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Messages - Adriweb
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« on: February 13, 2014, 06:45:05 pm »
Well, mine was/is more of an educational version (see the code, you'll see extensive use of classes, screen manager, etc.) that "happens" to work well enough on actual calculators (at least on my CX CAS, 3.2). If anyone else's version works better on device for various reasons, it should be the one that gets downloaded
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« on: February 13, 2014, 06:28:23 pm »
243
« on: February 13, 2014, 02:58:07 pm »
Oh well, it's kind of normal since I have a lot more experience in Nspire-Lua, don't worry ^^ (you seem to be working quite fast, though, with many projects, so I'm sure some day you'll be doing great stuff too ) Anyway, I didn't have the goal to have a really "optimized" code, but rather to have a cleanly-made game that can teacher clases, screen manager, etc. for people who are new in this domain and want a "real-life" example on a simple game I'll post the video & game later.
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« on: February 13, 2014, 10:00:07 am »
Hi, I have a little time tonight and since I decided to quickly code a n-th clone of Flappy Bird, I might as well make it in a way that benefits those who wish to see how this is to code a game in Lua for Nspire platform So I'll live-stream the game being programmed today at 6 PM GMT+1 (France time) . I do not know how long it will take : D Once completed , I'll also upload the video on TI-Planet's YouTube channel, and the game itself. What to expect :- Using APIs for OS 3.1 and 3.2 - Programming with Classes- Programming in a completely dynamic way ( no hardcoded sizes, etc. ) - Using a Screen Manager- Misc. tips&tricks (images, animations, etc.). - Some optimization techniques - Music in the background, because it is obvious. Link: http://www.twitch.tv/adriwebCross post : http://tiplanet.org/forum/viewtopic.php?f=43&t=13910
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« on: February 06, 2014, 02:30:52 am »
Hi, Since he's saying it's mostly for school, the main thing to take into account is that in the current state, the Prime OS is much less stable/mature than the Nspire's. Also, one can argue (but that's less of an objective argument) that it's also less intuitive to use etc. More over, since the Nspire platform is a few years old already, there is quite a lot of activities/documents/programs etc. that you can download, which you likely won't find (yet, I guess) for the Prime. For programming, though, if you'll be only doing on-calc => the Prime's Basic is way more powerful and faster than the Nspire's Basic. Nspire's lua can be coded on-calc but it's better to code on a computer. One more thing : the Nspire has an actual computer software with a simulator allowing you to work with the environment in a less restricted way (I mean, the speed is your computer's, basically.) (Also, there is an actual Nspire emulator, but not a Prime one so far) BTW there is a complete review here, in case you're interested : https://tiplanet.org/forum/viewtopic.php?t=12805&lang=enAnd a bit more detailed comparison table between the two : http://tiplanet.org/forum/compare.php?nspirecxcas,prime
246
« on: January 27, 2014, 08:33:13 am »
Ah, I've been browsing Omni with that option for a while now ^^
I'd have done the same for the avatars, but only a minority bothers me, and after a while you get used to recognize people just by glancing at the side, so... hiding them wouldn't be so good anyway
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« on: January 25, 2014, 06:53:30 am »
Maybe (if that's even possible through the phpBB custom page interface) we should look into having a register button on pages that simply say that you have to be logged in.
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« on: January 16, 2014, 07:40:21 am »
Ooh, nice, jim I've tried a bit going further than the "LuaQ", some time ago, but didn't succeed ^^ (whoever tried string.dumping stuff will know what I'm talking about )stupid sub(14)...
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« on: January 14, 2014, 11:21:45 am »
Yep, it's a known issue - don't rely on them. Instead, split the string yourself (at each \n) and store the parts in a table which you'll iterate through and call drawString on each parts.
example :
local myTable = myString:split("\n") for i, str in ipairs(myTable ) do gc:drawString(str, 5, 5 + i * 10, "top") end
251
« on: January 14, 2014, 11:18:10 am »
Then go complain somewhere else, seriously. Having such a behaviour will not make people help you.
And telling you this, I'm already helping you being a better person ; how nice of me.
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« on: January 10, 2014, 12:26:45 pm »
mViewer GX Creator (the link I posted) generated a .tns file from whatever you uploaded (imges, pdf) that you can directly open (the viewer program is contained)
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« on: January 10, 2014, 07:09:32 am »
No : mViewer GX is for 3.X (especially 3.2 - 3.6) since it's made in Lua And mViewer CX is for 3.1 with Ndless (so obviously this won't work on 3.2 - 3.6 since Ndless 3.1 is for, well... 3.1)
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« on: January 09, 2014, 04:28:22 pm »
What I noticed, too, was that if we used the ful-screen trick, the D2Editors didn't show up on the calculator (fine on TINCS)... So, if you used that, disable it when you need them If not... I'm out of ideas right now Perhaps Jim Bauwens, for example, can help...
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« on: January 09, 2014, 03:03:16 pm »
Hi, It looks in fact like what we had done in FormulaPro https://github.com/adriweb/EEPro-for-Nspire/blob/master/EEPro.big.lua#L3976The difference mainly being that we did the move/resize within postPaint... but I'm not sure if that could be the cause of the no-show on the handheld... (In fact, I didn't know there was a [bug /] difference of behaviour, for D2Editors, between TINCS and the handheld... Anyway, I don't even remember why the move/resize was put within postPaint since calling that once should be enough (and there is no paint event that you'd call, the D2Editors are on their own gc, which you don't control, in fact.) - maybe I overlooked something just now when I read the code, and some resizing things needed the move/resize to be called.... Can you confirm that if you create a D2Editor with the same kind of parameters and a dummy text, outside of an ETK widget , it works ?
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