns Nspire file) http://www.mediafire.com/?w7qr3nvlrtx9tl4 (.lua source code) 1663
TI-Basket
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=661 The game features three play modes : "Normal", "Hardcore", and "Time-Attack" The normal mode is just a basic thing : you have a non-moving target, and you have to change the power and the angle in order to reach the target (the basket) The hardcore mode is more interesting : it's the same, but with wind (in x and y coords), and a moving target ! (believe me, the wind really changes the physics diff eqs ) The Time-Attack is like the Normal mode but you only have 60 seconds to score as much as possible, good luck ! Source Code Included in the .zip Screenshots : 1664
TI Z80 / Re: An Axe piano with 5 octaves« on: April 28, 2011, 04:34:55 pm »
Nice !
Looks like what I programmed back in the days ... http://www.ticalc.org/archives/files/fileinfo/405/40553.html EDIT : Actually, this composer is what I meant : http://ti.bank.free.fr/index.php?mod=archives&ac=voir&id=986 1665
TI-Nspire / Re: [WIP] TI-Basket« on: April 28, 2011, 03:33:10 pm »
Thanks !
I'll submit it to the archives |
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