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Messages - Adriweb
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1666
« on: April 28, 2011, 02:33:01 pm »
New version ! Including a better engine overall Optimizations Scoring system Time-Attack mode Secret Mode if you can discover it PS : the time left shown in the screenshot is not showing the right value (don't worry, there is no bug on-calc) The max time is 60 secs
1667
« on: April 28, 2011, 05:38:36 am »
Well I meant more like an animation of the ball spinning (made of multiple images)
The images are huge tho I'll look more into that, but I think I'm going to draw the ball programmatically .... then it could be easier
1668
« on: April 27, 2011, 04:16:58 pm »
Here's a video of it (really small .mp4) (see attached)
1669
« on: April 27, 2011, 04:11:23 pm »
Ah I see, this seems cool. I would probably need to check the wiki to figure out what pww and pwh are, though
oops, this is actually some functions I made (included in the BetterLuaAPI library I'm coding) function pww() return platform.window:width() end
function pwh() return platform.window:height() end
1670
« on: April 27, 2011, 04:07:16 pm »
Nice, it looks better and better. By the way what do you use for the ground and circle? Is it an image or is it rectangle and circle routines? I am curious how large an image is in Lua...
yes, just a rectangle and circle. I had a nicer background but it wasn't rendering well on grayscale nspires so I changed it to a plain one. this is what I do : function drawBackground(gc) gc:setColorRGB(255,150,80) gc:fillRect(0,165,pww(),165) gc:setColorRGB(255,255,255) gc:drawArc(pww()*0.5-60,pwh()-30, 120,80,0,180) end
1672
« on: April 27, 2011, 04:45:02 am »
Thanks ! @DJ_O : I might have found something with the timers that could be used for the time-attack mode tho, I'll look more into that @Sebasu That's a nice idea, maybe for a next version ?
1673
« on: April 27, 2011, 04:41:06 am »
How could you put the MacBook so close to the edge? Don't you have any sense of respect? Dont worry, it's a lot more on the table that suspending in the air (meh, I don't know how to say that in english , but you understand) .... And nice about learning Lua ! Good luck programming nice things now !
1674
« on: April 26, 2011, 03:13:09 pm »
Cool to hear. Are you planning to add some time limit too, where you must score the highest amount of point in a certain amount of time?
Also it would be nice to host the MP4 on an american server like Mediafire.com, because on european servers it downloads at 30 KB/sec on my 3000 KB/sec connection.
as I said in the post ... I thought about adding a "Time Attack" mode when the player has only a limited time to shoot, but from the programming point of view, I'm already using a timer for the trajectory display, so I don't know how to do that , since we can only use one timer at a time .... I'll see if I can find a way to get around this and here's the mediafire link : http://www.mediafire.com/?n82ld8bpll6lqc5
1675
« on: April 26, 2011, 03:05:20 pm »
Also nice Adriweb, it would be nice if there were some graphics like an actual basket like in basket ball or maybe even a basket ball field.
Wow, this is actually exactly what I've been doing today Well release as soon as it's ready
1676
« on: April 26, 2011, 02:09:33 pm »
To make Levak even more jealous ... these aren't all mine, I gathered them for a homework movie scene I have to film
1678
« on: April 26, 2011, 06:17:51 am »
B'jour tout le monde ! Hi everyone ! Just a little topic to announce the release of a game I'm making in LUA : TI-Basket (by the way, if you have a better name, please tell me ) The game features two play modes : "Normal" and "Hardcore" The normal mode is just a basic thing : you have a non-moving target, and you have to change the power and the angle in order to reach the target (the basket) The hardcore mode is more interesting : it's the same, but with wind (in x and y coords), and a moving target ! (believe me, the wind really changes the physics diff eqs ) Here are some screenshots ... So, if you have some other ideas for the while game in general, please comment here I thought about adding a "Time Attack" mode when the player has only a limited time to shoot, but from the programming point of view, I'm already using a timer for the trajectory display, so I don't know how to do that , since we can only use one timer at a time .... I'll see if I can find a way to get around this Video : (the game is slower on-calc than on this video, which is better anyway) EDIT : Download and source code here : https://github.com/adriweb/TI-Basket
1679
« on: April 22, 2011, 04:42:40 am »
Congratulations !
1680
« on: April 21, 2011, 03:18:57 pm »
I think the address for the OS 3.0.1 (1753) would be 0x864AE8 (phoenix.raw, CAS model) and fill with 0x00s until the end of the string.
NOT TESTED...
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